I've noticed that with bends, you not only need the initial flash, but the glowing sparkles for it to count in Riff Repeater.
I've noticed that with bends, you not only need the initial flash, but the glowing sparkles for it to count in Riff Repeater.
Yeah I had trouble with that one, only my strat gets it 100% of the time, my Gibsons are hit and miss.
I'm still trying to level up the second last section of Barracuda (the one with the double stops at 12 and 15, it really has trouble recognizing those.
I'm going to tweak the intonation on my LP and try again.
I'm beginning to wish you could just unlock entire songs individually. I've had the game and my first guitar for only a week now and I already think that the game is holding me back by making it stupidly hard to access a song's actual chart when I can more or less play phrases at the max level in leveler if not necessarily perfectly, whereas when playing the song I get just a few notes here and there. Also I wish I could unlock Vasoline's solo (which is currently at about 70%, though I'm familiar with the full chart) so I can work on mastering the song.
Last edited by Ace_2401; 04-26-2012 at 06:16 AM.
Aha! That was exactly what I was going to say...Free Speed is the most misunderstood and underutilized riff repeater. I only figured its value when I started participating in the challenges, three weeks ago. It is frustrating for many people because it won't let you progress if you are doing anything wrong, like releasing a note too early, or bending too much or too little. People tend to abandon and not come back to it. I use accelerator to train speed and timing, but when I want to figure exactly how to play a part, Free Speed is the way to go. It has its limitations, though. For example, I cannot get the strumming part of We Share the Same skies in Free Speed, but for solos it is the best. Solos with sustained bends, like Mean B.itch and Run Back are hard to figure out using only Leveler or Accelerator.
Last edited by mbarsott; 04-26-2012 at 04:41 PM.
i recently mastered Mean B!tch a couple of days ago-- goddd@mn!!! yeah though, that and sunshine have been two of the hardest solo's i've leveled to 100% so far.
also i confirmed that you can master a song with a locked section, since i mastered mean B!tch (combo) on the first attempt after i had finally leveled the solos in RR (with the "interlude" section still being locked.) the interlude played the same way it did in the single note arrangement, and came fully leveled. after hitting enough notes to not level it down, i noticed on the right it said "phrase level max" as though it was testing me like in leveler, and after i played through the arrangement the section was indeed unlocked in RR and 100% leveled. also the song was mastered when i got the 100k, despite the section initially being locked (and not leveled at all).
i would also like to mention some glitches i can confirm with leveler:
1) before the major update awhile ago (the one that introduced the "set mastery" option) there was a DEFINITE issue where the section would not level until you hit 100% of the notes. this included multi-block sections. in one particular song (i forget which)i, after being insanely frustrated hitting "restart" 100 times with only the 5 lives, i felt like it was more difficult than i could see the developers making it. so, being superstitious, i ended the leveler, then went right back into it. first try = leveled. (after literally 100 failures-- where i missed a few notes each time.) i missed the same amount of notes, if not more, than when i had been trying to level it (i know because i counted how many i missed as i went through it, thinking "2 mistakes" was the max i could make before restarting.)
^ that was pre-patch, and i haven't noticed it happening with the 30 live system implemented, and i also noticed the devs never commented on it. this makes me wonder if they actually fixed it (and are keeping it quiet for some reason) or i simply haven't run into it again.
2) i DEFINITELY leveled that sunshine solo without hitting all the notes. i'm not sure if the above glitch was in play still for most people when they mastered the section, but i sure as hell missed at least 2 notes when i got the 'level up!"
3) i've also noticed inconsistencies-- i'll miss the same, if not more notes than a time i got "try again," yet get the magical feeling that comes with "level up!" and the grinding wheel noise. this makes me think that either the game rewards you for multiple attempts (i doubt this highly)-- OR, perhaps there is some sort of glitch where hitting a certain part of the section with 100% accuracy, not the entire section, results in leveling up. this reminds me of the house of the rising sun issue with the outro, where you used to have to hit the riff before it even came on screen to get it to level you up.
just some things i've noticed. it's possible i'm misunderstanding things, so anyone who can confirm or reject what i'm saying is welcome. i'd like to figure out the system as much as anyone else.
Heh, I figured someone might say that. To clarify, I want that option not to skip leveling entirely, but to have it for sections that I feel I could play well enough in the actual song but I can't quite get it perfect in leveler because of a bend or something. That said, it is fun to take sections to 100% and see if I can figure them out after only having access to maybe like 30% before. In a couple of cases I actually got a hang of the sections, lol.
And I'm going to be taking guitar lessons from a friend, so I still have a "learn guitar" mindset, I just wish the game was less restrictive. It's funny, a week ago I don't think I would have believed I've gotten to where I am now. XD