[QUOTE=GuZZ33;8308713]It is a one time activation on the internet and that's it. You can play single player campaign in offline mode but some UPLAY feature may not be available in offline mode?. Guerilla Mode can be played solo or with up to 3 friends. You will have to judge for yourself if is has "true LAN support"?.
Um, no "judging" required. If I can't play multiplayer with other people who own their own copy of the game and have their own computers, in a hanger in the desert, with no internet connection, then it DOES NOT have LAN support.
LAN does not require a connection to the internet.....ever.
True LAN support means totally offline multiplayer. I have no use for a game that "has to have" a connection to the internet to play one or more of the included game modes.
Can local play LAN/System Link be confirmed, is Mr_Shade's post still correct?. Are all game modes available in offline mode on local area network (system link, switch/hub connection), meaning no constant online internet connection is required to play all game modes?. Thanks.
Originally Posted by Ubi-Mush
Originally Posted by Mr_Shade
Yes I would also be grateful to know if there is LAN support, and
Originally Posted by GuZZ33
if there is split-screen for co-op on PC (and for which co-op mode) please.
UK Forum Manager
Originally Posted by Ubi-Mush
Thanks for the NO LAN SUPPORT clarification, you just saved me 50-60 bucks
now I'll wait for ARMA 3
Good to know .... another gr8 title down the drain .... I really need to know how the dev teams nowadays think .......
It would be gr8 if you can make an OFFICIAL thread where we can talk to them (dev. team) personally to clairify thing up and let them know HOW WE FEEL/ WANT (the community / fans)
first of all you never paly your games for more than 3 to 4 hours max after release (busy) I know .. perparing the next DLC
enough has been said anyways
cya in ARMA III !
We need dedicated servers ubisoft. You're game looks great don't spoil such a tasty recipe with no dedicated servers, we pc fans will just cancel our pre-orders. We really need the dedicated servers that's your formula to sell the game on pc like hot cakes.
Its hilarious watching publishers and dev team drop support for what you could consider basic PC requirements i.e. mod tools and dedicated servers because they are losing a lot of PC revenue because of it. Look at ARMA 2 on steam this week, it is a 2year old game which became an overnight best seller (with no price discount) because of the Day-Z mod. A game that is well past the point of exposure almost doubled its population because of a mod. I will buy GRFS for co-op with my friends and a bit of single player but I can't see myself playing this in 3 months. My clan wont play this as we have no "home" to go to in terms of a server to join or own ourselves.
In the long run with both Serellan and Blackfoot both making tactical shooters for the PC market I feel Ubisoft with Ghost Recon are going to struggle with the PC fan base in the future, so why not foster some love and loyalty from the PC fan base and allow us to have dedicated servers.
UK Forum Manager
Hi TheFrin, did you see the clan details I posted in the console forum?
At the start of a Squad match, will there be time to communicate with the opposition to declare rules and restrictions?
• Public matches, have a 60 second window to talk, gunsmith, etc before the match starts. This period can be longer if fewer than the minimum number of players are in the match (<8), but never shorter.
• Private matches do not start until the leader launches the match.
Outside of private matches, can you choose (from a list) which clans you wish to challenge? or is it left to random matchmaking?
• Private matches are the only way to guarantee you play against a set group of people. Public Matches go through the matchmaking system. Squad matches are an extension of the public matchmaking system.
Is it possible for a Squad to challenge a random team for a private match?
• To challenge another random team, you’ll have to use a Squad Quick Match – Private Matches do not use matchmaking.
Will there be an in-game ladder and ranking system for Squads?
• There is an in-game leader board, as well as detailed information viewable through the Ghost Recon Network (ghostreconnetwork.ubi.com). There is no in-game support for ladder rankings.
What are the management functions for a 32-man Squad? How many leaders and/or officers can you designate?
• Promote a leader, change squad tag, change motto, manage members (invite/remove promote/demote). There are two ranks of officers and you can have up to 31 of them (Leader + 31 officers = 32).
Will there be any spectator mode for referees?
• Currently there is no spectator mode.
Can we choose fireteams upon entering a match? Or is it randomised?
• Fireteams are assigned in the pre-game lobby, they are not randomized – assignment is based on the order (and number of) people that join the faction. In private matchmaking, you can alter the fire team assignment by switching people back and forth between the factions.