mu connection is fine as well but i still get laggy playewr ive upgraded awhile back download speeds with this connection are insane so its not me
XBL-GT: DeadlyRThoughts [D.D.C]
Just get toasty and chill
The ACR games I get poor netcode performance on the most are from the map pack playlist. This makes sense since the playerbase is much smaller so I am most likely getting paired up with people that I probably would not get matched up with if the playerbase was larger. Games like Halo and COD that have peer to peer seem to not have as many problems but then again in their matchmaking they have a HUGE playerbase to select from when creating lobbies.
Xbox GT - GreatWight
thats not a bug. when the game came out all the "pro" players were endlessly whining about how smoke required skill and timing to use. eventually ubisoft decided to remove the skill and timing element of smoke bomb so now it activates instantly.
Requiring Smoke to have a short delay did give players the need to have some skill to use it, and it was a forgivable "nerf" for it to receive.
But, because Ubisoft wanted to cater to players who complained instead of realising that the ability was better for it, now matches in ACR are even less fun. In fact, people are now going back to Brotherhood, all because it's a better experience, despite all the positive changes that were implemented to Revelations.
Assassin's Creed Wiki: Slate Vesper
ACB had spawn patterns that could be learned and exploited.
ACR's copies of ACB maps still retain all the broken and cheap exploits from the originals (in spite of Ubisoft having known about some of them for OVER A YEAR BECAUSE THEY WERE REPORTED DURING THE BETA), so I'd be surprised if they overhauled the spawn system, because that would also require alterations to the ACB maps.
I'm surprised this wasn't becoming a problem earlier.