Eliminate the delay in acquiring the ability to KILL again in TEAM MODES; namely MANHUNT. The stun fests that result due to a Hunter not being able to protect oneself after an immediate kill is ridiculous. I am not referring to occasions when the TARGET uses an attribute, but just the aggressive move to run at a Hunter after a LEGITIMATE KILL is made. I can agree with a delay as a penalty for a civilian kill, but the Targets should not have an unfair advantage to basically be free to ATTACK THE HUNTER that just performed a proper kill. The concept of a Hunter not being able to defend oneself as an Assassin makes a mockery of the entire game mode.