H6's an artistic world and i like it.
Is it possible to add some weather effect in Map and Combat(such as rain, snow, wind, sun)? Screen must be very beautiful.
H6's an artistic world and i like it.
Is it possible to add some weather effect in Map and Combat(such as rain, snow, wind, sun)? Screen must be very beautiful.
To my mind, your suggestion is really very interesting! I have also been thinking about such features as changing seasons and times of day. But, unfortunately, we shouldn't wait for these ideas being realized in "Might & Magic Heroes VI". As you can see, the Dev Team has not managed to fix even minor bugs yet. The process of improving the game is quite slow. I think everything we can dream about is a new faction with its campaign and terrain type - that's all, I guess.
We actually tossed that idea around quite a bit early on. I'm still surprised it never made it in. We had even suggested spells that had weather based effects. Basically put, we wanted to add some more flavor to the adventure map portion of the game. Spells that would block a pass with an avalanche, that would slow down movement in an area due to saturating the ground with rain, spells that would limit a hero's vision due to fog, earthquake spells that would collapse a mine and make it unproductive for a period of time and cause a player to "rebuild" the mine, etc. We had lots of unique ideas on that front. But that was VERY early on in the development back when Fabrice was still involved. Oh well. I guess there's always hope for 7.
Seriously?!?!
Anyone who thinks that there should even be another Heroes game with these idiots in charge after they've clearly shown they don't know what they are doing, are delusional.
Either end the series right now or let another competant company take it over because Ubi has proven twice now that they are clueless.
Yeah, seriously. The way I look at it is that there is a big learning curve in making a game as complex as a Heroes game is in general. When Nival took the reigns for H5, they struggled to get a grip on the ins and outs of what the fans expect and of the complexity involved. By the time they reached the 2nd expansion, I thought the game was VERY solid. But unfortunately, they switched developers again for H6 so the learning had to begin again. And now that BH is out of the picture, it's about to happen again. I know that Ubi has been in charge from the beginning, but they're not the ones doing the programming, testing & designing. Changing developers (or making the wrong choices in developers) has been the biggest problem Ubi's done IMO. That, and of course pushing the developers to release by a specific time.
But even BH, the basic concepts of the game and the mechanics were solid and very good. The implementation though...pretty piss poor. You would think that they'd learn from their mistakes, but since it's not Ubi doing the actual WORK...the others haven't had the experience to learn from the mistakes of others. Crappy situation, but not un-salvageable.
Oh, just that? They're nearly innocent then. Probably Black Hole also enforced the nigh non-existent communication policy to Ubisoft and told them that they will be allowed to patch the Conflux before anything else gameplay-related or otherwise they will get insulted and refuse to develop the game further. Man, what blackmailers!
That's not a problem, the game still has potential and even if it never turns into something material, it's good to know that it could have been something good, right? Right?But even BH, the basic concepts of the game and the mechanics were solid and very good. The implementation though...pretty piss poor.
Heh, I like you
Sir Charles, I respect your opinions and I know you've been around since...forever. But making UBI look almost free of guilt in this mess is the wrong choice. Publishers are responsible for the games they publish. They take the risks and, as a result, they receive the biggest share of their sales. Among their duties, it's QA (shared with the developer). You can usually see that in the credits. Now, tell me how (and this happened to me) huge oversights like making all the "exclusive" weapons, digital deluxe edition included, available for everyone at no monetary or dynasty point cost passed them by? Or the nice ability to compare achievements that made you effectively lose all of them? These are no simple bugs or misspelling errors. These are the kind of things that should have never seen the light of day had QA done its job.
Add to this the lack of communication and the horrible, HORRIBLE(!) DRM that are UBI's sole responsability and well, you get the picture.
This has been an experience I won't easily forget. And I feel especially sorry for the future of one of my most beloved series of all time.
Okay, feel free to just put words in my mouth. Is Ubisoft blame free? Heck no. I never said they were. The bottom line is that it's their game so the end result is theirs. But my point is that they didn't do the game design. Sure, the communication with the fanbase has ALWAYS been horrible. We're constantly pushing them to communicate more. Heck, that's probably our #1 most common comment to them over the years. But communication doesn't change the programming.
If H6 team is buzy to do so much work. I hope to add 3D Particle (weather effect) in Map editor, so players can mod freely in later maps.