Page 20 of 42 FirstFirst ... 10181920212230 ... LastLast
Results 191 to 200 of 420

Thread: ACIII Multiplayer Suggestions? | Forums

  1. #191
    Junior Member
    Join Date
    Jul 2011
    Posts
    19
    Eliminate the delay in acquiring the ability to KILL again in TEAM MODES; namely MANHUNT. The stun fests that result due to a Hunter not being able to protect oneself after an immediate kill is ridiculous. I am not referring to occasions when the TARGET uses an attribute, but just the aggressive move to run at a Hunter after a LEGITIMATE KILL is made. I can agree with a delay as a penalty for a civilian kill, but the Targets should not have an unfair advantage to basically be free to ATTACK THE HUNTER that just performed a proper kill. The concept of a Hunter not being able to defend oneself as an Assassin makes a mockery of the entire game mode.
    Reply With Quote Reply With Quote

  2. #192
    Banned
    Join Date
    Nov 2008
    Location
    Auckland, New Zealand
    Posts
    10,175
    Quote Originally Posted by Andrew116 View Post
    @ obliviondoll
    Free movement is a part of what makes up stealth. How would ninjas go HAM if they just walked on the ground the entire time?

    The problem with this arguement is that both can complete eachother. And both are impossible to narrow down to a list of what makes it up. Stealth is not confined to the abilities I listed and it is not confined in hay bales, shadows, benches, or crowds of people. Free movement is not confined to the tops of rooftops, planks, walls.

    You mauled me with stealth not being the main aspect, but it definitly isn't the smallest aspect.
    See? This is the kind of argument I LIKE having with someone. You actually make good points without stooping to insults when you're not getting your way. Thank you!

    And as I said, I definitely think Assassinate is balanced too far in favour of the movement aspects, and doesn't have enough of an emphasis on stealth. I was only arguing that you seem to want changes that will move it too far in the opposite direction. Did you read this post? I'm suggesting ways to fix it myself, so I can see the problem.

    Sorry for not quoting what you had posted n00b, I'm on my phone and it won't let me split up your quotes through the shortcut way and I'm too lazy to figure out the function for it, for example you can make by typing ":" at the start and end of, "rolleyes"
    use [ /quote ] at the point where you want to interrupt the quote, then use [ quote ] in front of the next part. It won't give you the "originally posted by" line on the later parts of the quote, but that should be obvious when you're breaking it up like this.
    Reply With Quote Reply With Quote

  3. #193
    The main problem with any changes to ACIII's multiplayer is that any change affects all modes. Everyone here seems to be very aware of what changes could be convenient for ASA, but the thing is, developers have to balance out to make all modes (i.e wanted, manhunt...) playable under the same set of abilities, perks, etc.

    Which means... well, uh... it's a hard thing to do.

    Now, one thing they did remove from ASA in ACR is the ability to lock other people during your kill/stun animation... that was such a horrible mistake, in my opinion.
    Reply With Quote Reply With Quote

  4. #194
    Quote Originally Posted by IceOnFire223 View Post
    I looked to see if there was already a thread with this and couldn't find one, and I would assume this is the right subforum. So, post some of your suggestions for improvement to the multiplayer in ACIII -- these should be stated with a prospective view, not based on what's wrong with ACR. That's for patch suggestions. I'll start with mine:

    Bring back Alliance.

    Remove the hidden gun entirely -- at the very least replace it with a tomahawk that has travel time.

    Increase the cooldown for smoke bomb, and shorten it for mute.

    Do not create night/dusk variants of maps, all that does is make me play Assassinate on Souk twice in a row (by the way, without mid kill locking, Souk is egregiously bad for Assassinate now).

    Change it so the match choices after each game are the same mode on three new maps, instead of basically leaving it like it was in ACB and just going from map to map in the same mode. If you want to play a different mode you can leave the lobby.

    If the matchmaking still results in being thrown into modes we don't want to play, allow us to back out immediately.

    Create multiple servers in the same playlist so that DLC maps are thrown in with regular maps. The DLC-servers are only joinable by those who have downloaded the DLC.

    Combine the RDM with the original -- start it at silent, have it build to Incognito (in the same amount of time it takes in ACR, so 10 seconds) or drop to Discreet and Reckless.

