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Thread: DOF/Blurring Issues, Add customization! | Forums

  1. #11
    Quote Originally Posted by Krabat_XIII View Post
    You can easily go cloak and get behind the team and have your way with them with a pistol or melee -- as low as level 2.

    If you die, you can switch to SMG. What's the problem?

    It's the most diverse class and can be more CQC than any other because you can literally get right up on them.

    It takes as little as one match to buy a pistol. The game is free. How can you complain about them trying to make money?
    You choose either SMG or SR, not both, thats 2500 for a rifle, plus to upgrade it to useable. Pistol is around 1500. Cloaking only works if you use cloaking device, luckily the majority of snipers don't.

    I got a video of the blurring/glitching, I am uploading it now.
    Last edited by nabokovfan87; 04-21-2012 at 09:58 PM.

  2. #12
    Here is the video....


  3. #13
    Member LiquidX74's Avatar
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    Quote Originally Posted by nabokovfan87 View Post
    It has more to do with the sniper having ZERO secondary weapons
    same as every other class. You want a reversal of your argument? Take an assault who has bought a shotgun as his first weapon - he's completely useless past a certain range and suffers the exact inverse of what you're talking about


    Quote Originally Posted by nabokovfan87 View Post
    If it was both, then it would have the ability to do some CQC.
    If it was both (starting with sniper and smg) - they would be unstoppable and completely overpowered.

    Quote Originally Posted by nabokovfan87 View Post
    But even adding a 5 shot peashooter that does practically no damage (example, the glock is CS:S) would be better then starting with nothing.
    you're talking about an issue that lasts maybe 3 matches before you can buy a pistol - so suck it up, everyone else has to.
    I have played a recon sniper a bit (lvl 14 or so) - and I agree, they are pretty useless in cqc - but there is no reason for you to be in cqc at all as a sniper, unless you were flanked - in which case, there's a good chance that you're boned no matter what class you chose to roll with.

    Quote Originally Posted by nabokovfan87 View Post
    My point was, you have a very specific playstyle and strive to keep that intact no matter the class. Others play differently, play a more traditional role, but there is always a time when the sniper needs to be able to inflitrate or push into enemy lines instead of sitting back. That is why they need to at least have something for CQC.
    Two observations here.
    1) you're saying his playstyle is a reflection of the other classes he has played - yet, he has a handgun - and is able to kill people... so... buy a handgun. If you can't afford a handgun, then a) you're doing it wrong and b) play more matches until you can afford to buy one (should take perhaps 2 matches at most.. maybe 3)
    2) Once you have the handgun, you can then accomplish your goal of pushing and infiltrating the enemy capturezone.

    Quote Originally Posted by nabokovfan87 View Post
    Heck, even a smoke grenade to allow some sort of escape, but I would imagine this is the type of game whee people have to pay for everything rather then start off fair?
    I think you are very confused sir.
    Everyone starts off fair. Everyone starts with 1 weapon and 8 targets. The fact is, a recon sniper can accurately target people from 3x further away than the best assault or specialist with their top end scopes. I suggest you attempt to utilize that extra range more often so that you don't get put into the position where you need to use a secondary weapon for defense. As chem stated, a recon with a pistol isn't going to win many head to head fights - but they can be effective if they have the back end of an enemy to target. Further still, with the use of oracle, you don't have the excuse of "oh I didn't see him coming" or "I didn't have time to move away", let alone the damage you can do with cloak.

    Quite frankly, it is not your job as a sniper to push points. You CAN do it, and it is at times helpful to have another body on the capture zone, but that doesn't mean you should make a habit of doing so. This goes back to your playstyle argument. My argument is that a sniper's job is to clear the area of enemy snipers and those foolish enough to stick their heads out - while providing covering fire for your team at the same time. Hearing sniper shots whiz past your cover is tremendously effective at making you want to stay in cover, and a sniper should be the last to move up - and never solo (ie: move with a fresh spawn of guys).

    Quote Originally Posted by nabokovfan87 View Post
    The point being, limited is one thing, crippled and blatantly removed is another.
    Well you've spoken about fairness - you want recon to have a sniper rifle and an smg or starting pistol. I want assaults to start with ARs, shotguns, and useful special abilities (but not really). It's not going to happen - each class has a weakness and a strength, each weapon type emphasizes this. You've chosen a sniper rifle - deal with it.

