It is apparent and obvious that once you are detected or "Go loud" the stealth gameplay is effectively over and it devolves into the 'Firefight' segment of the gameplay loop. I would like to know if there is an option for a tactical retreat so that you can fall back, regroup and then use stealth to get back into the fight.
For a tactical shooter this is extremely important. The current system where once everything is loud it stays that way is kinda annoying and extremely inflexible. Splinter Cell Conviction nailed this action-stealth gameplay loop, as did Crysis and DX:HR.
Why shouldn't we be given the option of falling back and recloaking to avoid further gunfights and then sneak back in...the enemy will be in a state of heightened awareness and will search for the Ghosts. This adds another layer to the game. It also allows for flexible planning.
I can only hope that there is such an option...where your team mates peel back from the fight and regroup at a WP some distance from the map....allowing you to "Go dark" once again and re-infiltrate. Stealth and surprise are invaluable tools for a small SOF squad and SEALs have perfected the this tactic since their Vietnam days...why not have it as an ingame tool as well? It would be an excellent addition.