If you're really in North America, the speed your Internet Provider offers shouldn't be a limiting factor, neither should latency be an issue. It appears GR:O has hit-registration and reconciliation issue, as the game has had net-code issues for three closed betas and counting... I live in the Central U.S. and have never pinged over 80ms to any game server in Canada, but even a worst case scenario of hitting over 150ms shouldn't yield the kind of anomalous hit-registration issues we so frequently see in GR:O.
