@SolidSage
I partially agree. Conviction was definitely a more tactical and a better stealth-action game. But the old games were simply superb in terms of classic espionage, plot and atmosphere.
Eg: The dialogues. SC1-3 had a LOT of surveillance tech jargon, familiar to Tom Clancy fans. Many code names, situations, technologies (Dark Stat drone sonar in SC1....in t'blisi) were authentic and the game seemed extremely realistic from a premise POV.
I had absolutely no troubles believing in 3rd Echelon as a real life govt. agency. The games had the nuances of good espionage thrillers.
Conviction definitely delivers on gameplay..you know my thoughts on that. But I felt that the uber realistic plot and scenario was lost somewhere. I think thats what they mean by going back to the roots.
Proper infiltration of high security compounds to tap servers and provide on-location access to the 3E cryptoanalysts and hackers. The small, sharp sliver of glass.
And Aggro Stealth gameplay might give it a new spin. Imagine playing a Chaos Theory map with Conviction gameplay. The Emphasis on speed and precision. You can engage the guards and take them all out BUT you have to maintain cover long enough to get the data out safely. So this puts an emphasis on stealthy killings. Fast, ruthless YET Silent!
That would make me very happy.
P.S
My name means 'Handsome' or 'Adorned' in Sanskrit. I always use my first name...for everything.
