I am over 21 (old enough to remember the Commodore 64 - spectrum, Atari 2600 and all the old school games, I grew up with them)
Problem is I am not the type of guy that makes a video of myself - I don't think I have ever done one and I can't see it happening anytime while I am on this planet.
However it got me thinking back to when they were releasing FCIP and FCIE back in the day.
Here is an article I dragged up from yester-year which was really good back in the day - For those on 360 platform JayFlipz is the same JC Carlo who made the Far Cry 2 map Renavista which is on the Ubisoft Ranked list.
EXCLUSIVE: JayFlipz' Trip Behind The Scenes At Ubisoft
Keep an eye out for an exclusive video of JayFlipz' journey to Ubisoft, coming in the next few days only here at PFC.
JayFlipz, a member of the Far Cry community was invited to take a behind the scenes tour of Ubisoft’s Montreal, Canada studios and get a first-hand look at what went into creating Far Cry Instincts Predator. JayFlipz was also invited to meet with one of the lead designers behind Far Cry’s popular map maker.
My Trip to Montreal, Canada
It was mid-February when I unexpectedly received a message from Julien Cuny, a member of the Ubisoft Development Team behind Far Cry Instincts Predator. He had exciting news for me, an invitation to Ubisoft’s Montreal, Canada studios. Because it was a huge opportunity for me, I didn't hesitate to accept the invitation.
My visit to Montreal on March 17th-19th, 2006 was a blast. Julien gave me a tour of the Ubisoft studio shortly after I arrived in Montreal that night. The feeling of being in the studio that produced Far Cry Instincts was overwhelming. It was great to see what the workplace looks like, from each floor developing a different game, to the sound recording studio. With such organization, I could imagine the professionalism and effort the team puts into their projects, delivering successful titles to the gaming community.
The next day, March 18th, I had a chance to take a tour of the Old Montreal area that morning before heading out to Campus Ubisoft, a recently established school that offers training in game development. Despite the extremely cold weather, I came to appreciate the unique, medieval style of Old Montreal. Narrow streets, horse carriages, and beautiful churches are among some of the things that characterize Montreal. After a couple hours of touring and shopping for souvenirs, it was time to visit Campus Ubisoft.
Campus Ubisoft wasn't far from the hotel where I stayed for the weekend. The campus displays a high-tech learning environment with a modern interior design. During my visit, I had the opportunity to not only try out the new map editor for Far Cry Instincts: Predator, but to meet the well-known designer of it, Shawn LeBlanc.
We talked about the overall creativity that the map-making community offered, including impressive innovations, such as Maxprey's "dog-on-a-spit" (I had to show Shawn how it was made!), major wedgie11's map, Cinima Delema, and Hurricanewilky's Bombs on Japan series. Shawn began demonstrating the new map-editor with me on film, explaining the new features such as ziplines, new vehicles/weapons, and the new template and brush set.
I then had the chance to create a quick map to demonstrate my map-making abilities. I really enjoy the new features the new editor has to offer, and within the first few minutes of using it, I was sure the community will be more than satisfied. After spending time with the editor, Shawn gave me a video interview, asking me questions related to the new editor as well as my own maps. It felt great to promote FCI: Predator by voicing my opinions to a community that consists of returning players from the original FCI, and those who are new to the Far Cry series.
Map making has allowed me to learn how to deliver entertainment, using feedback as stepping stones to successfully combine art with gaming. I couldn't be anymore thankful to those who have supported me. They are the ones who drive my motivation, turning a simple hobby into a portal to great opportunities like this.
If it wasn't for them, I most likely wouldn't be recognized by one of the world's largest game companies, or according to Shawn, be considered a "celebrity" to the team behind Far Cry Instincts! It was well worth applying my artistic abilities to the gaming world, and with that said, I hope players, current or new, will continue to appreciate my talent. Check out my maps at Planet Far Cry, and I'll see everyone on Xbox Live!
Back then everyone knew the name Shawn LeBlanc & that he was the guy behind the map editor, With Far Cry 2 we got very little info which was a shame so I hope whoever goes to these events and gets the chance, I hope they get to meet the developers and chat with the editor team and promote the game and the community in a good way.