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Thread: Reasonable things we can assume about SC6 (discussion) | Forums

  1. #31
    Senior Member BoBwUzHeRe1138's Avatar
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    Ideally it would feel like the originals or even DA (which I, to this day, defend as still being Splinter Cell...just Splinter Cell if he wasn't in his "comfortable environment" while Conviction felt like an entirely different franchise altogether). My "PERFECT" SC game which would appeal to literally everyone is this:

    A "Conviction" Mode that I will rename "Easy" from now on: you get M&E, LKP, the fast climbing and the fast paced action film feel.
    Another mode "Normal": this mode has m&e, but no LKP. the feeling is a lot more classic.
    Classic: this mode feels just like CT
    Hardcore: just like expert mode on CT.

    You'd be able to configure your game however you want in the options:
    Variable Speed: On/Off (This determines if there is one set speed when walking/crouched. On will give the wide range that was present in SC through DA)
    Sound Meter: On/Off
    Mark and Execute: On/Off
    Last Known Position: On/Off (This determines if the LKP "ghost" is present or not. All the previous games incorporated LKP they just didn't show it.)
    Cover-to-Cover: On/Off


    As for what I believe WILL actually happen...I believe they will have listened to the criticism. I think the game will be a lot more character driven as opposed to spy-beat the bad guys like the originals. So more like conviction in terms of how they feature the characters. I believe they will add variable speed when crouching as well as the ability to hide bodies based on all the criticism but still allow players not to be overly punished for not doing so (unless they add in different modes where the punishment gets harsher maybe). I believe M&E will still exist but gone will be the black and white fade system. That totally eradicated the graphics. If I had my way, they'd use DA's graphics because those are IMO ****ing gorgeous. But I'm sure they will either use an updated conviction engine or a brand new one. They will still offer a wide range of weapons but hopefully more stealthy gadgetry (original gas sticky cams, emp upgrade to the SC pistol or "five-seven" as it was called in Conviction, etc. Hopefully the SC-3000 is given the abaility to launch the gadgets or they just bring back the SC-20k which is what I'd prefer.

    I believe the brutal interrogations will be brought back and given more freedom (as in featuring more things to do with the environment instead of just one or two) but also old style interrogations (maybe).

    The co-op will probably be brought back and will feature more co-op specific tactics and moves like in CT. Anyway. I believe the game will still be aggro-stealth (eugh...) but with more of an original feel to it (bittersweet). So yeah. Excited nonetheless. Will be majorly disappointed if it's just SCC2. Will be majorly ***zed if it's SCCT2 and will be reasonably pleased if it's SC:R with a balance between the two styles.
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  2. #32
    Senior Member SolidSage's Avatar
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    I don't think DA isn't SC, I just don't find it much fun. I don't think C isn't SC either, but I do digs it.

    Yeah, they are probably going to expand or change a lot of stuff.
    I hope I like it more than C. I am especially interested to hear what things in SC6 were implemented due to criticism, and what things were just going to be modified as par for the course when developing a continuing product. I'm making a big assumption about it being a continuation and not an overhaul.


    for the night is dark and full of terrors
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  3. #33
    Senior Member michaelanjello's Avatar
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    Its funny how we are going out of our way to tell the devs what WE want. While the devs should be fans just like you and me and go out of their way to make the best possible stealth action game just so that we buy it. No devs are going to make a game based on our sentiment. Theyre gonna make a game that sells. What I am hoping for, is that they make a game so deep and interesting, yet a game that is also capable of satisfying what WE want, while being so undeniably amazing, other gamers start to convert to classic stealth loving fans like us.
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  4. #34
    Senior Member SolidSage's Avatar
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    I think all the directional components/creative control relating to the series are probably in the hands of a few people, and then the Dev's build from the blueprints. So when you/we say "they", I think we are specifically talking about Raymond, Beland and Redding. I have no idea how that heirarchy works. Like you said though, they are all surely fans and trying to craft the best version of SC that they can, while being somewhat restricted by the all powerful mandate and goal, of producing a profitable product that will continue to help bolster Ubisoft's standing as a premier game publisher.
    I think an unfortunate factor in that recipe for success, is the inherent difficulty in attracting a newer audience to a high difficulty level game. Especially when a lot of gamers these days are a little bit more 'pick up and play' oriented as opposed to investing countless hours into achieving perfection. I don't think it's the wrong approach, the longevity of the series now hinges on new adopters, older fans numbers are surely dwindling due to many factors other than not enjoying the franchise anymore. So it is better for US, that we get the new on board. but of course will be even better if WE are remembered and some deeper game play is included for our tastes.