    Lastly, I looked at your video of the screen tearing you were mentioning - this does not happen on either of the computer's I have played GRO on, at least not to that extent. I have seen some z fighting in select locations, but it is never across the entire canvas like in your video. Thus I suspect that the fault is not within the engine - but something in your computer that is causing it. IE: are your drivers up to date, remove any tweaks you've added to the game config file (you said you have added some) - perhaps they are causing the issue - perhaps an uninstall and reinstall will rectify it. Aside from that, maybe it's just your hardware?

  4. #14
    Quote Originally Posted by LiquidX74 View Post
    same as every other class. You want a reversal of your argument? Take an assault who has bought a shotgun as his first weapon - he's completely useless past a certain range and suffers the exact inverse of what you're talking about
    An assault person isn't useless, they are designed for cqc, they are designed to be at the front and actually stopping people from getting past them. If they had a SR as a secondary then would be pretty much pointless for anyone to play anything else. I never once suggested the sniper needs two main guns, I said they need a secondary. They need a 5 shot peashooter, something for when they are alone, flanked, and outnumbered, they have a shot at actually doing something. The way the fov and camera is in the game, the SR is completely useless up close.

    A secondary weapon isn't a submachine gun, it is a pistol. Let me say that again, a pistol is a secondary weapon, not an assault with a rifle, or some rifleman with a smg, a pistol is a secondary weapon. You would NEVER have a sniper or recon going into a battle without a secondary firearm, just like an assault, support, specialist, etc. There are reasons they carry two guns, and whether you can buy them in three levels is pointless, they should have them in the first place.

    Quote Originally Posted by LiquidX74 View Post
    If it was both (starting with sniper and smg) - they would be unstoppable and completely overpowered.
    You should read the entirety of what I wrote, not 5 words. See above.... a PISTOL is a secondary weapon.

    Quote Originally Posted by LiquidX74 View Post
    you're talking about an issue that lasts maybe 3 matches before you can buy a pistol - so suck it up, everyone else has to.
    I have played a recon sniper a bit (lvl 14 or so) - and I agree, they are pretty useless in cqc - but there is no reason for you to be in cqc at all as a sniper, unless you were flanked - in which case, there's a good chance that you're boned no matter what class you chose to roll with.
    There is a reason, a sniper is part of the team, and if they sat in spawn or on a mountain the entire time then they would have a 50 cal and be shooting through walls with heat scopes. It isn't that class, it isn't that weapon. You need to have cqc abilities as a sniper, for when your rifle isn't useful. When you are with your squad and actually going to be within 20-100 feet of someone, a pistol is pretty much going to be what you need, if to create suppressing fire for the squad over anything else.

    See #1 again, it isn't the same, is isn't like an assualt/support or specialist, they actually can shoot bullets effectively when they need to in order to fulfill their role. The sniper has a massive crutch missing from their abilities because it is a f2p game. It isn't right, it isn't logical, it isn't realistic in any sense, and ghost recon it isn't. AND NO IT WILL NOT TAKE 3 MATCHES TO GET ENOUGH RP TO BUY A PISTOL. A PISTOL IS AT LEAST 1500 RP, AND YOU GET 30-50 RP IF YOU GET 20 KILLS A MATCH. The RP/XP scaling from overall score is completely useless right now.

    Quote Originally Posted by LiquidX74 View Post
    Two observations here.
    1) you're saying his playstyle is a reflection of the other classes he has played - yet, he has a handgun - and is able to kill people... so... buy a handgun. If you can't afford a handgun, then a) you're doing it wrong and b) play more matches until you can afford to buy one (should take perhaps 2 matches at most.. maybe 3)
    2) Once you have the handgun, you can then accomplish your goal of pushing and infiltrating the enemy capturezone.
    See above, it takes way more then 2, probably 10-20 at the least. And what I said isn't really the point of what we are discussing, you just want to say I'm wrong because it's makes you happy. I can explain it again, but what's the use.

    Quote Originally Posted by LiquidX74 View Post
    I think you are very confused sir.
    Everyone starts off fair. Everyone starts with 1 weapon and 8 targets. The fact is, a recon sniper can accurately target people from 3x further away than the best assault or specialist with their top end scopes. I suggest you attempt to utilize that extra range more often so that you don't get put into the position where you need to use a secondary weapon for defense. As chem stated, a recon with a pistol isn't going to win many head to head fights - but they can be effective if they have the back end of an enemy to target. Further still, with the use of oracle, you don't have the excuse of "oh I didn't see him coming" or "I didn't have time to move away", let alone the damage you can do with cloak.

