Lobby Changes
• New playlist activity indicator in the Match Lobby screen (low/med/high)
• Additional Lobby sounds for the new UI reskin.
• Various bug fixes related to in-game web browser.
• Re-enabled video options in matches and V-Synch (off by default)
• New UI tutorial and "kit selection" flow for new user accounts
In-Game Changes
• Fixed a frequent crash relating to SKE_cl_BaseModifier::SetLocalPose()
• New Dead body shaders – Dead bodies now appear de-saturated.
• New Invulnerability Shaders – Invulnerable characters now appear glowing (only during initial spawn)
• New prone aim and reload movement behaviour (more realistic)
• Tweaked depth of field blur, especially when in Cover.
• Grenades bounce off Aegis Shield now making the ability more resilient.
• Fixed various "fall out of world" bugs and other exploits.
Other Improvements
• Fixed various network spam occurrences
• Reduced disconnections and optimize flow-related bugs
• Compatibility improvements (DirectX capabilities)
Known Issues
• Disconnections from in-game are sill occuring, more improvements coming for 0.5.6
• German: the word "activity" is missing in AMM player activity screen. However, the activity level will be written in Red (low), Yellow (med), green (high) in the upper part of the screen.
• The achievements based off Blitz shield stopping bullets, like "The Wall", Blitz Operator and Blitz Technician tiers cannot be completed, as the counting is broken.
• Sometimes, other players will see a player with opposite facing orientation
• When a player hotjoins in right before the last round ends, he will be stuck in the tactical map screen.
• Armor Inserts durability value do not update in-game
• The corpse of the Recon is not de-saturated when player dies while cloak is still active
• Player bullets can still be blocked by shields on dead bodies
• Sometimes, Player can see ally indicator (blue colour) shown on enemy
• Player's persona name with MVP or most head shots are not displayed on other clients' lobby scoreboard if he/she is to leave the game before the match ends.
• Game launch splash screen blocks view of window messages when starting up the client
• Player will not get any message in his mailbox if a consumable SKU was assigned to him
• The assault with HEAT ability stays on the floor when blitz during Heat activation
• Heat has no effect when used from standing cover



Reply With Quote
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in my opinion if i had to list what would make it better for me...Sniper Maps, Urban or war torn (possibly some from the original GR & R6)Server Viewer or List for easier or quicker Joining of available gamesFixed weapon hits/accuracy ie longer range shots make use of the mill dots or bit more accurate range for each weapon possible fix or removal of view for aiming with a pistol, personally if remove just tighten the reticule and use it in the 3rd person view

