Thread: FC3 Multiplayer - MSV-Gearhead at your service | Forums

  1. #61
    MSV-Gearhead's Avatar Member
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    Originally Posted by Viragoxv535 Go to original post
    Stats about his Bud Light hangovers
    That right there is my bro UbiTim, that's not me...

    I WISH...

    LOOK AT THAT HANDSOME MAN

    LOOK AT HIM!

    Cheers
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  2. #62
    AW LOST SOLDIER's Avatar FC Elite Member
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    Hi gearhead do you know what the maximum frames per second will be in fc3 editor on consoles(the starting point without objects ) will we start with it higher than fc2
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  3. #63
    MSV-Gearhead's Avatar Member
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    It's Friday night gentlemen

    It's on:

    IGE Related Questions

    (Q) - I think the MP looks great but I'm a little bit concerned about the map editor (please not something like HALO forge) will it be as big as the one in Far Cry 2?

    (A) - It will be as big, and then some more. We are basically building using the FC2 editor as foundation. There are also a good number of surprises in store.

    (Q) - Are you going to ship with a complete (Or almost complete) map editor for the PCs this time? (Extends the game's life time a LOT.)

    (A) - It depends on your definition of complete. If by complete, you mean the exact same editor and tools we use in production, then no, unfortunately it is not going to happen. It is just way, way too complex and unintuitive (please believe us!) for use by a few persons, not to mention a lot of ties with our production work flow that are simply impossible to export or expose externally. This is not desirable for anyone.


    Please understand we are not in any way underestimating the capacity of the modding community, babysitting the users, or “dumbing it down” for consoles. We have participated in modding projects ourselves; we know the amazing strength of the community. But being mod-friendly is not a feature of the Dunia engine, unfortunately.

    What we can do is focusing on what is possible to do from an end-user perspective, and exposing features in a carefully designed interface to allow as much as possible without being unnecessarily complex. We are working very hard to give the community the most power we can manage. We want that just as much as you do! But our resources are limited and very difficult choices must be made.


    (Q) - With Ubisoft Montreal creating the Single Player game and Ubisoft Massive - Sweden doing the Multiplayer and the Editor I would like to know who dictates what goes into the Editor where items and vegetation is concerned, Massive were you told that you can include anything from the single player game already made, or do you have the freedom to design and include your own stuff for the editor.

    (A) - Our current approach is to expose as much content as possible. As such, this time around, an overwhelming majority of the assets you see in the game, in both single player and multiplayer maps, will be exposed and available in the editor.


    What this also means is to expect a lot of unfiltered content. There will be a LOT of assets. In fact, there is so many of them we will likely not be able to perfectly review and categorize each individual object and make sure it is easily usable. But this also means there will be plenty of hidden gems to be found, and creativity will once again be the key to success. We are confident the community will be able to manage this amount of content over time, and figure out the best usage patterns.

    As much as we wanted to, we have not had time to design objects from scratch for the editor. We’re shipping a huge game; we believe there will already be a lot of objects to have fun with!



    (Q) - And in Far Cry 2 one of the worst things I witnessed was the collision detection with the terrain, In a lot of areas it was dreadful trying to get out of the water onto what looked like flat land (everything had to be super smooth) Did you have to address this for Far Cry 3?

    (A) - We have not tested this scenario in the editor yet, but we are adding that on our list of stuff to investigate. Thanks!

    (Q) - Can we still control map size, terrain, vegetation, and textures? Are there still options for those besides 'Jungle'?

    (A) - Map size is fixed at 512x512 meters, which is the exact same as FC2. Terrain, vegetation and textures can still be modified like in FC2, with more assets and a few extra features we’re sure you’ll appreciate.


    (Q) - Will you make all the brushes from single player available in the editor?


    (A) - Already answered above.


    (Q) - Can we lock our maps from being edited by others?

    (A) - Yes, this is now the default.

    (Q) - Is there a limitation for maps published per author?

    (A) - We will have limits for practical reasons, but rest assured we will set those high enough and monitor usage post-launch so that no one feels unreasonably constrained by them.

    (Q) - You mentioned having a big selection of pre built buildings being available in the editor (Which I love hearing). You don't have to get detailed as I'm sure it will be announced in detail later, but will there also be building block type items for building our own buildings? (stand alone Walls/floors/windows/etc.)

    (A) - To the best of our knowledge, we have not seen anything explicitly designed as such in our object database. However, there are areas of our game built using some modular pieces, so it might be possible to use them together to create really cool stuff!