    Quite frankly, it is not your job as a sniper to push points. You CAN do it, and it is at times helpful to have another body on the capture zone, but that doesn't mean you should make a habit of doing so. This goes back to your playstyle argument. My argument is that a sniper's job is to clear the area of enemy snipers and those foolish enough to stick their heads out - while providing covering fire for your team at the same time. Hearing sniper shots whiz past your cover is tremendously effective at making you want to stay in cover, and a sniper should be the last to move up - and never solo (ie: move with a fresh spawn of guys).
    Alright, LISTEN..... Don't just read the words, actually comprehend them this go around. If we were playing a game with open environments and actually places to snipe from with cover being more of an actual thing then just being something to pop out of... then the sniper would be a lot more useful. You can see where everyone is with the tap of a ****on, everyone is outlined in red, and everyone has glowy crap making them extremely apparent the majority of the time, and camouflage doesn't exist in the game, camo is the single basis for most snipers in actuality. You take that away, then you will end up with someone getting up close.

    Whether or not I can shoot someone from a mile away isn't the point, the point is, the game isn't designed in a way for sniping at all. Train has sniping spots, and that is about it, everything else is up close, inside buildings, and you have to either meet up close with someone or stay in spawn the majority of the time. AGAIN, increasing the team sizes will actually benefit snipers because it reduces the ability for people to get bombarded so easily. Right now, you take 2-3 people out and you have the entire left/right side of the map destroyed. Take out the one or two snipers that may be there, and you win, flank, and win, and then move to the last point. There is a gigantic hole left empty by the way the game is designed, and if you cannot see it, then you need to spend some time on the sniper to see my point, or just keep reading this until you actually get it into your head.

    The sniper is a part of the team, and it is the actual role of the sniper to help the team, when the team pushes, the sniper pushes to provide cover. THAT IS HOW IT WORKS. The sniper is supposed to move up, supposed to hold the line from a distance, and designed in order to take out the most destructive target in seconds. When you get into situations where you are flanked, or outnumbered, the sniper is a gigantic pile of poo.

    Quote Originally Posted by LiquidX74 View Post
    Well you've spoken about fairness - you want recon to have a sniper rifle and an smg or starting pistol. I want assaults to start with ARs, shotguns, and useful special abilities (but not really). It's not going to happen - each class has a weakness and a strength, each weapon type emphasizes this. You've chosen a sniper rifle - deal with it.

    Lastly, I looked at your video of the screen tearing you were mentioning - this does not happen on either of the computer's I have played GRO on, at least not to that extent. I have seen some z fighting in select locations, but it is never across the entire canvas like in your video. Thus I suspect that the fault is not within the engine - but something in your computer that is causing it. IE: are your drivers up to date, remove any tweaks you've added to the game config file (you said you have added some) - perhaps they are causing the issue - perhaps an uninstall and reinstall will rectify it. Aside from that, maybe it's just your hardware?
    I have ALWAYS said pistol, I specifically said many times, a recon with an smg isn't, one with it is overpowered, and they need a pistol.

    OF COURSE ITS MY PC, ITS SO SIMPLE....

    1. It doesn't happen to you
    2. It must not happen.
    ------------
    Therefore, it is my pc.

    OR....

    1. It happens to me.
    2. It must happen
    ----------------
    Therefore it is the game.

    Same logic, same sample size... Hmm... I wonder where I could go to post and ask if other have the issue, show the issue to the dev's?

    ANYWAYS, if you are actually trying to help, thanks. I have the latest drivers, my computer runs fine, it happens on many maps, at a specific distance, and it happens on specific textures or things in the map. I have tried different aliasing techniques and tried to narrow down the cause, it is a result of the engine. It has to do with things not being drawn when they need be, you can see it at times when you are looking around and items pop into view because they are not drawn until the scope is on them.

    So, like I said, things will flicker, people will pop in and out of view, lag it appears at times, and you die. It is actually more like the guy isn't being rendered because they are at that distance where things stop being rendered.

