First off guys hats off to you, you have made an absolutely stellar game! Excellent job. I love it, I crave it and I can't help but want more of it.
Below is a list of Suggestions and Feedback starting with the Critically Important and then moving down in importance till the "Would be cool if"
Critical:
1. Basic armor and starting equipment shouldn't take up a slot. For instance when you upgrade and switch out armor or weapons that basic starting Armor or weapon is stuck in your inventory and takes up a slot. I can understand the weapon taking up a slot as you might decide to actively switch it out, but the armor should consider the baseline stats of your character as essentially having no armor. The reason for this is that when your playing 1 character it is not such a big deal, but experimenting and playing with 3 characters it starts getting very crowded very fast. The other suggestion to this is make class specific gear not show up in non-class inventory.
2. Assault Rifles with a Bi-Pod. Sigh. How many of you have been owned by the MK16 from miles away? It's the only gun that can out shoot a sniper from sniper range and is probably one of the quickest killing guns in the game. The problem isn't that the gun does high DMG or is fully automatic, the problem is that it is all of these while remaining laser accurate with low recoil while in cover and all of it on a class with the highest armor and HP. It breaks the mold.
So the issue isn't the gun, the issue is the Bi-Pod. Simply remove Bi-Pods from all Assault Rifles *Unless* the Gun itself is single shot only.
You may ask what about Specialist’s Weapons having Bi-Pod's? Oddly enough I am ok with that, that is their role. Once they get into cover to provide accurate and suppressive fire. The guns like the L86 and I want to say Mg36 (?1?) later on can be just as ruthless as the Mk17 currently is, but again they won't have the armor or HP that an assault would have so I am ok with it.
3. Team Allocation, Match-Making and Balancing teams. I know you guys are working on this so I will only lightly touch the subject. A decent way to allocate teams is to use the scores from the previous match as a indicator of a players potential and the game can then try and insure both sides are as even as possible from these numbers. Simple and Easy.
The only exception to this would be Fireteams, they signed up to play together they should stick together. Difference between premade and Pug's I know it can get frustrating getting a team of newer players on one side and a dynamic go getters on the other, the match just turns into a steam roll.
When the round switch's it would be nice if the teams auto-balanced. (Exception is that it doesn’t break Fireteams) Grabbing the extra's on one team and balancing the numbers on the other helps alot.
Important
1. Weapon details: You guys have provided a pretty good detail on the weapons but there are just one thing missing, that is if a gun fires Single-shot, burst, or Full Auto. Simply adding a small graphic with the standard One bullet = Single fire, Three Bullets = Burst, Five Bullets = Full auto to represent the capabilities of the gun would be awesome.
2. Previewing Hat's, Hood's, Helmets - The side view isn't very informative on what the item will look like once you bought the item. Since getting RP or GC and more to the point spending it is a big deal and these items cost a lot the ability to preview the item would lead to a less likely chance of the buyer feeling jaded. Just when you click on the buy screen and it pops up with the purchase confirmation have the item load up on our avatar to the right so we can see what it looks like.
3. Have Hat's, Hood's and Helmets do something. Take off an armor slot on the chest piece and just re-assign it to the helmet. Or just have it so that only Crit reduction armor plates can be attached to the head pieces or some sort of specialty gear.
When you get around to it, Would be Cool.
1. More Pistol options. Burst-Fire pistols, Fully-Automatic pistols, Single-Shot sawed off shotgun, Ect Ect.
2. Pistol weapon customization - Longer barrels, muzzle brake's, flash suppressor's, suppressor's, Improved Iron sights, Red-dot, Laser-dot, ect ect. More things to spend RP-GC on is always a good thing.
3. Different types of ammo besides Magnum. Electro-Mag - Lower dmg but 100% armor penetration and Toughness. Hyper Velocity - Increased chance to Crit. Explosive Round for Snipers (only loads a single shot, not a whole clip, would be the downside), Incendiary and Slug for Shotguns.
Personal want in game.
1. Vector SMG *shrug* since I am making a Christmas list.
That's it Guys, I'll edit this or make changes to it as things evolve or change. Once again great job GRO team.
-Carrioncrow.







