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Thread: Beyond ACIII | Forums

  1. #441
    Member raytrek79's Avatar
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    And lets expand upon potential here. Speaking of the ages Altaire and Ezio had their children, you could consider there being more than one hero in a game. EG: the story goes so far but the hero procreates and so the story picks up some 17 years later when that child comes of age. This was done in Red dead redemption with John and Jack. Also, you cannot restrict yourself to a two dimensional view point, Ezio was not the only ancestor of Desmond at Ezios time, nor was Altaire or Connor. I mean that Desmond has dna from heaps of ancestors and many many of them overlaped in history, as do all of us. So it is feasable that Desmond can access dna of one of his ancestors that is unrelated yet contemporary to Connor, the two could even meet, Desmond could watch something he did as Connor take place from one of his other ancestors point of view.(unless dna does not work that way, what do I know?)
    Last edited by raytrek79; 08-02-2012 at 03:13 PM.

  2. #442
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    On a side note does Connor have the hook blade?

  3. #443
    Member MasterSimaYi's Avatar
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    Quote Originally Posted by piperdiaper13 View Post
    On a side note does Connor have the hook blade?
    No.

  4. #444
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    Quote Originally Posted by MasterSimaYi View Post
    No.
    REALLY?! It made climbing so easy! That sucks!

  5. #445
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    I did not like the hookblade, so I am happy they removed it.
    Too the guy going there are more ancestors in Ezios/Altair time:
    We do not want to revisit the same areas. That is why.
    And the tombs were much better in the previous games, bombs were useless. Not sure how that ''takes it to another level''
    The tombs felt meh in Rev, and they were put into the main storyline /:

  6. #446
    Member raytrek79's Avatar
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    Quote Originally Posted by HaSoOoN-MHD View Post
    I did not like the hookblade, so I am happy they removed it.
    Too the guy going there are more ancestors in Ezios/Altair time:
    We do not want to revisit the same areas. That is why.
    And the tombs were much better in the previous games, bombs were useless. Not sure how that ''takes it to another level''
    The tombs felt meh in Rev, and they were put into the main storyline /:
    You didn't like the hook blade? why? you could zipline, slip and toss guards and you could reach higher climbing up walls, not to mension you could use the hanging lamps on corners to launch strait instead of swinging around the corner. But I'm sure you know the functions of hook blade. But it sped up movement around the city, useful for an old man and an assasin.
    You don't want to revisit the same areas with different ancestors, that is not what I meant but only an example of how people are looking at it two dimensionally. Of course you wouldn't revisit the same place but as for the same time, why not? Not all of Desmonds ancestors that were alive at the same time hung around with each other.
    A lot of the tombs in the old ones were awesome, agreed on that. One thing was I liked the graphics on the Galata tower, and I also liked the idea of solving puzzles on time limits, which is what I meant by the Maiden tower, but puzzles with time limits are in the others also so that wasn't a great example, but just that they can work on those kinds of tombs.
    Bombs were un-nessecary, that is true, but it was fun to play with. Attracting guards to a spot with one bomb and then big splinter bombing them had its uses, as did eagle eye on smoke bombs.
    I don't see how having them in main story line makes a difference, unless you don't want to have to do them or you want to be able to do them when you want and not have it hinder story mode?
    But I just want to enjoy playing what is given, otherwise I wouldn't even play video games. The only games like are AC, GTA and Red dead, so if it is done in that free-roam sand pit non linear open world style then I like it, but even then I didn't like the Saints row games, those 3 examples are pretty much it for me. I just haven't really had the opportunity to try others that are in that style, I basically stick to what I know I like, and the "bodgy" bonus games are still better than any other game I've played.
    Last edited by raytrek79; 08-03-2012 at 03:41 PM.

  7. #447
    Senior Member freddie_1897's Avatar
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    Quote Originally Posted by raytrek79 View Post
    You didn't like the hook blade? why? you could zipline, slip and toss guards and you could reach higher climbing up walls, not to mension you could use the hanging lamps on corners to launch strait instead of swinging around the corner. But I'm sure you know the functions of hook blade.
    You don't want to revisit the same areas with different ancestors, that is not what I meant but only an example of how people are looking at it two dimensionally. Of course you wouldn't revisit the same place but as for the same time, why not? Not all of Desmonds ancestors that were alive at the same time hung around with each other.
    A lot of the tombs in the old ones were awesome, agreed on that. One thing was I liked the graphics on the Galata tower, and I also liked the idea of solving puzzles on time limits, which is what I meant by the Maiden tower, but puzzles with time limits are in the others also so that wasn't a great example, but just that they can work on those kinds of tombs.
    Bombs were un-nessecary, that is true, but it was fun to play with. Attracting guards to a spot with one bomb and then big splinter bombing them had its uses, as did eagle eye on smoke bombs.
    I don't see how having them in main story line makes a difference, unless you don't want to have to do them or you want to be able to do them when you want and not have it hinder story mode?
    i felt it made climbing too easy, i could climb the tallest structure in constantinople in under a minute, where's the satisfaction you get at the end? did you ever climb the castello in brotherhood? it took a while and was quite tricky, but the view felt so rewarding. that was gone in revelations, and all because of the hook blade, the zip lines were nice yes, as for throwing guards over your shoulder? i didn't really need to do that, i either went round or killed them.


    i believe that if life gives you lemons, you should make lemonade... And try to find somebody who's life has given them vodka, and have a party.