    You can see it on train, the final flag, the balcony on the left side (on defense) when you look at the ground and pan up to the opposite balcony, then the objects pop into frame after you have the balcony in view, specifically players, walls, textures, etc.

  5. #15
    The only issue that I truly have with this game is that it's a little too dark, the blur would be fine if I could distinguish the shapes around me whilst in cover.


  6. #16
    Yeah I hate that stupid blur crap myself. If I wanted to play 8-bit pixel blur i'd be on Minecraft. At one point Ubisoft needs to realize realism of a game only goes so far until it's no longer as fun.

  7. #17
    Community Manager chemzero's Avatar
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    Quote Originally Posted by nabokovfan87 View Post

    See #1 again, it isn't the same, is isn't like an assualt/support or specialist, they actually can shoot bullets effectively when they need to in order to fulfill their role. The sniper has a massive crutch missing from their abilities because it is a f2p game. It isn't right, it isn't logical, it isn't realistic in any sense, and ghost recon it isn't. AND NO IT WILL NOT TAKE 3 MATCHES TO GET ENOUGH RP TO BUY A PISTOL. A PISTOL IS AT LEAST 1500 RP, AND YOU GET 30-50 RP IF YOU GET 20 KILLS A MATCH. The RP/XP scaling from overall score is completely useless right now.
    I'm not addressing the entirety of your post, but I need to point out the hyperbole in this statement.

    First, the level 1, 4, and 9 pistols are all 1350 RP each. You get 300 RP a day from your first victory in a round and 1,000 RP for each level. You can easily buy the P250 when you hit level 2, or wait for the superior USP 45 at level 4. The USP 45 is so effective that Phe3r routinely kills me on my Assault without much issue.

    As for 20 kills getting you 30-50 RP... that number is more like 300-500. Maybe I'll just give you the benefit of the doubt and assume you missed a zero when typing that.

    Further more, you get 1,000 RP to start each class. After buying grenades for the first time, that's 2,900 RP. And since the storage space is shared you can buy one P250 for 1,350 RP and share it across your characters at level 1. You can do this without ever playing a single match.




    Now that that's been said, this thread is about DOF/blur issues, so let's get it back on topic.
    Last edited by ChemZero; 04-24-2012 at 02:58 PM.
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  8. #18
    Member Sowexly's Avatar
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    I've noticed some texture flickering too, I assume a side effect of closed beta.
    I would like to note that the game seems to lag FPS wise at times that don't make sense and my RIG is enough to run this game with 3 monitors easily.

    Again things that we need to report and are a PART of closed betas.

  9. #19
    Member LiquidX74's Avatar
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    Quote Originally Posted by nabokovfan87 View Post
    An assault person isn't useless, they are designed for cqc, they are designed to be at the front and actually stopping people from getting past them.
    the reading... it fails! again!
    Your complaint was sniper recon are defenseless in short range combat.
    My counter was that shotgun assaults are defenseless in long range combat.

    See how it works?
    Quote Originally Posted by nabokovfan87 View Post
    If they had a SR as a secondary then would be pretty much pointless for anyone to play anything else. I never once suggested the sniper needs two main guns, I said they need a secondary.
    Allow me to grab a quote from a previous post by you on page 1:
    "It has more to do with the sniper having ZERO secondary weapons, and starting with either an SMG or a sniper rifle. If it was both, then it would have the ability to do some CQC."
    Perhaps you never suggested it, you just implied - which is basically the same thing, just less explicit.

    Quote Originally Posted by nabokovfan87 View Post
    A secondary weapon isn't a submachine gun, it is a pistol. Let me say that again, a pistol is a secondary weapon, not an assault with a rifle, or some rifleman with a smg, a pistol is a secondary weapon. You would NEVER have a sniper or recon going into a battle without a secondary firearm, just like an assault, support, specialist, etc. There are reasons they carry two guns, and whether you can buy them in three levels is pointless, they should have them in the first place.
    How about you think of the first few matches as training, and then after the first say 4-5 matches are complete, and you have the RP available to buy the handgun, you buy the handgun and then your problem is solved. End of discussion here, and everyone is happy.


