Take Arkham City's version of auto-aim again (it has the illusion of free-aim, even though it really isn't). When you throw your ranged weapons at thugs and they know you're there, they dodge. Who's to say that guards couldn't do the same?
Take Arkham City's version of auto-aim again (it has the illusion of free-aim, even though it really isn't). When you throw your ranged weapons at thugs and they know you're there, they dodge. Who's to say that guards couldn't do the same?
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Have you ever played Assassin's Creed? If you don't hold the ****on down long enough then the shot had a risk of missing. With that in mind, it takes longer for you to perform multiple precise shots in succession. With free-aim, this isn't present, and rapid killing enemies is not a problem (with the bow and arrow, at least, since it won't take long to ready the next arrow). I don't know why people think aiming in a third person shooter takes 'skill,' because it doesn't. It's as easy as auto-aim. Even with complete free-aim, rather than a lock-on system similar to GTA4 or RDR, it's easy. I'm not saying free-aim would ruin the game, but it definitely wouldn't make it more challenging.
People are just making assumptions without even seeing it in action. But of course, I'm the ignorant one for being logical rather than jumping to conclusions. Some people in this thread haven't even read the majority of posts, or even listened to the podcast.
Have you played ACB or ACR? Lol you can shoot people very rapidly with no risk of missing what-so-ever. You're basically saying that auto-aim is harder? Do you know how dumb that sounds? Why wouldn't they- who said they wouldn't have put the same limitations (reload time....) that auto aim has into free aim? You did, you just made assumptions without seeing it in action.
Free aim would promote more skill than auto aim would but like i had said, if you were to actually read someone's post, there are situations where it could be frustrating.
Last edited by Andrew116; 04-06-2012 at 07:40 PM.
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Something else occurred to me about free-aiming with guns from this time period. They've said they sped up the reload speeds on guns even though they would really take a minute or more in real life because that would just be way too annoying of a wait in a game. So let's imagine the reload time is 15-20 seconds for the player. Now if you miss with manual aiming, you are punished by having to wait 15-20 seconds at least, in addition to your target likely being alerted and running away or rushing at you. That's certainly challenging, but it could get frustrating in a hurry for many players. I think typical shooter mechanics just aren't the same when you're not shooting an automatic or semi-automatic weapon of some kind. Now for bows and arrows, the reload time is likely much faster, but your number of arrows are probably very limited in the game. So I could still see that getting somewhat annoying as well.
I still think the challenge of the system will just be in getting into the right position to be able to have the option of using a ranged weapon of some kind. Especially against animals, who are likely to be much more skittish when they know you're around.
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i would have liked it to be like uncharted
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