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Thread: Kitsuni's Thoughts on GRO. | Forums

  1. #1

    Kitsuni's Thoughts on GRO.

    I have a feeling this will come across as pure QQ, and to those elitists, I say to ya, go away. This is about those of us who don’t major in FPS/Shooters.

    Main issues:

    Too much to spend RP on, not enough coming in by just playing. (Seriously, about 70 RP a game?) Getting it per level is alright, but the weapons cost wayyy too much to end up being a grind. This might be planned on to then bring in RL money, which is why its free to play.

    Small list of things to buy (When you first start out and are not MVP every game.):
    *Armor (1.3k for your first armor)
    *Guns (2k up)
    *Grenades (Cheap, but not cheap enough.)
    *Upgrades for your armor (Durability which breaks after 2 games for the common)
    *Gun Mods (Awesome! Except for not being able to take off your scopes)

    Grenades... I could put a whole post together about the problems on both sides.
    For throwing them, the grenade tossing indicator is just terrible. Meaning most times you are going to end up losing so much RP that its useless. You tend to toss them about 5-6 feet above the line. Fix it.
    Unless you’re incredibly quick, you cannot get out of the way of nades, even when you see the enemy tossing one, it goes off too quickly. (Talking about pure timed, I haven’t seen anyone use the other kind)
    Unable to buy grenades in game.

    Armor. Armor is useless, unless you realize this from the start; that the noob armor you are given, has no real stats on it. Even the “heavy armor” wearing Assault has no protection on it.
    Again, something to spend RP on.

    Locked classes, (for example, I join a match. Turns out that your team is nothing but recons.) Let me change my class similar to Battlefield, when I want to. That match that “Oh this map might be a really good X class map. Turns out this is in fact a terrible map for this class. But now I have to sit through this and feel useless.

    Support Shield. Extremely strong, and the only thing that can counter it is another support. Swap the HEAT from Assault to Support, give assault the stunning thing. Means that you are no longer casting Assault from rarely seeing any action, to being played a lot more. If you insist on keeping the Support with the stunning, then increase the range and decrease the time it stuns.

    Shotguns. Too strong, cut the damage per bullet down. When someone can single shot me, (Even if its not right up in my face) you know it is strong. (To the point most of the sniper rifles I’ve seen, unless you head shot, do not even one shot.) (This may also be related to the lack of Protection on armor that I figured out 3 days after getting my beta invite.)

    Assault Rifles. They should be strong, but the one given at the start is about as accurate as a peashooter. LMGs are the opposite, they can almost act like sniper rifles compared to the base AR.

    LMGs. Just, no. Too strong. Too accurate compared to the other guns. It almost reminds me of 2 things in the past of shooters: BF2 where a patch broke the LMGs to pretty much be insane sniper rifles, And then the Sniper Spaz from Vegas 1.

    Picking kits at the start. This is a bad idea. I started with Recon. (Before I realized everyone picked Recon) You have no reference as to which gun is better than the other. I picked the SMG. First match I regretted my choice pretty heavily. Which then means I had to grind out a bit over 1k RP to then get the sniper rifle (which I found was better but hit detection is rather weak.). Take this out period, and just tell us we’re given 2 different weapons. Shotgun and AR for Assault. LMG and Shotgun for Support. SMG and Sniper Rifle for Recon.

    Melee feels like I’m just spamming a bad ****on and not really hitting. I understand a previous patch tried to fix this, but it really didn’t fix it.

    Good points:

    The fact you cannot pay for power. “Pay to win”. You have to grind through to get the stronger weapons. Awesome.

    That is really all for good points.

    GRO is in a sad state.

    (I highly doubt I'm going to bother checking this, I might check the game down the line, but it honestly won't be something I'll bother playing.)

  2. #2
    GRO Community Leader Freelancer852's Avatar
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    Quote Originally Posted by KitsuniYoko View Post
    Too much to spend RP on, not enough coming in by just playing. (Seriously, about 70 RP a game?) Getting it per level is alright, but the weapons cost wayyy too much to end up being a grind. This might be planned on to then bring in RL money, which is why its free to play.

