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Thread: Questions and Feedback: Heat/ Blitz abilities Vs other class abilities | Forums

  1. #11
    yeah it still is very situational, I mainly use it to supress the other team in a choke point so my team can move up

  2. #12
    Ghost Recon Online Dev Roby-Wan's Avatar
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    Both Blitz and Heat have gone through the over / under powered phases. Imagine an Assault running around with an instantly deployable Heat capable of pinning 8 people down, but instead of needing any support he runs over with it still deployed and mows down the squirming helpless enemy with his assault rifle. So OP! Trust me.

    Keep in mind, one of our core goals is that GRO is primarily about the cover gunplay. The devices are catalysts for change and designed to encourage and support teamplay. This is why the blitz knockdown is just long enough to be a free kill, but if you hesitate the guy on the ground can get up and fight back. In contrast, if you knock down enemies while letting your team mop up, it can be way more effective and a rewarding team experience.

    What we specifically try to avoid is making them "oh ****" ****ons. This is why you see things like deployment times, long cool downs, and the charging mechanics on the Specialist devices, etc. (Really they didn't start this way.) It's true the Recon devices are very accessible and readily available, but they are passive and harmless in and of themselves. The Assault devices are aggressive and directly impact the other player's gameplay, and if not balanced, become incredibly "unfun" for everyone else.

    Now with all of that said, we recognize that the Assault devices are currently underpowered and a bit too situational, but know they have been getting some love and attention in our internal builds. So keep an eye out for improvements and believe me when I say we want all of the devices to be satisfying and fun to use! Thanks for taking the time to post the feedback.

  3. #13
    And thank you for taking the time out of your day to let us know the state of things. I am glad to hear that the problems is being looked at an i wish you the best of luck in balancing. Is there anything you can tell us about the current changes so we can do a conversational back and forth to give you guys(the devs) a bit of fresh perspective from with in the game cause i for one love working on design with clear constraints, so their can be no speculation. If this cant be done on an open forum please PM me cause i like want this game to be as good as it can be.
    IGN: Slappy

  4. #14
    Member LiquidX74's Avatar
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    Quote Originally Posted by Roby-Wan View Post
    Both Blitz and Heat have gone through the over / under powered phases. Imagine an Assault running around with an instantly deployable Heat capable of pinning 8 people down, but instead of needing any support he runs over with it still deployed and mows down the squirming helpless enemy with his assault rifle. So OP! Trust me.
    Well yes, that would be OP.
    It's interesting that you suggest that an assault with heat had all of those benefits at once (being able to deploy heat, run, and use a gun all at the same time - suggesting a longer duration for all this to happen), and then you swung in the completely opposite direction, so that the assault can no longer run or use a gun at the same time, and the duration is roughly 1/3rd the length of a specialists bubble (which allows them to at least continue using their gun).

    I think there is a compromise to make here - and it involves buffing heat in some way. Either ramping up the damage significantly, increasing it's duration signifcantly, or not hampering the abiility for the assault to move and shoot while it's on. The duration is so short (and the deployment is far from instant) - that it would perhaps be on par with blitz if the assault was allowed to move and shoot at the very least without hinderance.

    As it is now, when an assault uses heat (as has been said many times over in this thread) they are useless if they choose to poke their head from cover. God help them if they need to relocate - because they first have to break the cement blocks off their feet to do anything.


    Quote Originally Posted by Roby-Wan View Post
    Keep in mind, one of our core goals is that GRO is primarily about the cover gunplay. The devices are catalysts for change and designed to encourage and support teamplay. This is why the blitz knockdown is just long enough to be a free kill, but if you hesitate the guy on the ground can get up and fight back. In contrast, if you knock down enemies while letting your team mop up, it can be way more effective and a rewarding team experience.
    Well you've brought up another issue. Team mates.
    If you want the experience to be rewarding, it is currently falling well short. People do not follow blitz to kill the downed targets like they follow bubble. Whether a simple visual indicator would help rectify this or not, I don't know. Either way, 99% of the time, blitz (assuming the assault doesn't get his feet shot off before he gets there) puts the assault too far ahead, behind the enemy line, with really what amounts to a 50/50 chance for survivability.

