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Thread: Feedback: Weapons Store and Equipment Storage | Forums

  1. #1

    Feedback: Weapons Store and Equipment Storage

    Some general feedback based on what I've seen using the weapons store and equipment customization so far. These don't seem like obvious bugs but wanted to share with the devs anyhow.

    - Upgrade swapping between guns of the same model line would be nice. For example, tonight I started with the 1.5x Assualt scope on an M-27D20. I wanted to try the 3.5x assault scope, but totally lost the 1.5x Assualt scope. Would have been nice to switch back to the 1.5x between matches, or even put that scope on the default M-27. I agree most things should not be swappable between weapons, or possibly even classes, but it would be nice to have the option to either sell the other scope back, keep it in inventory, or apply it to another weapon. Barrels / stocks / etc make sense as they are now.

    - If I receive a loot package with grenades (x5 let's say) that I already have in inventory (say I have three in inventory), and that grenade is the same one I have equipped (let's say there's only one there), combining the grenades together doesn't seem to work the right way. I can unequip the grenade (so I have three slots - x5, x3, x1), combine them all together in the inventory screen (so I have one slot of x9), but when I re-equip them, I only get the original amount I had equipped (x1). This isn't a huge deal, but it eats up inventory slots when there are not many to go around.

    - It would be nice to combine items that are identical together in the inventory so that all the inventory slots do not get used up.

    - Please put railings around the spots in maps that we can fall through and die ... I do have a bad habit of finding these spots without any effort.

    - Didn't realize friendly-fire was in effect until I killed a teammate with a frag today. My bad ...

    - Have had more than my fair share of deaths through a wall that have to be lag related, possibly on part of the shooter. Ran from cover one time on the train station map and safely made it behind a stone wall / arch, only to suddenly die from a sniper way up at the top of the stairs that had no line of sight to where I ended up at (a matter of several seconds by the time the time I was killed, and no shots were fired at me during the entire sprint). Now, this wasn't one of those thin walls or steel plates where you can make an argument for penetration, but one of the large columns along both sides of the platform. I am not sure what the right approach is to deal with that, but it's certainly not correct for me to pay the penalty for someone else's lag to the server.

    - Matchmaking seems to be continually getting better, so hopefully you guys can keep up the good work on that.

  2. #2
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    I would prefer to be able to swap barrels and stocks.

    Look at the real SCAR and ACR, you can swap a stock or barrel in under a minute. Well, maybe three minutes assuming you don't loose the wrench for the SCAR.

    I can swap a fixed stock for a telestock on an AR platform weapon in real life in under 15 minutes (never timed it).

    And you should absolutely be able to swap gadgets. Anything that mounts to a mil std 1913 rail interface should **** well be swappable with anything else using that interface.

    I can take a light off one of my pistols and put it on my AR in under a minute.

    I think this game should try and emulate real life a little more with the weapons accessories and configurations.

  3. #3
    The reasoning behind not allowing full customization of each weapon is because, in the devs eyes, that would end up with their being a super weapon. A standard accessory load per weapon that makes it as good as it can be. They purposefully made it so that some of the attachment slots were locked in order to combat this, and I think they did a pretty good job with it. The way it stands now, you can get accuracy, but at the loss of something else. I don't disagree that it should emulate real life in some ways, but this way in particular I believe that we have to realize that this is a game, and that because of that there have to be balancing issues.

    I can safely say that I saw most of the different configurations of the different weapons while playing. This is a testament to the fact that the devs did a great job balancing each different weapon to different play styles, and at the same time kept any single mod configuration from being a "super weapon".

  4. #4
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    Quote Originally Posted by Blank-z View Post
    The reasoning behind not allowing full customization of each weapon is because, in the devs eyes, that would end up with their being a super weapon. A standard accessory load per weapon that makes it as good as it can be. They purposefully made it so that some of the attachment slots were locked in order to combat this, and I think they did a pretty good job with it. The way it stands now, you can get accuracy, but at the loss of something else. I don't disagree that it should emulate real life in some ways, but this way in particular I believe that we have to realize that this is a game, and that because of that there have to be balancing issues.

    I can safely say that I saw most of the different configurations of the different weapons while playing. This is a testament to the fact that the devs did a great job balancing each different weapon to different play styles, and at the same time kept any single mod configuration from being a "super weapon".
    Yeah, but you end up with configurations that are completely unrealistic.

    I mean really, who uses a compact carbine with a fixed stock? Also take for example the real M27, which also uses a telescoping stock but is stuck with a fixed stock in the game. Some of the combinations are just cartoonish.

    I also don't care for the fact that you have multiple weapons with the same caliber and same barrel length but with radically different base damage. But I understand that you have to make cooler weapons for the folks that put time in to play the game and get to the levels where they are rewarded with said weapons.... But it does detract from the experiance for those who don't play for the levels IMHO.

    This is pretty much the ONE area where I feel GRFS is better than GRO. But in every other way I prefer GRO for multiplayer.

  5. #5
    GRO Community Leader Freelancer852's Avatar
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    If each weapon was a base version and all the upgrade slots were available then everyone would end up configuring the weapon the same way (or VERY small variations). That means you's just always be working to upgrade a gun to the "standard method" every time you upgraded. There wouldn't be a way to force people to chose between the different styles that currently exist that strengthen certain styles of game play.

    For example, people who want to run-and-gun will likely pickup a C variant with a high Handling stat. People who usually hang back in cover will probably pick an SV variant instead.

    Like Blank-z said, I saw most of the weapon models while playing the Closed Beta and that means the developers did a good job of balancing each for the specific style of play it was tailored for. That said, I find that some of the higher level weapons are more role-generic but that might just be because of the increase in ALL stats over the lower level guns.
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