    Small list of things to buy (When you first start out and are not MVP every game.):
    *Armor (1.3k for your first armor)
    *Guns (2k up)
    *Grenades (Cheap, but not cheap enough.)
    *Upgrades for your armor (Durability which breaks after 2 games for the common)
    *Gun Mods (Awesome! Except for not being able to take off your scopes)
    The grind for guns is absolutely necessary in my opinion. It creates a goal and forces players to get familiar with the guns they start with before power-leveling through the entire system of guns to the best one. By powering through to the best kit in the game you're missing out on a lot of other options that are provided. The Assault Rifles vary A LOT based on play-style. The MK 16 and ACR are suited for taking accurate shots, the AS VAL and FN2000 are suited more towards the "spray-and-pray" close-up style players.

    I personally earn significantly more than 70 RP a game, this might be venturing into the fact that I'm a Shooter veteran... I earn hundreds of RP per game, hitting a thousand RP per game is fairly common for me when I do well. I found that everything seem to be fairly well priced so far based on my RP gains.

    Quote Originally Posted by KitsuniYoko View Post
    Grenades... I could put a whole post together about the problems on both sides.
    For throwing them, the grenade tossing indicator is just terrible. Meaning most times you are going to end up losing so much RP that its useless. You tend to toss them about 5-6 feet above the line. Fix it.
    Unless you’re incredibly quick, you cannot get out of the way of nades, even when you see the enemy tossing one, it goes off too quickly. (Talking about pure timed, I haven’t seen anyone use the other kind)
    Unable to buy grenades in game.
    Yes, the grenade arc indicator is not accurate. I entirely agree.

    I can often get away from timed grenades unless I'm in a "stuck between a wall and a hard place" scenario. Meaning if I'm not pinned down by gunfire or other bad things I can usually get safely away from the explosive radius of grenades.

    The inability to buy grenades in-game is a good thing IMO. Prevents EXTREME abuse of grenade spam. There are many players already in the game that seem to have a million grenades in their inventory and just toss them all day 'erry day.

    Quote Originally Posted by KitsuniYoko View Post
    Armor. Armor is useless, unless you realize this from the start; that the noob armor you are given, has no real stats on it. Even the “heavy armor” wearing Assault has no protection on it.
    Again, something to spend RP on.
    The armor values and protection really only start kicking in noticeably with the last two armor levels in the game (level 17 and 27 I believe). They let you add in more armor plates/inserts which allow you to boost your Health/Toughness/Regen. Very handy at the later levels.

    All Free-to-Play game models will have LOTS of options for people to buy. The more options there are the more likely a player will "break down and buy" the item they want by purchasing the premium game currency with real money. This game seems to be fairly kind in that regard actually. If you want to see a game that takes forever unless you purchase it, take a look at World of Tanks.

    Quote Originally Posted by KitsuniYoko View Post
    Locked classes, (for example, I join a match. Turns out that your team is nothing but recons.) Let me change my class similar to Battlefield, when I want to. That match that “Oh this map might be a really good X class map. Turns out this is in fact a terrible map for this class. But now I have to sit through this and feel useless.
    Locked classes is (I believe) a requirement for the matchmaking system. How fair would it be if I started looking for a game with my level 11 Recon and then switched to my level 21 Assault once the game started? If they ever take class balance into consideration for the matchmaking system (ex: limit of 3 Recons per team or something), then changing classes mid-game would also be bad.

    Quote Originally Posted by KitsuniYoko View Post
    Assault Rifles. They should be strong, but the one given at the start is about as accurate as a peashooter. LMGs are the opposite, they can almost act like sniper rifles compared to the base AR.

    LMGs. Just, no. Too strong. Too accurate compared to the other guns. It almost reminds me of 2 things in the past of shooters: BF2 where a patch broke the LMGs to pretty much be insane sniper rifles, And then the Sniper Spaz from Vegas 1.
    LMG's are SIGNIFICANTLY less accurate than Assault Rifles. If you're basing these statements on your experience of being on the receiving end of both weapon types, LMG's seem just as accurate due to volume of fire. In actuality they are horribly inaccurate compared to Assault Rifles. I can shoot Recon's with Sniper Rifles off the bridge on rooftops from the last defender deployment with my MK 16. That's not possible with the LMG's.