  8. #448
    Member raytrek79's Avatar
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    Quote Originally Posted by freddie_1897 View Post
    i felt it made climbing too easy, i could climb the tallest structure in constantinople in under a minute, where's the satisfaction you get at the end? did you ever climb the castello in brotherhood? it took a while and was quite tricky, but the view felt so rewarding. that was gone in revelations, and all because of the hook blade, the zip lines were nice yes, as for throwing guards over your shoulder? i didn't really need to do that, i either went round or killed them.
    Yes. I see what you mean. I did climb the Castello in brotherhood and that was a satisfaction. I never really seen the hook blade as being more than that reach jump he learns in 2 but because he is old he cant do that any more. I know revelations was just a quick pumped out capitalization and they did not incorporate many of the pay off things about the old ones. Once I got past that fact I just saw it for what it was, filler, something to do and I came to enjoy what it was.
    If you look at the Lost and the ****ed and the Ballad of Gay Tony, there is not really much to them but for an oportunity to do some things they couldn't do in GTA4, if a game doesn't have the number (2, 3, 4) then it is basically bonus content.
    One thing about those games is that buying up landmarks was basically rewardless. I would like doing that to give you something in return, like non story side missions to improve the value and the money they make or something.
    Last edited by raytrek79; 08-03-2012 at 03:18 PM.

  9. #449
    Senior Member projectpat06's Avatar
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    With the whole theme of revolution, justice, and liberty, I would really like to see that carry over to the French Revolution. With AC3 ending in 1783 with the signing of the Treaty of Paris to end the war, it would be cool to see the next game pick up in 1789 or sometime right before with the French Revolution as the new venue. As most fans would agree, a new protagonist and sequel would be the most desired, but even a spin off sequel like AC brotherhood would still be something I think many would still get excited about the following year after AC3's release. I have faith Ubisoft could do it right. My idea, be it farfetched, would have Connor, who is fighting an inner struggle between his mixed heritage and having to except more of the new "european" way of life, continue to fulfill his need to fight injustice. Ubisoft can come up with some elaborate story on how Connor becomes affiliated with French contacts or even with Ben Franklin, who was in France during the American Revolution promoting and seeking support and wala!! we have some reason for Connor to fight the Templars involved in the French Revolution that'll probably make a lot more sense than Ezio turning up in Constantinople. As we all know, the billions of dollars of debt the French created after aiding the American Colonies was one of the causes of the French Revolution so it could make for a smooth transition. If Connor is still the protagonist, the spin off sequel could obviously use many of the same mechanics of AC3 with some innovation and additions to make everyone happy and have a blend of gameplay in the huge city of paris along with the new gameplay in the countryside surrounding it. As fans, we would have a huge new piece of history, a vast city to explore, and a game with incredible new graphics in a matter of a year. And yes I know how having a Native American come to Europe seems like the whole cheesy Disney spin off of Pocahontas 2, but he is half British and it could allow the developers to make his appearance (being clothes) and persona reflect that inner transition to the White European culture that took over his homeland. Anyways, the present day Native Americans prob wouldnt take to kindly to it, but it could happen. Plus, Connor could possibly meet Mrs. Rattlesnake:duddie in Europe possibly explaining the new modern day Protagonist.

  10. #450
    Quote Originally Posted by patrickj1 View Post
    And yes I know how having a Native American come to Europe seems like the whole cheesy Disney spin off of Pocahontas 2, but he is half British and it could allow the developers to make his appearance (being clothes) and persona reflect that inner transition to the White European culture that took over his homeland. Anyways, the present day Native Americans prob wouldnt take to kindly to it, but it could happen. Plus, Connor could possibly meet Mrs. Rattlesnake:duddie in Europe possibly explaining the new modern day Protagonist.
    Which is why I think it would be more suited for Aveline to star in a French Revolution AC than Ratonhnhaké:ton.

    I'm still wondering whether Ubisoft does plan one last current-gen AC game for Holidays 2013 or not. From the financial POV, it makes sense because even if PS4 & X720 do come out during Holidays 2013, they will of course have microscopic install base compared to PS360 which will have about 150 million install base by that point. But then, Ubisoft may want to put the franchise on a break after years and years of annual sequels and make a big splash with next-gen AC4 that would come out in like late 2014 or 2015.

    It's gonna be very interesting. I agree that French Revolution would just perfect natural continuation of AC3 and the fantasy of Paris gameplay would be hard to resist to anyone. But it's not natural for Ratonhnhaké:ton to be featured as the protagonist in such game. It should be Aveline.

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