    Create matchmaking so that teams of 4 can search for games that already contain four people and just join when the match ends -- this will eliminate any problems with playing as a team and could probably be easily done using the mechanics of the 4-player Co-op servers.

    Streamline the game a little -- less abilities, which are more balanced. For instance, abilities like charge, firecrackers, smoke bomb, mute, and poison always win over abilities such as closure and decoy. Remove the ones that never get used and try to adjust the remaining ones so that each has its own strengths. For instance, there is no reason to use tripwire bomb over smoke bomb because it has a longer activation time, smaller range, smaller duration and a larger cooldown, plus it can be seen and reacted to. Also, it would be a lot more interesting if the Overall Cooldowns perk was removed, since it basically is always picked and just leaves you one perk, which is usually Kill Buffer.

    Make it a finite number of contract losses for loss streaks to be activated. Boost Cooldowns, for instance, sometimes activates after two deaths and sometimes after five.

    Add more killstreak choices, including some that improve your in-game performance instead of giving you raw points, such as Animus Hack -- but do NOT simply make them more kill-everything-from-a-distance-for-thirty-seconds streaks.

    Add an Introductory Session to help newer players learn abilities -- make sure smoke bomb is one of the abilities since it's a fair bet it will be used the most again.
    Wow. That's the perfect list.


    I might add smaller maps.
    Reply With Quote Reply With Quote

  5. #195
    I'll toss this video in here to add to the discussion due to the "Wishes" part of it. Just found this thread again today. Cheers.

    Reply With Quote Reply With Quote

  6. #196
    Does anybody else think a spectator mode would be awesome?
    WISHES
    1. Bring back Alliance.
    2. Get rid of corruption and underplayed modes.
    3. Bring in a spectator modes to watch friend's play or for other players to watch and learn how to become better.
    4. Do not allow gun kills to get more than 100 points.
    5. Cool idea for a kill streak bonus (maybe a poison dart or something like that).
    6. Better maps than ACR. Maybe even have different maps for different modes. Like Citizen War I believe said no more different times of day. Just change the environment of the maps. Maybe add in storms or snow or even fires (for an AA map) to make things interesting and exciting.

    PROBLEMS

    1. Fix how overpowered smoke bomb is.
    2. Fix detection meter (if you get a focus kill it should at least be silent as well)
    3. Fix locking system (locking system in brotherhood was way better!).
    4. Shorten the distance for stun icons to pop up. .Many times I have will be hiding in the same group as someone or the won't see me coming because of my disguise but the ridiculous stun range
    on ACR gives me away.
    5. Fix lobbies and matchmaking. I like how it makes teams even if there are not enough players on ACR as well as how quickly you are able to find a match, but the fact the you can't pick teams in a private match is frustrating.

    Gamertag: WHU Lock em up
    Reply With Quote Reply With Quote

  7. #197
    Member
    Join Date
    Feb 2012
    Location
    West Midlands, England
    Posts
    373
    -Fix all the stupid bugs (npcs on roofs etc)
    -Fix matchmaking
    -More of a balance between big and small maps (I personally like the big maps for AA)
    -Make smoke bomb less OP (I'd say like pre-patch ACR)
    -No abilities in kill animations (I think it makes the game harder)
    -Locking in kill animations (Takes skill to do effectively and lets you string multiple kills)
    -No gun. Or just lower the points to like 25 to deter using it
    -No conested kills (The idea was good, but people just run at you spamming the b button and mess up your kl)
    -More customisation (Not that important, but would be cool)
    -BRING BACK ALLIANCE
    Reply With Quote Reply With Quote

  8. #198
    How about the gun has a range to it? even back then the guns were very inaccurate so why am i being "quick scooped" all the why across the map on a little hand gun? and make it harder like may be the NPC can get in the way. or make it so they dont run as fast so they dont shoot then hawk down you team mate or as i heard someone say over xbox put in the sacrifice where like in the story mode you use a meat shield , just ideas

    Now stunning- any competitive ACB, maybe even ACR, player will tell you that defence makes of breaks the winner. though as much as i love stunning i dont like the whole MMA superman punch(cool animation btw) but stunning range was just fine in ACB. Bring back stun locking! yes, noobs will get punched but but thats what a Y button is for. Also a lot of competitive players use the walls to get out of being stunned so i was thinking that you could stun off walls they kill us off walls so why cant we punch them off?

