
Originally Posted by
raytrek79
You didn't like the hook blade? why? you could zipline, slip and toss guards and you could reach higher climbing up walls, not to mension you could use the hanging lamps on corners to launch strait instead of swinging around the corner. But I'm sure you know the functions of hook blade.
You don't want to revisit the same areas with different ancestors, that is not what I meant but only an example of how people are looking at it two dimensionally. Of course you wouldn't revisit the same place but as for the same time, why not? Not all of Desmonds ancestors that were alive at the same time hung around with each other.
A lot of the tombs in the old ones were awesome, agreed on that. One thing was I liked the graphics on the Galata tower, and I also liked the idea of solving puzzles on time limits, which is what I meant by the Maiden tower, but puzzles with time limits are in the others also so that wasn't a great example, but just that they can work on those kinds of tombs.
Bombs were un-nessecary, that is true, but it was fun to play with. Attracting guards to a spot with one bomb and then big splinter bombing them had its uses, as did eagle eye on smoke bombs.
I don't see how having them in main story line makes a difference, unless you don't want to have to do them or you want to be able to do them when you want and not have it hinder story mode?