New game, so new gaurds. Basically, all we know is tha drummers act as "the brain" of patrols, that gaurds will have long reloading times and will use bayonets in combat. So, obviously, this raises some questions. 1. Are gaurds still progress from fodder to mediocre to decent, or will a bullet be devastating for conner? 2. Will AC2 gaurd types return? 3. Beside guns and bayonetts, will soldiers use swords? 3. Will connor only use the weapons shown in the specific trailer or will he get swords/tomahawks/axes etc. from shops. 4. Do gaurds have a central leader besides the drummer? Is the leader on foot, carry stronger armor or weapons, or on horseback. 5. Does health sync up like AC1 or AC2?
animated .gifs and youtube videos do not make a conversation, but yes, there will be guard archetypes
Your signature isn't there in the OP but it's there in your reply to Lonesoldier...
Proud member of the UUSDG
How I got my name: http://www.youtube.com/watch?v=wG_R5n9yIPg
yes, because making scottish people the big heavy brutes isn't stereotypical at all...
i believe that if life gives you lemons, you should make lemonade... And try to find somebody who's life has given them vodka, and have a party.
LOL @ that video. The Scots WERE big heavy brutes. That's why the English used them on the front lines. So don't be surprised If some Big Scotsman In a Kilt runs at you, wanting to plant an axe In your face