
Originally Posted by
Far_Cry2_Fan
OmfgLAAGGG:
So basically you don't care about good graphics, believable scenery, Newtonian-correct physics? Then why all the fuss about waiting on FC3? Couldn't you get your gaming fix from Tetris or Solitare?
Yes, that was sarcastic, but I don't understand how you can want all the eye candy but to have the realism dialed back. OK, no malaria (had to stop spraying blood to take care of yourself?) no driving or bus transportation (autoteleport to the next cutscene so you can continue spraying blood?), no weapon aging (because guns are made of unobtanium nowadays and can't fail ever?)???
Yes, more sacrcasm, but help me out here, how do you define good gameplay personally? I'm asking this because as games progressed its the more realism that the programming offered that made the games worthy of consideration. At the time, the original IDSoftware Wolfenstein was truely inspiring. As I played it, I'd allow myself to think how great this will be in a few years with near photo-quality graphics, less reliance on kid game stuff (remember rubbing your face on every wall looking for a secret chamber and those really important gold chalices?)???
The purpose of the question is to determine what future games might want to adopt with regard to difficulty settings. What would they call your favorite mode; describe it.
Me? I tend to immerse myself in a game, dim the lights, let the game control the atmosphere of the room. My sound system is 7.1, 110W per channel and the side speakers that flank me 2.5ft away on each side are full sized Cerwin Vegas with 12 inch woofer, 4.5 midrange, and a beryllium dome tweeter. Unless it's late at night, when you pop off the AS50 in FC2, people walking by on the street can tell somebody just cooked off a big round! As you walk around a corner and an enemy says 'huh?" when you take them by surprize? Wouldn't surprize me if people of a weaker constitution would wet themselves!.
And along with the graphics, the sound, the story line, I expect at least a passing defference to what it means to be human. That's why I accepted "malaria" as a useful adjunct to character maintenence. Instead of having to sleep, drink, and eat, the designers tossed that in to let you know you still had needs. Eating has been overdone so people won't like the return of trays of hot food to restore your energy, but it sure would be nice if the games (all of them) would adopt some means of character maintenence. People die in 3 days without water. You will not be sharp and ready for precision action and violent manual take-downs after having been awake for the 36 hours you've got in the game so far. They came aweful close in FC2, but sleep wasn't mandated, yet provided as a tool you can use in planning a mission.
I know my quest for realism is probably much higher than most, so I think there is value in people spilling what their ideal gameplay amounts to, it can only help make better games, and hopefully that's why we're posting here. In FC2, the advanced settings followed a too predictable model. Not only could you be killed in one shot, but the enemy AI went off the charts. The reality is, AI should always follow the physics model (no, enemies cannot put a burst of rounds into your skull with an AK from 700 yds when you pop one of then with an AS50 from behind a rock and duck after the shot), so if we tell the designers what out expectations are, the advanced settings could follow a more realistic model.
Stated altenatively, if they dumb down the reality factor as "mainstream" and the only advanced modes are to get drilled by an AK at 700yds while you are working with a scoped AS50, that kills it for me. The difficulty levels should be adjustable so the both of us are happy.
I have a friend that got the original Far Cry, loved the graphics of course, but got bored after completing it in just a few hours. Huh? Few hours? He got the cheat codes on day one and played the game in its entirety in god mode with full ammo and weapons. That right there is why I want the reality. I want the feeling that if I don't do it darn near perfectly, I'm going to suffer the embarassment of a "buddy rescue" at a minimum, and starting over at the last save at worst.
I want reality right up to a fine edge where it interferes with MY interpretation of game play. Clearly that's significantly higher that yours, so there might be some value for you to define where your line is drawn.
DAS