
Originally Posted by
nabokovfan87
ANYWAYS, if you are actually trying to help, thanks. I have the latest drivers, my computer runs fine, it happens on many maps, at a specific distance, and it happens on specific textures or things in the map. I have tried different aliasing techniques and tried to narrow down the cause, it is a result of the engine. It has to do with things not being drawn when they need be, you can see it at times when you are looking around and items pop into view because they are not drawn until the scope is on them.
So, like I said, things will flicker, people will pop in and out of view, lag it appears at times, and you die. It is actually more like the guy isn't being rendered because they are at that distance where things stop being rendered.
You can see it on train, the final flag, the balcony on the left side (on defense) when you look at the ground and pan up to the opposite balcony, then the objects pop into frame after you have the balcony in view, specifically players, walls, textures, etc.