i've seen a lot of talk about the way our teams are formed and that they are skewed. i.e. a team with 5 snipers etc.
maybe there could be a local option on the client to set what he would prefer as a team composition. for example he could set it to 2-3 snipers on his team etc for the other clases.
this is only for his team and has nothing to do with the enemy. (they are the enemy, you have no control over what they want to do)
also there could be further options that sets the affinity level to how strictly these constraints are followed.
the only downside to this would be a longer matchmaking time, but it would hardly be anything drastic and means a better overall experience. when the game goes live, the player base will multiply and the amount of people looking for a match will too as a result.
a third thing that should be introduced is a counter or bar graph showing the current amount of people logged online and the total amount of players for each class, so you can see how your team restrictions might play out.
any ideas of thoughts on possible issues or further refinements to this are welcome and would be interesting to read.



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