I don't know how far SC6 is in the build process but maybe there is still time for things to be incorporated. Instead of directly asking for a change, or condemning earlier stuff, how about giving a summary of your ideal mission.
This is an example of the type of gameplay I would like to be available in SC:
{Playable insertion - Loved A&K's dingy into St. Petersburg. Would have been fun to control it, and maybe punch or collect that disgarded bleach bottle.}
{Increased depth to controls in regards to character movement and environment interaction - Bit vague but, varied movement speeds for all movement actions, ability to move/manipulate objects, more involved CQC and takedowns, knocks, whistles, steal and use radios as distractions. Enhanced interrogations. A lot more STUFF to play with.}
I peek around cover, standing. Mark the three guards chatting in the center of the room 30' away. I slide my hockey puck gadget accurately to the center of their group. As it slows to a stop the puck releases a gas rendering the 3 guards quickly unconcious. My partner and I, having quickly donned our small respirators, low run to the bodies. We each grab one by the collar and quickly drag them to shady locations, as my partner watches from the shadows I go back for the third. This time, with the all clear, I use the slower body movement method and hoist the guard onto my shoulder. I move slower than normal as I carry the body to a bush where I can now reap the reward of this method, and throw/lower the body into the bush/window/river. With bodies in hidden locations we can now safely search them for info/ammo/smokes without being detected by roving patrols.
One of the guards has some key codes in his phone. We use these to gain entrance through some stiff security obstacles (mines, lasers, turrets, people, dogs, cameras, locks) and locate the VIP. After dispatching his armed guards my partner is suprised by an elite bodyguard as she attempts to subdue the VIP. The bodyguard knocks my partner's weapon out of her hand. As I secure the VIP, she engages the Elite in high profile H2H. She quickly counters his attempt at a grab/push and steps inside his guard, grabbing him. A quick knee strike distracts Elite long enough for her to advance her grab to a hold, allowing her to choke/throw/DDT/stab/shoot/pull to the ground and choke the elite as she desires. I don't see her choice as I am actively engaged in holding up the VIP, intimidating him and preventing him sounding alarms to bring back up.
With the Elite down, we can safely interrogate the VIP on site before extracting WITH the VIP via a stealth helo rendezvous on the roof.
Unfortunately, this time, the VIP dies enroute to the rendezvous. Handling and transporting him poorly allowed him to alert guards and our extraction was blown. To avoid escalation, the stealth helo has to be called off and we now have to extract via the Infiltration point, on foot.
Back at HQ after successfully making it to extraction point Bravo, we digest the info extracted on site, and ID the next mission's primary Objective. Other pertinent info is now going to have to be extracted from local mission AI about secondary objectives and security measures, making it harder to customize our pack outs with optimized goggle settings and gadgets, which in turn makes getting that 100% Stealth rating/achievement much harder. Oh well, we can always just play wide open and get the 100% Assault rating/achievement (no sliencers, volatile gadgets, time restrictions).
The 100% Ghost Achievement won't be unlocked for availabilty until the Stealth&Assault are completed.....and it won't be easy either, no environment damage allowed, no bullet casings, no guards alerted or harmed. Pick pocketing/file/safe/drawer cracking and pilfering will be necessary though, as will completing all secondary objectives in the previous missions in order to aquire the ID of AI/location that holds that special item/info.
{MP now allows for longer P2P CQC exchanges, and cool players can get so good as to counter and disarm opponents without harming anything other than their ego.}



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