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Thread: Map editor, Multiplayer | Forums

  1. #11
    Senior Member FALLEN CHAMP's Avatar
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    Sab the way I have read it is that the Map is set to LOCKED at default, however I am very confident that this will just be similar to a tick box that we can select UNLOCKED.

    That should protect those that don't want their work stealing and at the same time allow us all to do coop projects if we wish.

    I am unsure if a Locked map would still open in the editor and allow the user to look around but just not save any changes - Personally I hope Locked means just that and the map won't even open in the map editor at all.

    In the past with Far Cry games part of the fun was fathoming out how someone created a custom structure and what pieces we had used - we did not have the luxury of looking in the editor.

    By the way I got to see your Mansion map a couple of nights ago - SupaScoopa_ and you are doing an amazing job with that map, looks great, I am looking forward to seein an updated and finished version sometime soon.
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  2. #12
    I agree with locking maps in fc3, but I still want to be able to open and test any map i want in map editor. Make it to where we can adjust and test anything we want, but we CANNOT save it at all. That way maps are protected but not "secretive". I want to be able to see the playable area and study the map so I can make a better map myself. I dont want to steal people's ideas, I just want to make my maps better, and understand the limits of map editor more.
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  3. #13
    Far Cry 3 Elite Member DapperHayden007's Avatar
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    I would also stay confident that they will have an option to unlock your map. As the dev's said when working on far cry 2, They want the ability to fix problems with published maps. Also in far cry 3, they have said that you may want to go into the official maps on multiplayer and fix things that the developers have missed out.

    These things lead me to think that you most certainly will be able to change up a map someone else has started.


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  4. #14
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    Quote Originally Posted by DapperHayden View Post
    I would also stay confident that they will have an option to unlock your map. As the dev's said when working on far cry 2, They want the ability to fix problems with published maps. Also in far cry 3, they have said that you may want to go into the official maps on multiplayer and fix things that the developers have missed out.

    These things lead me to think that you most certainly will be able to change up a map someone else has started.
    Just a few things I did with the FC2 editor; just to show people what could really be expected in FC3, I guess.

    All kinds of particle emitters;


    Multi-level water (+ water dirt)



    Loaded up default MP maps in the editor ages ago, totally doable on PCs, but a lot of work has to be done for them to load properly.

    Last edited by razorfinnish; 04-26-2012 at 03:24 PM.
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  5. #15
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    map editor coop will be awesome (if added), I see no wrong in it, plus its just a bonus feature, so if you wanna map edit with friends then do so, you don't, then don't, but the option is there.
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  6. #16
    Quote Originally Posted by DapperHayden View Post
    I would also stay confident that they will have an option to unlock your map. As the dev's said when working on far cry 2, They want the ability to fix problems with published maps. Also in far cry 3, they have said that you may want to go into the official maps on multiplayer and fix things that the developers have missed out.

    These things lead me to think that you most certainly will be able to change up a map someone else has started.
    If this is the case it's a good thing.... Will submissions be reviewed before they are made available or screened if you like... Or they will do the quick fix on them replaceing / updating maps often have bugs in them.... It would be handy for a popular map that has problems to attain a fix

    Or simply have the option to not protect your map when you publish it.... When it's final version then lock it down?

    Bot support would be a good feature also when developing as you can mock up gameplay based on bots and how they act
    Last edited by ronster2011; 04-28-2012 at 03:06 PM.
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  7. #17
    Senior Member GUN_SABOTUR's Avatar
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    That would clear it up Champ - if theres a tick box before publishing - giving the option to protect it.

    We've all seen how many versions of Pacific Coast there are now - not that ColaBoy needs the downloads but nothing worse than seeing someone ruin your work or claim it to be their own.
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  8. #18
    Senior Member GUN_SABOTUR's Avatar
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    By the way Fallen Champ/ Sizzling Sar & Ubisoft - The Mansion is now published. Published by THE_MAPPER on PS3.

    I was looking to make a sleek, neat and attractive 'arty' map using only 3 objects that was more tropical than African. It worked out but we added a few extra objects for detail etc.

    Anyway, hopefully the best map I've made using under 10 objects (apart from my co-op with jumodu94) - STAR WARS.

    Sorry to all for veering off the forum subject, but to add I would love to see spectators being able to see maps being built - giving feedback to people like me to make a better end result for all players.
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  9. #19
    I think the map editor would really need the following

    Settings for player spawns for every mode that would overite a players loadout options (spawn with knife for example)
    Respawning weapons in map
    static props of player vehicles
    Trigger entities for overall game score reached for example
    Random toggle for domination capture points to create king of the hill mode
    Capture the flag entities and carryable item
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  10. #20
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    This thread is coming off topic, the original topic is having multiple people map editing with you, like halo forge and lbp does, plus if you don't like the idea theres no reason to say no anyway because you as the player can choose whether to coop edit or not, this is why I think its only a step up for the game series. I just need to get some agreements going and so on then it could catch their attention. Remember its optional.
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