I ask because I honestly can't imagine it serving any other function beyond providing a steady stream of level 1 fodder for the level 50 players to chew up.
Multiplayer in AC:B was mildly annoying, and after a while I simply gave up on it. I was only really ever interested in the single player game anyway.
Now I have a character just randomly strolling around multiplayer hoping to work through the eight maps needed to unlock rhodes. I gave up actively trying to participate in this nonsense after a game or two. I'm sure this thread will be filled with folks who love multiplayer and will say that I just haven't given it a chance. That's great for you, but for those of us who never really had an interest in multiplayer, forcing us to endure it like this doesn't make us somehow suddenly appreciate it. It just makes us loathe and despise it more. And by extension loathe and despise Ubisoft and the franchise that much more. I can't imagine that the people who genuinely enjoy multiplayer actually want games filled with non-players like me, who aren't even trying. Why not simply write this up as a failed experiment and unlock rhodes for us? Or at least provide servers where we can wander around all eight maps in succession and then get back to the game we want to play.
Honestly, what real purpose does punishing your players like this serve?



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