    Quote Originally Posted by nabokovfan87 View Post
    There is a reason, a sniper is part of the team, and if they sat in spawn or on a mountain the entire time then they would have a 50 cal and be shooting through walls with heat scopes. It isn't that class, it isn't that weapon. You need to have cqc abilities as a sniper, for when your rifle isn't useful. When you are with your squad and actually going to be within 20-100 feet of someone, a pistol is pretty much going to be what you need, if to create suppressing fire for the squad over anything else.
    So go buy one

    Quote Originally Posted by nabokovfan87 View Post
    See #1 again, it isn't the same, is isn't like an assualt/support or specialist, they actually can shoot bullets effectively
    in their effective ranges, yes, they can shoot bullets effectively, and a sniper has by far the largest effective range. It is fair, you're just not seeing it.

    Quote Originally Posted by nabokovfan87 View Post
    when they need to in order to fulfill their role. The sniper has a massive crutch missing from their abilities because it is a f2p game. It isn't right, it isn't logical, it isn't realistic in any sense, and ghost recon it isn't.
    Yup, not like a specialist using his bubble or an assault using blitz to cross open ground that exposes them to long range crossfire at all.

    Quote Originally Posted by nabokovfan87 View Post
    AND NO IT WILL NOT TAKE 3 MATCHES TO GET ENOUGH RP TO BUY A PISTOL. A PISTOL IS AT LEAST 1500 RP, AND YOU GET 30-50 RP IF YOU GET 20 KILLS A MATCH. The RP/XP scaling from overall score is completely useless right now.
    ok.. plus the 300 rp from first victory, plus the bonus rp from leveling up. MAYBE it will take you 4 or 5 matches tops if you're exceptionally bad at getting RP. I usually get between 50-80 RP per round, x2 for a match.

    Quote Originally Posted by nabokovfan87 View Post
    Alright, LISTEN..... Don't just read the words, actually comprehend them this go around.
    I'll try if you do.

    Quote Originally Posted by nabokovfan87 View Post
    If we were playing a game with open environments and actually places to snipe from with cover being more of an actual thing then just being something to pop out of... then the sniper would be a lot more useful. You can see where everyone is with the tap of a ****on, everyone is outlined in red, and everyone has glowy crap making them extremely apparent the majority of the time, and camouflage doesn't exist in the game, camo is the single basis for most snipers in actuality. You take that away, then you will end up with someone getting up close.
    /facepalm
    As a sniper, you have more range than anyone else in the game. Your range in fact completely negates the functionality of oracle because you should be positioned well outside of its range.
    Further, as far as 'Open environments' go, on most maps there are spots where a sniper can stand/crouch/prone that give them exactly this, well outside of any other class's effective view distance. Most people don't look for them though, they go for the obvious cover point, but there's a reason your scope is 3x more powerful than any other class.

    Quote Originally Posted by nabokovfan87 View Post
    Whether or not I can shoot someone from a mile away isn't the point, the point is, the game isn't designed in a way for sniping at all.
    Wrong with a capital W. This is completely the point. Because you can shoot that far with pinpoint accuracy, this is why you cannot shoot in close range with the same accuracy.

    Quote Originally Posted by nabokovfan87 View Post
    Train has sniping spots, and that is about it, everything else is up close
    I suggest you look harder. Every map with the exception of shearwater/oilrig have massive hallways to survey with a sniper scope, equal in length to the metro map's track side. The only difference is that most of them have more cover in the middle, and don't look directly onto the opposing team's spawn point.

    Quote Originally Posted by nabokovfan87 View Post
    , inside buildings, and you have to either meet up close with someone or stay in spawn the majority of the time.
    Well, as a sniper with limited close range ability, perhaps you should not be going into those areas. But even if you do, they offer some pretty significant distances to snipe from, and you can be successful in certain spots on each and every map. [/quote]

    Quote Originally Posted by nabokovfan87 View Post
    AGAIN, increasing the team sizes will actually benefit snipers because it reduces the ability for people to get bombarded so easily. Right now, you take 2-3 people out and you have the entire left/right side of the map destroyed.
    I don't see how this would matter. So you have more people defending a point. The other team also has more people attacking. In a game that is relatively easy to go on 14+ kill streaks regularly, an extra guy here or there isn't going to really slow you down much at all. Not to mention, if you increase the amount of players, you would also have to increase the map size, and likely respawn timers as well.