    In order for it to be used successfully, before activation, the assault needs to know where his targets are, how many there are in vicinity, and pray. The typical experience of an assault using blitz is this:
    deploy blitz (stand up, stand still for an eternity), begin running (oh snap, everyone with LOS is now shooting at me), ow my foot, ow my other foot, ow ow ow, ok there's a target - WHACK, uh oh, there's another guy. WHACK. uhh that first guy is getting up soon.. oh snap a third guy - wish my team was here - oh god, blitz ran out - 1 second taking off the shield in full view of everyone.. oh god, the bullets. Is.. is that my blood? Ok I have my gun now.. third guy full of lead, 1st guy is on his feet spin, shoot, ok got him oh the second guy.. where is.. BLAM BLAM BLAM.. ow my taint. / dead. why is my team still sitting in the same spot..

    That's a good blitz deployment. A bad one and the assault doesn't even reach his target.

    I think I'm pretty proficient with blitz - I routinely can kill two, sometimes three guys in one deployment - which is a testament to it's power. However equally as often I die before I reach anyone because everyone turns to shoot me, and they all know the shield isn't infallible, so enough rounds dumped into it and the assault will die, or better yet, just shoot his toes (which more people are coming to realize). This makes blitz very situational, and it sits dormant, waiting to be used far longer than it should. I typically end up using blitz maybe 3 times per round, just because it is unsafe to use it in so many other instances. You really have to pick your spots - which is not the case with the other classes abilities (bubble can be popped whenever it needs to be without fear. blackout sends people scattering just by the charge up sound if the specialist isn't in LOS (and with the 100% range increase addon, this is pretty much always). Cloak (while I think it needs some work) is effective whenever you have enough energy to cross the area you need to with it, oracle is useful (for your team) every time it is turned on.


    Quote Originally Posted by Roby-Wan View Post
    What we specifically try to avoid is making them "oh ****" ****ons. This is why you see things like deployment times, long cool downs, and the charging mechanics on the Specialist devices, etc. (Really they didn't start this way.) It's true the Recon devices are very accessible and readily available, but they are passive and harmless in and of themselves. The Assault devices are aggressive and directly impact the other player's gameplay, and if not balanced, become incredibly "unfun" for everyone else.
    you mean like specialist nigh impenetrable bubble (sure it's made timed grenades the norm now, good I guess - but shouldn't every gun on full auto have SOME chance of penetrating it, not just snipers?). Or Blackout making the next 2 minutes of whoever got hit by it, incredibly un fun because it burns out their fun ability? Or do I have you confused?

    Quote Originally Posted by Roby-Wan View Post
    Now with all of that said, we recognize that the Assault devices are currently underpowered and a bit too situational, but know they have been getting some love and attention in our internal builds. So keep an eye out for improvements and believe me when I say we want all of the devices to be satisfying and fun to use! Thanks for taking the time to post the feedback.
    Well thanks for taking the time to read them I guess. I hate that you put this at the end of your post though - kind of makes me look like a ****bag for responding with any kind of retort.
    Last edited by LiquidX74; 04-30-2012 at 09:29 PM.

  5. #15
    GRO Community Leader KegaroOne's Avatar
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    Quote Originally Posted by LiquidX74 View Post
    Just for kicks, I threw on heat today.
    I stood behind an enemy for the full duration of heat and it didn't kill him. so.. yea, it's trash.
    Did you zoom in and focus the heat?

    If you don't focus it then all it is good for is slowing down an advance. If you want to get the kills zoom and focus on the enemy, they will take more damage that way.

