View Poll Results: Does the Pentagun need reworking?

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  • Yes

    39 72.22%
  • No

    15 27.78%
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Thread: Does The Pentagun Need Reworking? | Forums

  1. #31
    GRO Community Leader Freelancer852's Avatar
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    Very OP semi at level 5*
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  2. #32
    Member SakuyaFM's Avatar
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    LOL "Adapt to the situation"

    I'd like to see you "adapt" to the rocket noobs in closed beta phase 1 on Crimecraft. I'd like to see you adapt to danger close OMA noob tubes.

    "Adapting" against something this overpowered requires a HUGE skill gap between the two players.
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  3. #33
    Quote Originally Posted by SakuyaFM View Post
    LOL "Adapt to the situation"

    I'd like to see you "adapt" to the rocket noobs in closed beta phase 1 on Crimecraft. I'd like to see you adapt to danger close OMA noob tubes.

    "Adapting" against something this overpowered requires a HUGE skill gap between the two players.
    My Assault with AR is over lvl 20 and I rarely die by pentagun users. Most of the time they don't even get near me, they drop dead 30-40 meters away from me. You just have to know where they are (you can hear them you know *hint hint*)
    And I must confess my lvl 20 specialist is using a pentagun too and in 5/6 times I encounter another pentagunner I win the duel (no intention of bragging here). I've even been called a ”penta noob” by another pentagun user° LOL! Imagine that

    Most of the time I die by cloaked Recons with SMG or some guy sniping from waaay back over a ledge where you only could see 2 pixels of him...

    So I've adapted very well to the situation I would say.
    Last edited by cirem; 04-24-2012 at 01:17 AM.

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  4. #34
    Senior Member Creepermoss's Avatar
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    Quote Originally Posted by cirem View Post
    My Assault with AR is over lvl 20 and I rarely die by pentagun users. Most of the time they don't even get near me, they drop dead 30-40 meters away from me. You just have to know where they are (you can hear them you know *hint hint*)
    And I must confess my lvl 20 specialist is using a pentagun too and in 5/6 times I encounter another pentagunner I win the duel (no intention of bragging here). I've even been called a ”penta noob” by another pentagun user° LOL! Imagine that

    Most of the time I die by cloaked Recons with SMG or some guy sniping from waaay back over a ledge where you only could see 2 pixels of him...


    So I've adapted very well to the situation I would say.
    You kinda missed, but also kinda made, the point. At level 20, your assault has how much armor? If you chip that much damage off the penta, it doesn't seem OP at all, since your health is greater than one hit can deliver, barring a crit. I agree with this 100%

    I disagree about the "hearing them" part. The suppressed shotguns in GRO are pretty quiet for the power they have. I tend to suppress mine, because BOOOOOSH BOOOOOSH isn't very subtle.

  5. #35
    Quote Originally Posted by Creepermoss View Post
    You kinda missed, but also kinda made, the point. At level 20, your assault has how much armor? If you chip that much damage off the penta, it doesn't seem OP at all, since your health is greater than one hit can deliver, barring a crit. I agree with this 100%
    Ya, you're right. It's devastating on lower levels but IMO it fits neatly into the lvl 15+ range. Conclusion: Leave the pentagun's stats alone, just move it up a few tiers!

    Quote Originally Posted by Creepermoss View Post
    I disagree about the "hearing them" part. The suppressed shotguns in GRO are pretty quiet for the power they have. I tend to suppress mine, because BOOOOOSH BOOOOOSH isn't very subtle.
    I was referring to the pentagun alone not the other shotguns. As I stated earlier you cannot supress a revolver-style weapon (there's one exception though, but that's an antique weapon). So a silencer cannot work on the pentagun! Besides that I don't remember being shot with a silenced pentagun. And you can clearly identify a (unsupressed ofc) pentagun and the location of it's user by it's sound

    ingame: meric | my signature is annoying. deal with it

  6. #36
    Quote Originally Posted by iSqueegeeman View Post
    I am not upset and I run into people who use pentaguns almost every game. Like a team full of recon that only snipes it's a little annoying but that's it a little. I don't have a problem with it. Like I said before learn the range, kill the noob and move on to the next. Once people know how to counter it, it's no longer a problem just another gun on the rack. You can throw all these numbers and SS at me, I have seen them a million times in the game. Also I have to disagree with you on people and avoiding OP weapons. People flock to OP weapons, that's the whole reason this thread was started right? People see and hear others say "Oh that gun is OP" they get curious and want to try it out. People get mad, trolls get happy, and forum posts get made. All in all it still comes down to the player not the gun.
    +1 couldnt a said it better
    Last edited by SoK-CRiTiCaL; 04-24-2012 at 07:03 PM.

  7. #37
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    I think all of the major issues with this gun would be resolved by switching it to a level 15 unlock and bumping the others down.

  8. #38
    Community Manager chemzero's Avatar
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    Quote Originally Posted by neokoga View Post
    I think all of the major issues with this gun would be resolved by switching it to a level 15 unlock and bumping the others down.
    I would like to see players stay in the pump-actions longer, so I agree. I'd even go so far as to suggest level 20.
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  9. #39
    Member LovelessMemory's Avatar
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    Quote Originally Posted by chemzero View Post
    I would like to see players stay in the pump-actions longer, so I agree. I'd even go so far as to suggest level 20.
    I agree. You don't get Semi-auto snipers until level 15.

    Plus, pump-actions build character.

    if you could bump up M500SV's base accuracy to ~60+ then that would be cool to have, even if it becomes a level 10/15 gun.

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  10. #40
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    Hey guys, thanks for this feedback. The developers are aware of your concerns, and we should be addressing them in our Dev Q&A thread soon.

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