Ghost Recon Online Dev
It's interesting when the AEGIS first started bouncing grenades, yes for the first day or two teams pushed like crazy with it. Then I started observing some side-effects and counter-reactions creeping in to our internal play tests:
- Timed grenades become more valuable. This is good; before this most people used impact grenades.
- Blackout becomes more valuable ... this [anecdotably] seems to be helping with the "too many recons" problem in our internal tests. Every team wants at least a couple Specialists.
- Because Blackout tends to be around more, I've noticed it being used more to counter other abilities too, especially a Blitz-oriented push. Try this: it is enomously satisfying to pull off.
So what you're saying is blackout is overpowered? It counters everything. heh.
Originally Posted by Noviwan
Seriously though please fix assault specials (make blitz do some damage (20-50 would be enough, it's a single target hit), or outright cancel other class abilities (like blackout) - I've hit stealthed recons before and it doesn't pop them into visible. Makes it hard to find their bodies to make corpses. And a blitz hitting a spec in his bubble doesn't help the team - the assault can't stop because he'll get hammered by the 3 other guys in the bubble.. shrug. Just suggestions.
Take heat, shine it up real nice, and show it up.. well just throw it out.