You need to quit this elitist assumption that you are older, wiser, more experienced, and more "strategic" than everyone else on the internet. Obviously your idea of "strategy" is based on little experience and narrow minded at best.
First of all, I DESPISE COD, and I recently uninstalled BF3 and wrote that off as a mediocre-at-best game as well. There, now that's out of the way.
Of course you'll learn more in 40 minutes of playing a game than you would in 15....that's common sense. Just because it took your team a decade to either win or lose, doesn't make that round "more competitive" because it lasted longer. NOTE: I AM ADDRESSING COMPETITION HERE, NOT REALISM, OR ANYTHING ELSE. You say "go play CS". I did, I played for a solid eight years or so. If you stepped into just a minute of the competitive side of CS1.6 (the side that plays tournaments and competitions, where teams are required to use strategies, know maps like the back of their hand, and make quick game-winning calls to work as a team and win) you'd see that any well designed and well balanced game can have PLENTY of teamwork, strategy, and competition.
What you know isn't "the old mentality" it's "your mentality", this is also known as "an opinion". Beyond the fact that a 45 minute game is just drawn out and boring, if this was the AVERAGE length game time, you'd be tossing casual gamers out of the market completely (let's use common sense here, F2P game, probably going to have quite a few casual gamers, don't you think?) I've been in the Marine Corps the last four and a half years, my schedule is constantly changing based on deployment times and the next crappy place we have to go train at, sometimes I only get so long to sit down and enjoy a video game for a little bit at a time. Naturally, I don't want to sit there and worry about wrapping up my 60 minute mission I've been stuck in so I don't have to just close out and miss out on everything I did over the last hour.
Something doesn't have to be long to involve strategy.
Let's call individual plays "rounds" in football (to compare to this of course), those last seconds.
"Rounds" (from the last basket made to the next) in basketball last seconds to minutes.
CS1.6 used elimination on top of their short rounds, the strategy there was unique to most any other shooter.
REAL FIREFIGHTS on average only last minutes, so why do they need to last an hour in a video game?





