Thread: Weird - new dlc seemed like it had mastery level much higher initially | Forums

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    Dizzyg12's Avatar Senior Member
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    Weird - new dlc seemed like it had mastery level much higher initially

    Bring me to life.....I got 103k on arrangement 2 and 98k on the first one on the first run of each. Was the level set higher on these?
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    Aneurysm350's Avatar Member
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    Yeah, the game can sense your skill level, and compare it to the difficulty of a song you've never played before, and adjust the starting difficulty to what suits you. It does this with on disc arrangements as well, I'm level 10 and still haven't played some songs and they start maxed out the first time I play them.
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    KinchBlade's Avatar Senior Member
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    I have not not mastered the Tom Petty song - can't recall my score right now but it shouldn't be even vaguely close as I've only ever given it a couple of run throughs.
    But I just noticed yesterday that there's a chord arrangement so I thought I'd give it a run through to see what was involved.
    It started out fully maxed. That was a first for me.
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    I think it's neat that Rocksmith does this for new DLC, but it always leaves me underwhelmed. I think I actually prefer going from a much lower skill level than seeing 100% my first run. Take Bring Me to Life for example, I felt that I was just faking my way through it since it was set initially to 100% or there about. Getting 90k the first time, even though what I was playing wasn't worth rotten tomatoes. Really, underwhelming - so much so I haven't played that song but maybe 3 times since then, and I was so looking forward to it.
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    Steel_Nirvana's Avatar Senior Member
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    It shouldn't be limited to DLC; the dynamic leveler should be doing that for every song. I haven't quite broken the code on how it determines phrase levels, but RS seems pretty consistent across both the songs on disk and the DLC for me.
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    JTCoop's Avatar Senior Member
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    Impressive. I always figured each song was treated independently. Never really noticed a variation in starting levels. . . The plot thickens!
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    Steel_Nirvana's Avatar Senior Member
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    Originally Posted by JTCoop Go to original post
    Impressive. I always figured each song was treated independently. Never really noticed a variation in starting levels. . . The plot thickens!
    I think that used to be the case before the patch, or at least it was much less pronounced. But with the patch, the leveling philosophy went from "level it up if they play it right" to "level it down if they play it wrong" to address the complaining from people who already played guitar and didn't like having to level songs. Not that I'm bitter, or anything....
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    Dizzyg12's Avatar Senior Member
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    Originally Posted by Steel_Nirvana Go to original post
    I think that used to be the case before the patch, or at least it was much less pronounced. But with the patch, the leveling philosophy went from "level it up if they play it right" to "level it down if they play it wrong" to address the complaining from people who already played guitar and didn't like having to level songs. Not that I'm bitter, or anything....

    I see both sides....this is the problem with any sort of dynamic leveling. There's o way to make it right for everyone. I was just surprised to learn the new dlc was maxed as even though the game may recognize my skill level on songs already downloaded, I wwouldn't think it would recognize it on something never played in game before. It's def programmed to be maxed at download now, which I think is fine, but a newbie player may really be lost.
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    KinchBlade's Avatar Senior Member
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    On the Tom Petty thing I should point out that its not at all complicated, had zero plays and I'm at level 11 so it's not very surprising it levelled it up.
    After that post I went looking for other arrangements with zero plays. The chords ones all started maxed out but I imagine that's becasue the chord arrangements are not excessively difficult to begin with.
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    majorerickson's Avatar Member
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    Originally Posted by Steel_Nirvana Go to original post
    I think that used to be the case before the patch, or at least it was much less pronounced. But with the patch, the leveling philosophy went from "level it up if they play it right" to "level it down if they play it wrong" to address the complaining from people who already played guitar and didn't like having to level songs. Not that I'm bitter, or anything....
    I feel that they could have left the leveling alone, especially since the adjusted the RR to have 30 lives instead of 5 (I always like to see the phrase "Level Up!" )

    But I do wish that when you set the difficulty to "Max Achieved" that it would stick. When you rehearse or perform a song and get "phrase leveled down", it will be leveled down the next time you play that (or any) song. So before an event or Song of the Week Challenge, you have to reset the difficulty to Max.
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