@zirius89, Dude your post thread got locked out, i understood what you were saying and i think your question/concern was in the right forum because it was an enquiry for Ghost Recon Future Soldier graphics options. But anyway, regarding your concerns (which are mine as well) here is what is known so far for the PC version of GRFS.
Ghost Recon Future Soldier PC version:
Improved visuals: New Hi-Quality textures.
New Post Processing Effects.
TriDef Stereoscopic 3D display support (hopefully a work around work for Nvidia 3D and AMD 3D)
Online Widget: Party, Friends and Ghost Feed functionality can be accessed at any moment from any screen.
Extended party functionality: simplified and more flexible invitation system. Party text Chat.
Uplay Friends system.
Fully customizable controls for localized keyboards.
No Digital Rights Management (DRM) one-time product registration at first launch using the player Uplay account. From that point on, no permanent connection is required, except for online modes.
DirectX 11 features: Tessellation (for soft 3D models).
Shaders-based realistic lighting (for Global Illumination).
There has been no official mention of antialiasing or anisotropic filter settings, but i'm hoping they are an option within the GRFS game video settings. I doubt GRFS PC will have anything like the Crysis in game video menu options, but it would be nice to have AA and AF settings, yes please