Glad there is no free aim. I hate it. (read I suck at it)
I really wanted free-aiming, it would have added challenge to the game. ACB and ACR allowed us to go on an absolute rampage with the crossbows, guns and darts because of that lock-on system which guaranteed hits which was frustrating as it made stealth way too easy and we kill too many guards who are only following orders, they arent real enemies and we end up killing like 2o of them in one mission. Pretty disappointed. The aiming system in RDR was challenging and simple and had an option for lock on but it didnt guarantee a kill.
Oh god, the ignorance is strong in this thread.
NOOOOOOOOOOO! Why Ubisoft!? WHHYY!!!!
"He who knows humanity, prefers solitude"
I don't have much of an opinion on this, but I'm fine with the decision. I think we should withhold a lot of judgment until we see the actual mechanic, because it doesn't sound like it will be identical to previous games. I always liked the Arkham games where you could manually aim, but the only things worth aiming at ended up being relatively sticky once your aim got near them. In games like Batman and Assassin's Creed, I personally don't want to spend too much of my time manually aiming.
Also in Batman, I believe once you locked onto a moving person the reticule could change to other parts of their body besides their heads, meaning there was still some skill required to keep the reticule aimed at their head so you could knock them out. I'd like to see that for AC3, where perhaps if you don't manage the reticule properly or your prey moves too much, the reticule will switch to other parts of their body where shooting them wouldn't kill them but simply alert everyone to your presence. I could also imagine someone moving out of range of your weapon, thus losing the reticule and requiring you to sneak closer.
For me, Assassin's Creed is fun because of the stalking of the prey before a relatively easy kill. If you don't properly approach them, your ranged weapons may become useless because other guards will start to attack you anyway, and your kill becomes more difficult. In Skyrim, hunting was fun, but the sneaking was a really basic and kind of lame mechanic of just crouching and walking slowly near animals while manually aiming at them. I would like to see the flipside of that in AC3, where the sneaking is a fully fleshed out mechanic forcing you to hunt animals from behind bushes or above them in trees, then having the final kill be a little more straightforward.
Tower Envy: do not underestimate it as a force for change.
Okay so now you can shoot them in 1 of 5 places, having free aim would allow you to hit them where you want to hit them and would require more precision in your shots. I can think of scenarios where free aim would work (hunting...) And scenarios where you would need the speed and exact precision of auto aim (multiple targets).
I would rather have free aim because i like to feel like i'm actually playing a game and not watching a movie :/ but i can still live on with this minor disappointment, with only a few female dogging posts on it (definitly not as many female dog posts that i have on OSB in MP)
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