    Quote Originally Posted by nabokovfan87 View Post
    Take out the one or two snipers that may be there, and you win, flank, and win, and then move to the last point. There is a gigantic hole left empty by the way the game is designed, and if you cannot see it, then you need to spend some time on the sniper to see my point, or just keep reading this until you actually get it into your head.
    Wait.. so if you kill the snipers, you win? That's a good bit of hyperbole. Especially considering spec and assaults will be hard pressed (and put themselves in vulnerable positions) to try and accurately hit a well placed sniper.

    It honestly sounds to me like I have played the game more than you have, and while my recon is only lvl 14 which may indicate some form of limited understanding of the class, having only played it 1/2 way to max level, I suspect playing my assault to 30 compensates for any lack of knowledge in that area.

    Snipers play a very important role in this game - but there are far too many people who do not use them to their strengths and as such, think they are weak. The fact that you are apparently getting into cqc with your sniper often enough to come to the forums and complain that you don't want to spend 1250 rp on a pistol leads me to believe you fall into this category.

    Quote Originally Posted by nabokovfan87 View Post
    The sniper is a part of the team, and it is the actual role of the sniper to help the team, when the team pushes, the sniper pushes to provide cover. THAT IS HOW IT WORKS. The sniper is supposed to move up, supposed to hold the line from a distance, and designed in order to take out the most destructive target in seconds. When you get into situations where you are flanked, or outnumbered, the sniper is a gigantic pile of poo.
    You're partially right.
    Yes, the role of the sniper is long range combatant, etc etc. But the sniper should not be moving up until the area is clear. Once it's clear he should be moving into a new position to provide cover, allowing his team to advance. Like you say, hold the line from a distance - and not to hold it in cqc. We both know that a pistol will not save you against an AR or shotgun, so why are we even discussing the fact that the sniper is bad in cqc? Of course it is. It's designed to be so because it is so strong at long range engagement, suppression, and spotting. That doesn't mean the sniper should find himself in a cqc predicament more than once or twice per match. If you do, you, and perhaps more importantly, your team, are doing it wrong.

    You should be able to see the enemy approaching you, get a couple shots off before he is in danger range. If you haven't killed him by then, relocation is a good idea. Problem with most people is that they position themselves too close in the first place, and then don't react to reposition when they should.

    Quote Originally Posted by nabokovfan87 View Post
    OF COURSE ITS MY PC, ITS SO SIMPLE....
    I'm glad we agree.


    Quote Originally Posted by nabokovfan87 View Post
    1. It doesn't happen to you
    2. It must not happen.
    ------------
    Therefore, it is my pc.

    OR....

    1. It happens to me.
    2. It must happen
    ----------------
    Therefore it is the game.

    Same logic, same sample size... Hmm... I wonder where I could go to post and ask if other have the issue, show the issue to the dev's?
    So lets increase the sample size. you're the first person I've seen document this and write about it on the forums... out of several hundred (maybe as high as a thousand) players.
    I see the same effect over a very small area (say the size of a window) from time to time - but not consistently. You see the effect across your entire field of view.

    The fact that we see the same thing in varying quantity suggests that it is likely a problem on both ends, however, on my end, the effect is small and usually not visually distracting. The inequality in the occurrence of the effect would seem to indicate that the greater balance of the problem would reside in your PC.

    Quote Originally Posted by nabokovfan87 View Post
    ANYWAYS, if you are actually trying to help, thanks. I have the latest drivers, my computer runs fine, it happens on many maps, at a specific distance, and it happens on specific textures or things in the map. I have tried different aliasing techniques and tried to narrow down the cause, it is a result of the engine. It has to do with things not being drawn when they need be, you can see it at times when you are looking around and items pop into view because they are not drawn until the scope is on them.

    So, like I said, things will flicker, people will pop in and out of view, lag it appears at times, and you die. It is actually more like the guy isn't being rendered because they are at that distance where things stop being rendered.

    You can see it on train, the final flag, the balcony on the left side (on defense) when you look at the ground and pan up to the opposite balcony, then the objects pop into frame after you have the balcony in view, specifically players, walls, textures, etc.
    Again, I don't experience anything like this on a large scale, and when it does happen, it isn't particularly distracting. My system isn't the best (but it is pretty decent) - but the video cards I've had in it operate the same (geforce 8800gt, and a geforce 280gtx) - perhaps it is a level of detail issue? Try playing at lower qualities and see if it persists, or maybe list your video hardware to see if anyone else with similar hardware is having the same issues.

  10. #20
    Member suprhero's Avatar
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