    Quote Originally Posted by KitsuniYoko View Post
    Picking kits at the start. This is a bad idea. I started with Recon. (Before I realized everyone picked Recon) You have no reference as to which gun is better than the other. I picked the SMG. First match I regretted my choice pretty heavily. Which then means I had to grind out a bit over 1k RP to then get the sniper rifle (which I found was better but hit detection is rather weak.). Take this out period, and just tell us we’re given 2 different weapons. Shotgun and AR for Assault. LMG and Shotgun for Support. SMG and Sniper Rifle for Recon.
    I completely agree on this point. Players need to be able to try both guns and chose which style they want AFTER having tried them. Asking a player to pick between two completely new things that they know nothing about is just silly.

    --------------------------------------------------------------------------

    So yeah, GRO is still closed beta with a small population and the developers are looking at all the feedback here closely (so we've been told numerous times by the lovely game masters and community managers and such). Your feedback is great, but without spending a little bit more time in the game and experiencing it in its entirety you're missing out on a lot of key points.

    Great post though! Love reading the feedback from newer testers, lets me correlate back to my initial feedback and see what crosses over.
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  3. #3
    [QUOTE=KitsuniYoko;8240975]I have a feeling this will come across as pure QQ, and to those elitists, I say to ya, go away. This is about those of us who don’t major in FPS/Shooters.

    Quote Originally Posted by KitsuniYoko View Post
    I have a feeling this will come across as pure QQ, and to those elitists, I say to ya, go away. This is about those of us who don’t major in FPS/Shooters.
    My first and foremost problem with your thread is this....This game is a THIRD person shooter, not a FIRST person shooter, but I'm glad you said /shooters.

    (Talking about pure timed, I haven’t seen anyone use the other kind)
    There are impact grenades which blow up about 1 second after hitting something...including people.


    Armor. Armor is useless, unless you realize this from the start; that the noob armor you are given, has no real stats on it. Even the “heavy armor” wearing Assault has no protection on it.
    I direct you to this thread.
    http://forums.ubi.com/showthread.php...an-explanation

    All the way up to the last point, I agree.
    The last point I have no say on.
    I am the Pillar Of Light in a Land Of Darkness.
    If I see you first, you die.
    If you see me first, you die.
    Bottom line, you die.

  4. #4
    Quote Originally Posted by Freelancer852 View Post
    The grind for guns is absolutely necessary in my opinion. It creates a goal and forces players to get familiar with the guns they start with before power-leveling through the entire system of guns to the best one. By powering through to the best kit in the game you're missing out on a lot of other options that are provided. The Assault Rifles vary A LOT based on play-style. The MK 16 and ACR are suited for taking accurate shots, the AS VAL and FN2000 are suited more towards the "spray-and-pray" close-up style players.

    I personally earn significantly more than 70 RP a game, this might be venturing into the fact that I'm a Shooter veteran... I earn hundreds of RP per game, hitting a thousand RP per game is fairly common for me when I do well. I found that everything seem to be fairly well priced so far based on my RP gains.
    Understandable, but for someone who either just sucks at gaming period (Which is why I prefer console games, but I degrees) I make **** for RP per game, making this grind even worst then normal.


    Quote Originally Posted by Freelancer852 View Post
    Yes, the grenade arc indicator is not accurate. I entirely agree.

    I can often get away from timed grenades unless I'm in a "stuck between a wall and a hard place" scenario. Meaning if I'm not pinned down by gunfire or other bad things I can usually get safely away from the explosive radius of grenades.

    The inability to buy grenades in-game is a good thing IMO. Prevents EXTREME abuse of grenade spam. There are many players already in the game that seem to have a million grenades in their inventory and just toss them all day 'erry day.
    Hmm, I must not have played enough, but the few times where I wasn't nading my own team because of the arc indicator saying its going to go through the doorway, I haven't seen many use the greandes.

    I'd like to at least by able to buy grenades when you go into a game without any, while trying to save up for that sparkly new gun; makes it a bit annoying.


