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Thread: So.. About those stairs... | Forums

  1. #1
    Member LiquidX74's Avatar
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    So.. About those stairs...

    First off, I don't have a problem with this - but I have been accused of glitching, hacking, and otherwise exploiting several times over the last couple days in the beta. Not because of my aim, movement, or anything like that, but because of how I use inclines in the game.

    For example, if I'm on a stairway or ramp (going up) - I typically will go prone on about the 2nd or 3rd stair. Just enough so that when I'm zoomed in, my scope sight is above the flat level of the map. Obviously this makes me difficult to target by design - and is something I'm sure many people do. It allows me to have a pretty good line of sight - but does restrict my aim somewhat. However as I mentioned, many people have accused me of cheating in one form or another when I do this. It's not like I do it all round long, or even for exceptionally prolonged periods - usually I just ensure the way is clear before I clear the stairs and enter into the turkey shoot that exists in almost every hallway in the game.

    I know in previous betas, there was much kafuffle about belly work (belly flopping in firefights, etc) - but what do other players (and of course devs and gms) think about this tactic? IMO, my gun is over the top most stair, so there must be something for other players to target, no matter how difficult it is - but because of the forced perspective - I can't really tell what has cleared the stairs and what has not.

    I view it as a legit tactic and will continue to employ it until otherwise - however it does seem to anger a lot of players (less qq, more pew pew?) - but I am curious to hear others thoughts and perceptions on this.

    Do you consider it to be glitching/exploiting, or is it fine? And much like the afore mentioned belly diving, is it going to become a problem that needs to be dealt with in some way via the devs / gms or should players just suck it up and stay the heck off my lawn?

  2. #2
    There are places such as stairs and ramps where you can't see the person until you're at the stairs/ramp even though you can be shot by this person. That is a glitch. Plain and simple.
    IGN: T321

  3. #3
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    This may or may not be related to this but the prone hitbox seems to be really small. If the box was made bigger maybe it would fix the laying down on stairs "glitch" as there would be more htibox to hit...and maybe there would be less dolphin diving...
    In Game Name: monster1mike

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  4. #4
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    This is already known to the devs, they'll be fixing it.
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  5. #5
    Community Manager chemzero's Avatar
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    It is a known glitch, please avoid it. I too have found myself in this position, it can be difficult to know where "too far back" is. A general rule is if the entire scope, or the barrel of your gun is above the flat surface, you're hittable, and therefore not abusing this bug.

    I have confirmed with the development team that this will be fixed in the phase 2 build.
    ChemZero -- Community Manager / Waffle Consumption Specialist Extraordinaire

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  6. #6
    Quote Originally Posted by chemzero View Post
    I have confirmed with the development team that this will be fixed in the phase 2 build.
    Awesome. Thanks.
    IGN: T321

  7. #7
    GRO Community Leader cra2yazn's Avatar
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    Finally, no more getting popped because a guy has just the tip of his gun over the edge of a ramp/stair. Its very annoying on Metro Station when pushing for E. Btw why cant games have it so if ppl are on a ramp or stairs they are just looking directing at the ceiling instead of like some magical contortionist shooting over?
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  8. #8
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    I stay back and use the stairs or ramps to provide cover fire for my team. So i have no problem with people using this tactic and i don't see this as glitch. I think people who hate this are the ones that expect others to get up close to the battle. But if they don't see the person using the stairs or ramp untile there right ontop of them then it's a glitch.

  9. #9
    Well chemzero there are a LOT of keyhole camping sniper sweet spots on every map, some have just been discovered by more players then others. And it's silly to make Level Designers toil hundreds of man hours over this stuff trying to ferret it out, when a simple suppression mechanic will give Players a means to cope with it and just make the game more interesting for everyone -- which will give Level Designers more time to devote to actual DESIGN rather then tedious MICRO MANAGEMENT of lines of fire, and prospective multiple geometry keyholes of which there are already literally hundreds, many that can never be fixed, as your sighting between multiple large displaced parts of level geometry...

    Last edited by hoak; 03-15-2012 at 10:18 PM.

  10. #10
    Community Manager chemzero's Avatar
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    Quote Originally Posted by cra2yazn View Post
    Finally, no more getting popped because a guy has just the tip of his gun over the edge of a ramp/stair. Its very annoying on Metro Station when pushing for E. Btw why cant games have it so if ppl are on a ramp or stairs they are just looking directing at the ceiling instead of like some magical contortionist shooting over?
    I'm no dev, but it does seem like a collision issue, or lack of collision to be more specific. If you were to go over to a flight of stairs, it's pretty easy to lay down on them and shoot a gun, but the reality is it puts your head and about half of your shoulders above the top of the stairs. It's not really the most defensive position, if you're--you know--worried about getting shot in the face.
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