    Take away the RDM no purpose to it! it was installed to stop the noobs from running and chase killing but guess what they didnt listen BECAUSE THERE NOOBS! they get off of COD and just run around. It runes certain modes such as Assassinate and Manhunt. Also it took away a lot of your community with it, at least on Xbox, but hey you still got those noobs.
    And if you do keep it make the build up faster(no reason i should have focus someone and still be a discrete), also be able to string kills: lets say there 2 in a hiddin group i kill 1 silent then the other 1 trys to stunn me and i eat the discrete. why should i have to? make it so i build up for everyone in my line of sight. As for contested kill and what not i have no problem with it you get you hundred i get mine cool no problem but when i sit there for days while my meter goes up and you press your B and i kill you for discrete thats not ok on any level so hears my suggestion
    if im in incognito go down to silent if im in silent down to discrete if im down to discrete give me reckless!

    -Free Running- the running in ACB was perfect yet in ACR it was like even the multiplayer characters where as old as Ezio even Altir. it take a life time and a half to get up a wall. Make the free running as in up walls and climbing faster(wallrunner and silent hunt best perks made by ubisoft)

    And as for the stuff already in the game what is the purpose of abilities when your going to make an ability/perk that you can go completely through them or out of them before there over?

    - PurePainV
    Last edited by PurePainV; 06-12-2012 at 08:26 PM.
    Reply With Quote Reply With Quote

  9. #199
    Junior Member
    Join Date
    Jun 2012
    Posts
    2

    id like us to b able to create our own templar instead of the default ones for online

    Quote Originally Posted by IceOnFire223 View Post
    I looked to see if there was already a thread with this and couldn't find one, and I would assume this is the right subforum. So, post some of your suggestions for improvement to the multiplayer in ACIII -- these should be stated with a prospective view, not based on what's wrong with ACR. That's for patch suggestions. I'll start with mine:

    Bring back Alliance.

    Remove the hidden gun entirely -- at the very least replace it with a tomahawk that has travel time.

    Increase the cooldown for smoke bomb, and shorten it for mute.

    Do not create night/dusk variants of maps, all that does is make me play Assassinate on Souk twice in a row (by the way, without mid kill locking, Souk is egregiously bad for Assassinate now).

    Change it so the match choices after each game are the same mode on three new maps, instead of basically leaving it like it was in ACB and just going from map to map in the same mode. If you want to play a different mode you can leave the lobby.

    If the matchmaking still results in being thrown into modes we don't want to play, allow us to back out immediately.

    Create multiple servers in the same playlist so that DLC maps are thrown in with regular maps. The DLC-servers are only joinable by those who have downloaded the DLC.

    Combine the RDM with the original -- start it at silent, have it build to Incognito (in the same amount of time it takes in ACR, so 10 seconds) or drop to Discreet and Reckless.

    Create matchmaking so that teams of 4 can search for games that already contain four people and just join when the match ends -- this will eliminate any problems with playing as a team and could probably be easily done using the mechanics of the 4-player Co-op servers.

    Streamline the game a little -- less abilities, which are more balanced. For instance, abilities like charge, firecrackers, smoke bomb, mute, and poison always win over abilities such as closure and decoy. Remove the ones that never get used and try to adjust the remaining ones so that each has its own strengths. For instance, there is no reason to use tripwire bomb over smoke bomb because it has a longer activation time, smaller range, smaller duration and a larger cooldown, plus it can be seen and reacted to. Also, it would be a lot more interesting if the Overall Cooldowns perk was removed, since it basically is always picked and just leaves you one perk, which is usually Kill Buffer.

    Make it a finite number of contract losses for loss streaks to be activated. Boost Cooldowns, for instance, sometimes activates after two deaths and sometimes after five.

    Add more killstreak choices, including some that improve your in-game performance instead of giving you raw points, such as Animus Hack -- but do NOT simply make them more kill-everything-from-a-distance-for-thirty-seconds streaks.

    Add an Introductory Session to help newer players learn abilities -- make sure smoke bomb is one of the abilities since it's a fair bet it will be used the most again.
    i want to be able to create my own templar in multiplayer instead of upgrading the default templars also i would like to be able to play team deathmatch these are just opinions so dont take them like facts
    Reply With Quote Reply With Quote

  10. #200
    Ground finish should be a separate button.
    Reply With Quote Reply With Quote

Page 20 of 42 FirstFirst ... 10181920212230 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •