My thoughts are, if you don't have time to finish, don't start. I'm not talking about folks that have IRL stuff come up, neither is anyone else. We're talking about the guys that leave 9/10 matches, because they're afraid to lose or protecting their stats. Does it make sense that the guys willing to stick it out should be handed a loss, because some folks are too chicken **** to stay?
Since these players will continue to ruin matches for those of us that don't leave, yes, there needs to be a reason not to. I say we lock that class for 15 minutes. That's roughly how much of our time you're wasting, by putting us at odds we can't overcome, due to your selfishness. Your 15 minutes aren't more valuable than ours. Fair is fair, stay for exp, or leave and be penalized.
A word to the guys that quit matches: grow a pair, and take your beating like a man. People lose, it happens, act like an adult and move on.
I went into a match vs the all GM team, and they whooped me good. I'd take that *** kicking 20 more times, before I ever quit a match, it's called "integrity".
Once again the loss does not appear in your statistics so that would not be a real reason quitters. Maybe the D/K ratio, but still you can kill too if you loose so this wouldn't be a good one neither. But what Ive noticed yesterday is that MM puts in a match 3 lvl 30 and a lots of lvl 20+ on both sides, but after the lvl 30 are killed a couple of times, they just quit and MM replace them with lvl 10- which is bul***it! After this the disaster happens and the fun is over for both parts because, for example, I was in a match which we won both round under 7! minutes and I received 100 XP and 50 RP totally!!
Another observation would be that no matter who is winning and who is loosing the XP and RP received are almost the same for the both parts! So then, why to quit??? On the other hand yesterday I was disconnected a lot, and maybe the quitters are not quitting, they are thrown out.
Not quite, fight or fight better! Other than that there has to be some penalty implemented in the final release.
Originally Posted by Zolti22
Well this is just silly, now isn't it. Locking classes? Why not removing aacount all together?
Originally Posted by Creepermoss
I am not the first to leave, but I second to the fact that machmaking should be improved. I download 0.6.0 while writing this, so lets see what has been improved, but when you join in a 4vs8 game, where in the first and second spawning you get spawnraped, the other team takes another point and when the spawn moves, you already get spawnraped. In those cases I will disconnect for the match beeing pointless. Don't get me wrong, I ain't no statistics player, I am happy to do 0/10 games if there is a good fight. Even if the fight is holding the enemy when clearly the other team is advancing and on the top. I think team mixing durin the match would be much more appropriate way in dealing with the issue. Naturally this would be challenge for fireteams, but I think it would be easy to do and more fun to everyone. Otherwise disconnecting will continue even with small punishments. People play, mostly, for the fun of it. When they have no fun, they are moving to other matches or even to other games, which GRO team do not want to happen. Thus, awarding or aiming to more balanced experience is always better than trying to go with punishments and I believe this is also the aim of the GRO developers. This is why I do not see any future in punishing players, even if I have to sometimes take on the whole enemy team on my own. Better MM or perhaps mixing between two round games or few mixes during the game is not unheard of and will get better results that punishing players.
Originally Posted by SpecklePattern
I wouldn't like mixing during a game because that's why I quit playing America's Army! Every frikin time when I was in a winning round I was trowed to the other team, like I was doomed to loose and to loose only!
why a penalty? i mean yes i've seen it and i've left in the middle of matches but sometimes i get a phone call or someone is at the door or i have other obligations. if i'd lose Exp or RP because i have other stuff to do at that time it wouldn't be fair.
i would suggest not being able to join a match for say 15-20 minutes after abandoning a match and add an abandon statistic to the characters that way people who abandon a match won't gain anything from leaving
First of all, sorry for my bad English, and second of all, I'm far from perfect, so I'll be happy to hear comments with corrections and better suggestions;
I think it's clear now that a simple penalty for all types of leavers isn't an option, yes we can handle zero tolerance, but we humans have brains to know when someone shouldn't be blamed (cause he lost connection, real life stuff,..) So it's more about analyzing who to punish, and how hard. Of course the matchmaker has to improve, but it will never be perfect, so penalties will always be needed.
I tried to write down all reasons to leave a match I could think of:
A) for "real life matters":
A.1) they can't be blamed cause something unforeseen happened.
A.2) they can be blamed cause they knew they won't have enough time.
B) they leave because they can't win and/or going to have bad stats and directly join another match.
C) They leave because there are spawn-campers.
D) they lose connection, game crashes
suggested Penalties that should be given:
A1) should have no penalty or a very small one (because they still harm teamballance) (like now, no RP/XP for that match)
A2) possible that a game takes longer than predicted, so no or small penalty for games that take longer than a specific time after joining (like 15 minutes) and small penalty for less than 15 minutes.
B: stats will update, no RP/XP will be given and match will be registered in your stats as a defeat and you get a "Dishonor Point" (check below). The player will not be able to join another match with his account as long as the match he left lasts, or for a specific amount of time depending on your dishonor point status (so leaving won't have a point)
C: Problem needs to be fixed, no penalty should be given. Some say "stop whining and fight harder", if they are good they can kill you in the cap-point what gives more xp, so what those people say makes no sense. If they do get more kills by spawn-camping, they are being selfish.
I was thinking about 3 solutions:
- make it impossible or tactically really hard to spawn-camp, by changing the map. (or just let them die if they come nearby a spawn after a countdown of x seconds)
- make spawn invulnerability (white flashes) last significantly longer
- make a "home base advantage" so that spawn-campers are easy targets; for example, like a radar scanner would be at your spawn, so something like a constant oracle aiding spawned players getting out safely.
D: no penalty of course. Enabling to rejoin the same match and fireteam would be a nice plus, but preventing DC's and crashes even more.
Dividing types of leavers by "Dishonor Points":
First of all, it's best that the problem with spawn-campers should be fixed with for example one of the solutions I mentioned in C.
Every new player starts with -1, penalties start when you have 1 dishonor point or more:
Leave = +1
If possible: leaving cause of crash = 0
-3 = honorable: reward for not leaving a match the last 5 game-hours, only available for those that haven't had dishonor status the last 10 days
-2 = honorable: reward for not leaving a match the last 2 game-hours, only available for those that haven't had dishonor status the last 5 days
-1 = honorable (start position; "normal player")
0 = neutral: earn honorable status (-1) back after 45 minutes of not leaving or 2 hours if you had dishonor the last 5 days. (when you leave once, by any reason, it's tolerated; but you get a warning message telling you that leaving again can earn you a ban)
beyond this, a dishonor mark visible in game stats (counter for times having dishonor) and in a match (avatar or something) shows that you leave much.
1 = dishonor: (15 min ban) people can see a dishonor mark, fall back to neutral after 2 hours (without leaving a game).
2 = dishonor: (30 min ban) fall back to 1 DP after 4 hours.
3 = dishonor: (1 hour ban) fall back to 2 DP after 6 hours
4 = pff, terrible person: ban at least 2 days!
With this system a ragequitter can never have -3 or -2 dishonor and can only leave once every 2 hours max, but a normal player can leave every 45 mins max. Also: GM's can decide, based on the dishonor counter stat to permanently ban someone.
Vote 4 Bann the leaving Players for 15 Minutes at least...
Today at least 10-15 Players have destroyed my Session -.-*
======>>> UBISOFT DO SOMETHING AGAINST THAT SUCKERS OR I WANT MY MONEY BACK -.-*
...knifed in 50 meters distance... epic failed
Last edited by Rasgar1989; 03-02-2013 at 10:29 PM.