    I have faith.


    for the night is dark and full of terrors
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  5. #35
    Senior Member BoBwUzHeRe1138's Avatar
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    Based on criticisms and what the fans really want as well as their drive to make a game that sells to the general populace...
    • I believe M&E will return but improved somehow. Maybe making it harder to obtain, more of a slowmo feature as opposed to instant-win kills. It could return just as it was in here but who knows? As long as I'm not forced to use it...that's fine. Still would prefer the game to be a CT clone xP
    • I think corner takedowns is up in the air honestly. They were so badass in DA and it's a shame they got rid of it.
    • I'm willing to bet the engine will be the same as SCC but with better graphics.
    • I'll also bet the climbing will be much more realistic: as in you won't fly across ledges and pipes. I think it will still be fast though and borderline realistic/unrealistic.
    • Hopefully LKP ghosts will be gone. I'm not entirely sure but it just seems pointless. As long as you have half a brain you should be able to realize where they last saw you.
    • I believe there will be weapon pick-ups so that casual gamers can run through and shoot everyone up. I don't think the game will be geared toward hardcore players AT ALL but will be much kinder to them as in......
    • HIDING BODIES. That's got to return and would probably be the number one thing they decided would have to return to help appease the old fans. \
    • Tri Goggles! Or maybe just a dual-NV and Sonar mode. I'm sure they will do away with the binary lighting system because it severely ruins the graphics. I mean I played all of the originals with the majority of the time in night vision BUT I also loved to see the one green light on my back or the 3 green dots in the darkness with absolutely no indication of wheremy body was other than those lights. I know that even CT had lighter shadows that made the light on the back not even nearly as important (remember it was there so that when not using NV you could know where you were at) but I would like to see a return to the pitch black shadows. Will it happen? Probably not, but the shadows will most likely be darker than SCC and no more blacknwhite system (except as NV).
    • Cover to cover will most certainly return. They want the quick aggro-stealth. I'm fine with cover to cover. It's whatevs.
    • I hope the gadgets will be more stealthy. Or you can choose to have the silent versions of each (even if it's not the primary version...as long as it's there)
    So yeah. I believe it will be very similar to that. They will refine the good ideas they had in SCC (the few...few....FEW good ideas) as well as incorporating features the fans raged about not having in an SC game such as hiding bodies.
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  6. #36
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    Quote Originally Posted by BoBwUzHeRe1138 View Post
    I think corner takedowns is up in the air honestly. They were so badass in DA and it's a shame they got rid of it.

    I'm pretty confident in this one. Right after Conviction came out, the devs started talking about how they wish they'd had time to add body carrying and uncharted 2 style "abduction moves"
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  7. #37
    Senior Member Dieinthedark's Avatar
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    Yeah I remember reading about that too, seems like it was Sameer that posted the link too...
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  8. #38
    Senior Member BoBwUzHeRe1138's Avatar
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    Oh yeah, I totally forgot that they mentioned that. Well then I bet we'll have that. I hope they do!
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  9. #39
    It will support Xbox Kinect.



    EDIT: I tried to get the video to skip ahead to 3:55 but it didn't work. Anyway, skip forward to 3:55 to hear this:

    Yves Guillemot: "I'm proud to announce that all future titles in the Tom Clancy's franchise will leverage Kinect."
    Last edited by The_5_Freedoms; 05-13-2012 at 09:05 AM.
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  10. #40
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    I can't, for the life of me, think of what sort of Kinect support SC6 will offer.... I guess, when they say "will support Kinect", it could mean in the slightest way possible. Body tracking is such an awkward way to play.

    I just get worried when devs spend time on silly things like that - I hope it doesn't take away resources for other important parts of the project. Hopefully it's just motion controlled menu navigation or something!
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