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Thread: 4th Class - The Medic | Forums

  1. #11
    Member LiquidX74's Avatar
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    I have to say I dislike this idea.

    There are already enough stalemates in this game. Medics would exacerbate the problem. Adding a class that can heal or worse, revive would imo take away from the enjoyment of the game, making the standoffs ever more prevalent. The game already has several ways of mitigating damage (abilities, cover, armor, inserts, etc) - so adding a class that does nothing but duplicate (and expand upon) those features, is well.. redundant.

    Now, if the maps were reworked to be more open and less linear, then I could maybe see a point (less standoffs) - but even so, I think it would completely change the way the game is played, and worse, would change the gameplay in a negative fashion.

  2. #12
    Community Manager chemzero's Avatar
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    As someone who generally favors regen inserts, I have to say that a medic class seems too niche to find a viable role in Ghost Recon Online :/

    Just my two cents, though. ^^
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  3. #13
    GRO Community Leader cra2yazn's Avatar
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    Quote Originally Posted by LiquidX74 View Post
    I have to say I dislike this idea.

    There are already enough stalemates in this game. Medics would exacerbate the problem. Adding a class that can heal or worse, revive would imo take away from the enjoyment of the game, making the standoffs ever more prevalent. The game already has several ways of mitigating damage (abilities, cover, armor, inserts, etc) - so adding a class that does nothing but duplicate (and expand upon) those features, is well.. redundant.

    Now, if the maps were reworked to be more open and less linear, then I could maybe see a point (less standoffs) - but even so, I think it would completely change the way the game is played, and worse, would change the gameplay in a negative fashion.
    Really? I seem to get the impression that this game shines when matches turn into stalemates and tug-of-war back and forth. The problem that most players seem to have with the current maps is that they are too condensed and linear. Like someone drew a line on a piece of paper and said make a map around that line. I feel like you didn't read the actual description of the different abilities and the break down since the Medic only does reviving and any noticeable healing in bursts just as the Specialist and Assault. Im not suggesting a class that can run around with a magical syringe and revive people anytime they please. Also these idea of the medic that we put forward is a medic that fits within GRO's kinda frontline system of stalements and secured postions. If the maps were more open and varied then the medic would have to run around all over the place to benefit his/her team.

    Quote Originally Posted by chemzero View Post
    As someone who generally favors regen inserts, I have to say that a medic class seems too niche to find a viable role in Ghost Recon Online :/

    Just my two cents, though. ^^
    Well isn't that the point though? I just feel like you guys developed the three classes and then realized you needed some vague healing ability and then just slapped it on the Assault for no reason. Well the same could be said for the classes that are in the game currently. The niche for an Assault who uses HEAT is so small at the moment I'm not really sure it can even be called a niche.
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  4. #14
    Community Manager chemzero's Avatar
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    Quote Originally Posted by cra2yazn View Post


    Well isn't that the point though? I just feel like you guys developed the three classes and then realized you needed some vague healing ability and then just slapped it on the Assault for no reason. Well the same could be said for the classes that are in the game currently. The niche for an Assault who uses HEAT is so small at the moment I'm not really sure it can even be called a niche.
    I'm talking about regen armor inserts, not the Assault ability.
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  5. #15
    Senior Member Creepermoss's Avatar
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    I just think it would suck, to put down 3 or 4 people, your team drops the ball and lets one guy through, now those guys you killed are behind you. My $.02

  6. #16
    GRO Community Leader Freelancer852's Avatar
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    Which is something that happens already... The Medics would have cool downs on their abilities just like everyone else.
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  7. #17
    GRO Community Leader cra2yazn's Avatar
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    Quote Originally Posted by Creepermoss View Post
    I just think it would suck, to put down 3 or 4 people, your team drops the ball and lets one guy through, now those guys you killed are behind you. My $.02
    That's where teamwork comes in. You coordinate with your team to take out the priority targets.

    Quote Originally Posted by chemzero View Post
    I'm talking about regen armor inserts, not the Assault ability.
    I know which you were talking about. The regen based inserts and Heal ability doesn't really fill the niche however small for healing.
    Last edited by cra2yazn; 04-19-2012 at 04:06 AM.
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  8. #18
    Community Manager chemzero's Avatar
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    Quote Originally Posted by cra2yazn View Post
    That's where teamwork comes in. You coordinate with your team to take out the priority targets.



    I know which you were talking about. The regen based inserts and Heal ability doesn't really fill the niche however small for healing.

    Weird, it must just be different preferences, but I felt OP when I did that with a level 17 armor on my assault and stacked the regen ability. I was at 4.4 hp/s regen, so with 140 health that was a whole 32 seconds to go from 1hp to full. And the engage on it is almost instant. Because the ability jump-starts the regen process, there's about one second before you begin regen ticks. Combined with the high-level 21% base armors, you can be quite the tank with absurd regen.
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  9. #19
    GRO Community Leader Freelancer852's Avatar
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    I didn't feel OP with the level 17 armor with stacked Regen gold (IV) plates. That's 32 seconds that you have to sit in cover and regen health still in order to be effective in a push.

    Having a Medic on the lines who could use an ability to give everyone forced into cover around them a boost would allow the push to regain momentum.
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  10. #20
    Community Manager chemzero's Avatar
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    Quote Originally Posted by Freelancer852 View Post
    I didn't feel OP with the level 17 armor with stacked Regen gold (IV) plates. That's 32 seconds that you have to sit in cover and regen health still in order to be effective in a push.

    Having a Medic on the lines who could use an ability to give everyone forced into cover around them a boost would allow the push to regain momentum.
    See I was thinking of it as regen while running between points, so all that damage I took at C? Yeah, you've now got to face me at full HP again when I see you at D.
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