I have a feeling this will come across as pure QQ, and to those elitists, I say to ya, go away. This is about those of us who don’t major in FPS/Shooters.
Main issues:
Too much to spend RP on, not enough coming in by just playing. (Seriously, about 70 RP a game?) Getting it per level is alright, but the weapons cost wayyy too much to end up being a grind. This might be planned on to then bring in RL money, which is why its free to play.
Small list of things to buy (When you first start out and are not MVP every game.):
*Armor (1.3k for your first armor)
*Guns (2k up)
*Grenades (Cheap, but not cheap enough.)
*Upgrades for your armor (Durability which breaks after 2 games for the common)
*Gun Mods (Awesome! Except for not being able to take off your scopes)
Grenades... I could put a whole post together about the problems on both sides.
For throwing them, the grenade tossing indicator is just terrible. Meaning most times you are going to end up losing so much RP that its useless. You tend to toss them about 5-6 feet above the line. Fix it.
Unless you’re incredibly quick, you cannot get out of the way of nades, even when you see the enemy tossing one, it goes off too quickly. (Talking about pure timed, I haven’t seen anyone use the other kind)
Unable to buy grenades in game.
Armor. Armor is useless, unless you realize this from the start; that the noob armor you are given, has no real stats on it. Even the “heavy armor” wearing Assault has no protection on it.
Again, something to spend RP on.
Locked classes, (for example, I join a match. Turns out that your team is nothing but recons.) Let me change my class similar to Battlefield, when I want to. That match that “Oh this map might be a really good X class map. Turns out this is in fact a terrible map for this class. But now I have to sit through this and feel useless.
Support Shield. Extremely strong, and the only thing that can counter it is another support. Swap the HEAT from Assault to Support, give assault the stunning thing. Means that you are no longer casting Assault from rarely seeing any action, to being played a lot more. If you insist on keeping the Support with the stunning, then increase the range and decrease the time it stuns.
Shotguns. Too strong, cut the damage per bullet down. When someone can single shot me, (Even if its not right up in my face) you know it is strong. (To the point most of the sniper rifles I’ve seen, unless you head shot, do not even one shot.) (This may also be related to the lack of Protection on armor that I figured out 3 days after getting my beta invite.)
Assault Rifles. They should be strong, but the one given at the start is about as accurate as a peashooter. LMGs are the opposite, they can almost act like sniper rifles compared to the base AR.
LMGs. Just, no. Too strong. Too accurate compared to the other guns. It almost reminds me of 2 things in the past of shooters: BF2 where a patch broke the LMGs to pretty much be insane sniper rifles, And then the Sniper Spaz from Vegas 1.
Picking kits at the start. This is a bad idea. I started with Recon. (Before I realized everyone picked Recon) You have no reference as to which gun is better than the other. I picked the SMG. First match I regretted my choice pretty heavily. Which then means I had to grind out a bit over 1k RP to then get the sniper rifle (which I found was better but hit detection is rather weak.). Take this out period, and just tell us we’re given 2 different weapons. Shotgun and AR for Assault. LMG and Shotgun for Support. SMG and Sniper Rifle for Recon.
Melee feels like I’m just spamming a bad ****on and not really hitting. I understand a previous patch tried to fix this, but it really didn’t fix it.
Good points:
The fact you cannot pay for power. “Pay to win”. You have to grind through to get the stronger weapons. Awesome.
That is really all for good points.
GRO is in a sad state.
(I highly doubt I'm going to bother checking this, I might check the game down the line, but it honestly won't be something I'll bother playing.)







