Thread: No free-aiming | Forums

  1. #91
    FilipinoNinja67's Avatar Senior Member
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    Originally Posted by BBALive Go to original post
    Oh god, the ignorance is strong in this thread.
    You can fix that by deleting your posts.
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  2. #92
    Jexx21's Avatar Senior Member
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    Take Arkham City's version of auto-aim again (it has the illusion of free-aim, even though it really isn't). When you throw your ranged weapons at thugs and they know you're there, they dodge. Who's to say that guards couldn't do the same?
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  3. #93
    Noble6's Avatar Member
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    Originally Posted by Jexx21 Go to original post
    Take Arkham City's version of auto-aim again (it has the illusion of free-aim, even though it really isn't). When you throw your ranged weapons at thugs and they know you're there, they dodge. Who's to say that guards couldn't do the same?
    They are propably doing arkham style aiming since I don't see any other way to choose between which part of the enemmy's body you wan't to hit.
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  4. #94
    RzaRecta357's Avatar Senior Member
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    Originally Posted by Noble6 Go to original post
    They are propably doing arkham style aiming since I don't see any other way to choose between which part of the enemmy's body you wan't to hit.

    Gta and RDRs lock on system. Locks, then you move the analog to the spot you want. Maybe this has been disproven as I havent read the entire topic.
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  5. #95
    BBALive's Avatar Senior Member
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    Originally Posted by Andrew116 Go to original post
    Your first paragraph makes no sense at all. You can't miss with auto aim, because its auto aim.

    Okay so now you can shoot them in 1 of 5 places, having free aim would allow you to hit them where you want to hit them and would require more precision in your shots. I can think of scenarios where free aim would work (hunting...) And scenarios where you would need the speed and exact precision of auto aim (multiple targets).

    I would rather have free aim because i like to feel like i'm actually playing a game and not watching a movie :/ but i can still live on with this minor disappointment, with only a few female dogging posts on it (definitly not as many female dog posts that i have on OSB in MP)
    Have you ever played Assassin's Creed? If you don't hold the ****on down long enough then the shot had a risk of missing. With that in mind, it takes longer for you to perform multiple precise shots in succession. With free-aim, this isn't present, and rapid killing enemies is not a problem (with the bow and arrow, at least, since it won't take long to ready the next arrow). I don't know why people think aiming in a third person shooter takes 'skill,' because it doesn't. It's as easy as auto-aim. Even with complete free-aim, rather than a lock-on system similar to GTA4 or RDR, it's easy. I'm not saying free-aim would ruin the game, but it definitely wouldn't make it more challenging.

    People are just making assumptions without even seeing it in action. But of course, I'm the ignorant one for being logical rather than jumping to conclusions. Some people in this thread haven't even read the majority of posts, or even listened to the podcast.
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  6. #96
    FilipinoNinja67's Avatar Senior Member
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    Originally Posted by BBALive Go to original post
    Have you ever played Assassin's Creed? If you don't hold the ****on down long enough then the shot had a risk of missing. With that in mind, it takes longer for you to perform multiple precise shots in succession. With free-aim, this isn't present, and rapid killing enemies is not a problem (with the bow and arrow, at least, since it won't take long to ready the next arrow). I don't know why people think aiming in a third person shooter takes 'skill,' because it doesn't. It's as easy as auto-aim. Even with complete free-aim, rather than a lock-on system similar to GTA4 or RDR, it's easy. I'm not saying free-aim would ruin the game, but it definitely wouldn't make it more challenging.

    People are just making assumptions without even seeing it in action. But of course, I'm the ignorant one for being logical rather than jumping to conclusions. Some people in this thread haven't even read the majority of posts, or even listened to the podcast.
    Have you played ACB or ACR? Lol you can shoot people very rapidly with no risk of missing what-so-ever. You're basically saying that auto-aim is harder? Do you know how dumb that sounds? Why wouldn't they- who said they wouldn't have put the same limitations (reload time....) that auto aim has into free aim? You did, you just made assumptions without seeing it in action.

    Free aim would promote more skill than auto aim would but like i had said, if you were to actually read someone's post, there are situations where it could be frustrating.
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  7. #97
    UrDeviant1's Avatar Senior Member
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    Originally Posted by RzaRecta357 Go to original post
    Gta and RDRs lock on system. Locks, then you move the analog to the spot you want. Maybe this has been disproven as I havent read the entire topic.
    This Is kinda' the Impression I get about how the lock-on will work.
    Ubi might vary It In some way though.
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  8. #98
    Something else occurred to me about free-aiming with guns from this time period. They've said they sped up the reload speeds on guns even though they would really take a minute or more in real life because that would just be way too annoying of a wait in a game. So let's imagine the reload time is 15-20 seconds for the player. Now if you miss with manual aiming, you are punished by having to wait 15-20 seconds at least, in addition to your target likely being alerted and running away or rushing at you. That's certainly challenging, but it could get frustrating in a hurry for many players. I think typical shooter mechanics just aren't the same when you're not shooting an automatic or semi-automatic weapon of some kind. Now for bows and arrows, the reload time is likely much faster, but your number of arrows are probably very limited in the game. So I could still see that getting somewhat annoying as well.

    I still think the challenge of the system will just be in getting into the right position to be able to have the option of using a ranged weapon of some kind. Especially against animals, who are likely to be much more skittish when they know you're around.
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  9. #99
    berserker134's Avatar Banned
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    i would have liked it to be like uncharted
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  10. #100
    FilipinoNinja67's Avatar Senior Member
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    Originally Posted by twenty_glyphs Go to original post
    Something else occurred to me about free-aiming with guns from this time period. They've said they sped up the reload speeds on guns even though they would really take a minute or more in real life because that would just be way too annoying of a wait in a game. So let's imagine the reload time is 15-20 seconds for the player. Now if you miss with manual aiming, you are punished by having to wait 15-20 seconds at least, in addition to your target likely being alerted and running away or rushing at you. That's certainly challenging, but it could get frustrating in a hurry for many players. I think typical shooter mechanics just aren't the same when you're not shooting an automatic or semi-automatic weapon of some kind. Now for bows and arrows, the reload time is likely much faster, but your number of arrows are probably very limited in the game. So I could still see that getting somewhat annoying as well.

    I still think the challenge of the system will just be in getting into the right position to be able to have the option of using a ranged weapon of some kind. Especially against animals, who are likely to be much more skittish when they know you're around.
    i think the majority of us want the guns to be auto aim but have the bow n arrow free aim because it is a silent weapon and needs some kind of draw back (shudders at the crossbow)
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