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Thread: impossible game. | Forums

  1. #1

    Angry impossible game.

    Is this game supposed to be unwinnable?
    I did the tutorial campaing, no prob.
    Then I continued with the haven campaign...impossible to succeed.
    Same with Necropolis campaign.
    The enemy is 100% unbeatable and over powered!
    There is NO strategy to Heroes VI at all, just let time pass and gather an immence army and go and get slaughtered at the enemy town...thats it!?
    All the time exploring and killing guardians is pointless since you get killed by OP character enemies from all sides or if you try to take their towns!

    I mean, why have they even bothered making guardians of loot and recourses at all? Since you have to rush and try to lay siege to the enemy towns?
    I see no strategy at all here other than like I mentioned above, just gather an army in a month then go to the enemy and die.

    I see no way to get ahead in this game, the enemy is always twice(AT LEAST)as strong as me, its not fun at all. Refund?

    And ubisoft, here´s an idea...GAME MANUAL!
    Or are we just supposed to guess what all the conflux/affinity/dynasty/migh/magic/abilites are and how they work etc?
    95 views and no reply, guess no one else has gotten passed the tutorial either.

    Retryed the 1st necropolis campaign(advirsity), this time I got to the first town and just barely beat it, but ohhh nooo, then the gates opened to the next region and a new enemy appeard to finish me off, now i have NO troops and even if I gather them for a year, the enemy will be twice as strong since they also gather forces...wtf! Who wrote this game anyway, was he drunk?
    Last edited by project_ultra; 03-23-2012 at 11:14 PM.
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  2. #2
    Senior Member
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    What difficulty do you play on? Try Easy.
    The game is VERY possible, even on Hard - I play on Normal.

    Also, see the walkthoughs here:
    http://www.celestialheavens.com/viewpage.php?id=119

    Also, have you played any earlier HOMM games? If so, you shouldn't find this one hard.
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  3. #3
    It occurs to me that the game needs to have larger span between the difficulties - easy should be easier and harder should be hard.
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  4. #4
    NakiBest.

    Ive played all of the HOMM games, non of witch were like this.
    I loved the earlier stuff!
    How do I get any forces after my first ones are oblitirated?

    I want to play on normal wich should be NP at all if the game wasen´t totally
    f****ed =/

    Well Thanks for the link, Ive been there before, best site for all M&M stuff...
    However the intro text to the first campaign map is great, describes all the stuff ubisoft
    ignored to tell us about in a MANUAL!
    Last edited by project_ultra; 03-24-2012 at 10:49 AM.
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  5. #5
    Quote Originally Posted by Zarathustra217 View Post
    It occurs to me that the game needs to have larger span between the difficulties - easy should be easier and harder should be hard.
    I havent tried Hard or Esy lvl...normal is what was ment to be played, I always play on normal in all games...
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  6. #6
    I've won all campaigns on normal without any cheats or Arachne. Contrary to your experience I easily get units twice as much as the AI, I can divide them equally between my main and second hero and still pawn them with/out minimal loss. Hard in MMH6 is like Normal in HOMM5. So there.
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  7. #7
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    OK, so you said you played HOMM V. But did you beat/complete ALL of the campaigns? If not, do that first and then play Heroes VI maybe...
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  8. #8
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    Quote Originally Posted by Zarathustra217 View Post
    It occurs to me that the game needs to have larger span between the difficulties - easy should be easier and harder should be hard.
    Could you clarify that? I think it would be better to have 5 levels for the difficulty, or maybe at least 4 - Easy, Normal, Hard, Heroic/etc.
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  9. #9
    Quote Originally Posted by NakiBest View Post
    Could you clarify that? I think it would be better to have 5 levels for the difficulty, or maybe at least 4 - Easy, Normal, Hard, Heroic/etc.
    Oh, that would of course be even better. My point is that some people complain the game is too hard even on easy difficulty, while others (myself included) find it too easy even on hard difficulty.
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  10. #10
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    Oh, so you meant to say "hard should be harder" - I understand now (not "harder should be hard", as there is no "harder" difficulty level - only "hard").
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