    C.B. TRIPLE 30'S

    |O.B. Main Account | Specialist : Level 0 | Assault : Level 0 | Recon : Level 0 |
    |O.B. Alt Account | Specialist : Level 0 | Assault : Level 0 | Recon : Level 0 |
    >>Submit Trouble Ticket<<

  6. #16
    Member LiquidX74's Avatar
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    Quote Originally Posted by KegaroOne View Post
    Did you zoom in and focus the heat?

    If you don't focus it then all it is good for is slowing down an advance. If you want to get the kills zoom and focus on the enemy, they will take more damage that way.
    I've heard this a lot. However I don't know how to zoom in I guess. Rightclick (gun zoom) doesn't do anything and scrollwheel (adjust gun zoom) didn't seem to do anything either.

    Either way, the amount of negatives far outweigh any positives this ability has. If I have to zoom in to kill someone, it still takes far longer than if I had just used my gun - further it makes me slow and defenseless while it's enabled. I don't know if it's a blessing or a curse that it has such a short duration.

    At any rate, I don't find it useful or fun.

  7. #17
    Senior Member Compassghost's Avatar
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    If you point the crosshair at a target and press down the trigger, you will hear a beeping noise and see damage (1... 1... =_=) float up.

    You're not going to kill anyone, but the suppression is excruciatingly painful.

    IMPORTANT NOTE, people being suppressed by heat can still melee. I got hit by Heat and walked up with another person to just wallop their Assault.

    Also, if you're suppressing a target with Heat and Heat runs out, you will IMMEDIATELY start firing your weapon. I was suppressing a target with Heat and as soon as Heat disabled, a full flurry of 10 bullets smashed the target <_<


  8. #18
    GRO Community Leader KegaroOne's Avatar
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    Quote Originally Posted by LiquidX74 View Post
    I've heard this a lot. However I don't know how to zoom in I guess. Rightclick (gun zoom) doesn't do anything and scrollwheel (adjust gun zoom) didn't seem to do anything either.

    Either way, the amount of negatives far outweigh any positives this ability has. If I have to zoom in to kill someone, it still takes far longer than if I had just used my gun - further it makes me slow and defenseless while it's enabled. I don't know if it's a blessing or a curse that it has such a short duration.

    At any rate, I don't find it useful or fun.
    Scroll wheel up should allow you to zoom in when HEAT is deployed. At least that is how it works for me, and I am using default controls.

    C.B. TRIPLE 30'S

    |O.B. Main Account | Specialist : Level 0 | Assault : Level 0 | Recon : Level 0 |
    |O.B. Alt Account | Specialist : Level 0 | Assault : Level 0 | Recon : Level 0 |
    >>Submit Trouble Ticket<<

  9. #19
    Senior Member Compassghost's Avatar
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    If anyone is up for it, I can document Heat Mk 1 today until I earn enough for Heat Mk 2 with increased damage and we can poke the footage <_<


  10. #20
    Member LiquidX74's Avatar
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    Quote Originally Posted by Compassghost View Post
    If you point the crosshair at a target and press down the trigger, you will hear a beeping noise and see damage (1... 1... =_=) float up.

    You're not going to kill anyone, but the suppression is excruciatingly painful.

    IMPORTANT NOTE, people being suppressed by heat can still melee. I got hit by Heat and walked up with another person to just wallop their Assault.

    Also, if you're suppressing a target with Heat and Heat runs out, you will IMMEDIATELY start firing your weapon. I was suppressing a target with Heat and as soon as Heat disabled, a full flurry of 10 bullets smashed the target <_<
    Oh.. I was doing that by default..

    As far as it being excruciatingly painful... that's a joke right? Full duration, heat does maybe 50-60 damage. When healthpools are 140-180, that's nothing.

    On the subject of improving blitz and heat - I won't offer much in the way of suggestions, but more of a plea...
    please allow blitz to climb/jump over obstacles like every other ability in the game. very annoying to chase some guy into a dead end only to have him jump over a planter a second before you get there and evade it completely while you run around it again, etc. That is a major annoyance.

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