    (Q) - and will we be able to place mode specific items in the map maker ala Halo's Forge? (IE you place a building that is only visible in domination but not in firestorm)


    (A) - Items that are specific to a game-mode, such as a Domination capture point for instance, are only visible in that game mode. As for other objects, our interface unfortunately does not support object layers, as there are quite a few issues involved with those. Good to see you’re interested in those! We will take that in note for the future.

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Multiplayer Related Questions

    (Q) - About the Battle-Cry, it has possibilities IF you can keep your team together. But that's not the nature of the beast for consoles, just too many randoms. Are you concerned that this team perk will become a frustrating barrage of airstrikes by organized teams? Also, is there any way players could abuse Battle-Cry by boosting?

    (A) - Organized teams will always have the upper hand in matches, just like in almost any competitive games out there. The Battle Cry is not going to be THE ONLY THING THAT causes the more organized team to win though, it will just be one of the factors. The team working together and communicating most effectively will probably come out on top in a match, because of pure team-work. The Battle Cry system is not really exploitable in that way. You can’t spam it and you definitely won’t benefit from hiding in the outskirts of the map shouting away while the enemy team controls the map. That will cause you to lose the match quickly. The Battle Shout should be used as soon as it is off cool down and preferably while you are close to your whole team. IF your team is running together in an organized pack, using the Battle Cries and covering each other’s backs and playing as a unit you’ll have the upper hand for sure. Then again, running in a group might cause you to lose undefended nodes and get your whole team wiped out from a well placed support weapon, so it’s a trade-off.

    (Q) - Will there be prone?

    (A) - No, there’s no prone.

    (Q) - My understanding is that the game ships with 4 modes and 10 maps. 4 modes isn't enough, so do you plan to add more game modes at a later date?

    (A) - It is a tad bit early to discuss stuff like DLC and whatnot.

    (Q) - Will there be a custom game lobby?

    (A) - Yes.

    (Q) - Will we have options to turn off perks, killstreaks, weapons, etc?

    (A) - When creating custom games players will be able to set different rules and settings. Details on which settings are changeable are still being worked on.


    EDIT: Since this thread is getting pretty huge, I thought I'd create separate threads with FAQ's for MP and the IGE so you guys can browse through the questions more easily. I'll put all answers found in this thread in its' respective FAQ, for great glory and victory on the battlefield... Of course.

    Cheers
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  4. #64
    Viragoxv535's Avatar Far Cry 3 Elite Member
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    Good for multiplayer lovers.... Now if only UbiTim would do Q&A for the single player lovers then we are fine and dandy
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  5. #65
    Since almost all of my questions were just answered in you last post, I only have four questions.


    Sometimes the only person who wants to play my maps is me, so with this in mind....


    Will we be able to place enemies or create maps for use in a hoard style mode in map editor?

    If the above is not possible, will there be multiplayer bots?


    Lastly...

    Will there be an official community map playlist/ playlists with none of the progression differences (if there are any) of unranked private matches?

    If this option were to exist, will there be a system in place to make sure the best user maps are discovered and featured in this playlist?
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  6. #66
    Mr_Shade's Avatar Senior Community Manager
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    Originally Posted by MSV-Gearhead Go to original post
    It's Friday night gentlemen



    EDIT: Since this thread is getting pretty huge, I thought I'd create separate threads with FAQ's for MP and the IGE so you guys can browse through the questions more easily. I'll put all answers found in this thread in its' respective FAQ, for great glory and victory on the battlefield... Of course.

    Cheers
    Great idea - will allow these guys to find the answers a little easier
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  7. #67
    steve133d's Avatar Member
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    since this thread s getting pretty huge, can you cret a separate thead for campaign mode........

    FC3 Campaign - MSV-Gearhead at your service
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  8. #68
    MSV-Gearhead's Avatar Member
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    Originally Posted by steve133d Go to original post
    since this thread s getting pretty huge, can you cret a separate thead for campaign mode........

    FC3 Campaign - MSV-Gearhead at your service
    I agree, here you go:

    MP FAQ

    IGE FAQ

    If we ask UbiTim really nicely I'm sure he'll set up a SP FAQ thread as well!

    Cheers
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  9. #69
    steve133d's Avatar Member
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    Dear Mr. UbiTim,

    Could you please setup a Single player thread, similar to MSV-Gearhead's about multiplayer...

    kinda like.... '' FC3 Single Player campaign - UbiTim at your service ''

    Please.....
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  10. #70
    kevballs's Avatar Member
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    Originally Posted by PandaThing Go to original post
    If the above is not possible, will there be multiplayer bots?
    Bot's would be pretty nice, even if to guarantee a full lobby for games, especially on the bigger maps. A bot can be kicked when/if a new player joins during a match and re-instated when/if a player leaves, always keeping the room full and exciting.

    Or even for stress testing a map before publishing would be a good use for bots
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