I have a 6950 with 2Gb VRAM.
I've done some testing. Firstly, here is the RenderOGL section of my conf.ini:
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=1
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.Use****pedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.Depth****pNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0
Here then is the Ati bit:
Firstly, I have rolled back to 11.12 as previously mentioned.
In the "AMD Vision Engine C.C."
Anti-aliasing and Anisotropic Filtering set to "Application Controlled". Morphological thing is checked.
Tesselation "AMD Optimised"
Catalyst A.I. is at High Quality
Wait for Vertical Refresh is "On, unless application specifies"
Anti-aliasing Mode is Super-sample AA
Triple Buffering is checked
Check it out.



Reply With Quote
It may be possible to import just the later Vision Engine CP without the later drivers: that was possible with the earlier format, the Catalyst Control Centre. I'll let you know.