    Quote Originally Posted by Freelancer852 View Post
    The armor values and protection really only start kicking in noticeably with the last two armor levels in the game (level 17 and 27 I believe). They let you add in more armor plates/inserts which allow you to boost your Health/Toughness/Regen. Very handy at the later levels.
    Still, it feels like (If you don't read forums alot), that the stats are just against you pretty heavily. After the link in the above poster, I can understand it a bit better, but it should still have something. "Hi, I'm a heavy armor class and I don't actually get any armor!"

    Quote Originally Posted by Freelancer852 View Post
    All Free-to-Play game models will have LOTS of options for people to buy. The more options there are the more likely a player will "break down and buy" the item they want by purchasing the premium game currency with real money. This game seems to be fairly kind in that regard actually. If you want to see a game that takes forever unless you purchase it, take a look at World of Tanks.
    What they should be doing is going after the LoL style which is EVERYTHING can be bought with in game money, and the only RL money spending is either to get them faster, or getting skins for those characters. Not all games need to have things to buy.

    I'd also like to note I was in the beta for WoT, but didn't enjoy the game so I can't say much past it.

    Quote Originally Posted by Freelancer852 View Post
    Locked classes is (I believe) a requirement for the matchmaking system. How fair would it be if I started looking for a game with my level 11 Recon and then switched to my level 21 Assault once the game started? If they ever take class balance into consideration for the matchmaking system (ex: limit of 3 Recons per team or something), then changing classes mid-game would also be bad.
    I'd say BS, most games I get tossed into have the same people with medal scores (Is that what they are?) in the hundreds compared to my tiny score of medals.

    I don't see how allowing me to swap classes on the fly so that I can then feel useful when there is a lack of supports on the team for example a bad thing. Too many recons? Don't worry you can swap out and have some luck with another class!

    Quote Originally Posted by Freelancer852 View Post
    LMG's are SIGNIFICANTLY less accurate than Assault Rifles. If you're basing these statements on your experience of being on the receiving end of both weapon types, LMG's seem just as accurate due to volume of fire. In actuality they are horribly inaccurate compared to Assault Rifles. I can shoot Recon's with Sniper Rifles off the bridge on rooftops from the last defender deployment with my MK 16. That's not possible with the LMG's.
    I'd have to call max BS on that. I went from SMG (Where I'd average 1/10 score) to the base LMG and ending up with a pretty big kill streak. (First game I went 10/4 on the same map that I couldn't do much with my MP5) The LMGs feel more accurate then the other guns, to the point of being a sniper.


    Quote Originally Posted by Freelancer852 View Post
    I completely agree on this point. Players need to be able to try both guns and chose which style they want AFTER having tried them. Asking a player to pick between two completely new things that they know nothing about is just silly.
    I get they are trying to make you play it more to grind out the RP to try the other game, but I want to point out that SWTOR did the same thing, forcing you to randomly pick at level 10, without any knowledge of how each class plays.

    I think it'd just be easier to flat out give the weapons and skip the choosing. That way you can have for the recon, both the sniper and SMG. I personally chose the SMG because sniping for me is a bit hit and miss, but the base SMG has its on problems with accuracy.

    Quote Originally Posted by Freelancer852 View Post
    So yeah, GRO is still closed beta with a small population and the developers are looking at all the feedback here closely (so we've been told numerous times by the lovely game masters and community managers and such). Your feedback is great, but without spending a little bit more time in the game and experiencing it in its entirety you're missing out on a lot of key points.

    Great post though! Love reading the feedback from newer testers, lets me correlate back to my initial feedback and see what crosses over.
    I am aware that GRO is in closed beta, reason I posted my feedback instead of just skipping it and ignoring the game/forums. I really want to love this game, just like I can't wait to get my paws on a copy of Future Solider next month.

    I've spent enough time to get my recon to level 5, my assault to 2, and my support to level 3. I'm more talking from the point of view of a noob coming into the game, not a vet shooter (for example the last real shooter I have played online competitively has to be Global Agenda.)

    @Techness0, I am aware its not an FPS. Its a shooter and I have a feeling an FPS player will be better then just someone who picked it up because GRO looks cool.

    I am also aware there are the impact grenades, but I haven't seen anyone but myself use them, and even I didn't know there was differences in it till after I had checked the store after they exploded at impact.

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