
Originally Posted by
many_feet
It sounds good but it would be hard to keep all the civilians synchronized online. Assassin's Creed was able to do it because there is a lot less to keep track of but in GRFS it'd probably end with a Ghost holding a civilian from 6 feet away. Heh Which may of also been why SC:C Face-off and multiplayer overall was limited to only two players. The whole "secure the hostages" has been a gametype before, extraction, and may be a lil possible. I think it'd be better simply in campaign or a co-op gametype than the multiplayer though. Ha and having Ghost grab civilians as cover seems highly unlikely in terms of moral and with all the piercing rounds. A counter-operative gametype would be pretty cool though. Missions where a few players play as the Ghosts while a few players play as the normal enemies but can spawn. Maybe the latter would be able to use civilians as cover.