ye , seems like GRO have massive logout waves actually :
(a relative post i did ) http://forums.ubi.com/showthread.php...Y!!!!!!!!-gt-(
how are the waves in hawaii btw? since i ****ed my ankle ligament while snowboarding, my north shore Oahu 's da hui board is only surfing dust waves actually . da crap
also on topic:
yeah, a 5 min cool down for bailing on a mission wouldn't be all that bad.
I think we can all agree that being able to add a friend to your fireteam in the middle of a match when the game is looking for players would be beneficial. It would fix a small amount of team quitting, and it would help in filling slots left by those team quitters. I know that I had left 3-4 games last night alone just to join a fire team and play with people I enjoy playing with. I didn't enjoy doing it, I apologized when I did, but I still left the game. Should I be punished for 5 min because I want to play with some homies?!
This is why the game should just detect a quit vs error/disconnect/failure. If a player quits they should be penalized, if they are disconnected due to an error they should be able to rejoin the same game.
World of Tanks can do this, so I'm 100% sure the functionality is possible.
I think the reason people are quitting your games is not because they are losing but who is on the opposing team. If I join a game and see Pinktaco, lepsi, or some other top players on the opposing team I will leave immediately. Its not fun to play against the top players in the world. Losing is not a big deal whereas being cannon fodder for players with skill far beyond mine is not fun. I suspect when the community is larger this will not be as much of a problem for you.
Thanks for this. I've added it to our report.