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Thread: ACIII Multiplayer Suggestions? | Forums

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  1. #21
    Senior Member Kaiyoto's Avatar
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    Bring back all the characters from previous multiplayers as unlockable content

    Reckoners Clan Leader // PSN/XBox: Kaiyoto // Twitter: Kaiyoto
    http://forums.ubi.com/showthread.php/760073-XB360-The-Reckoners-Recruiting
    Come check out our forum (that's where we're hiding) http://www.thereckoners.net/reckonersf/
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  2. #22
    A 90 second cooldown for smokebomb. As it is currently I can (and do ) smoke about every 30 seconds, which is ridiculous to be able to do with the best ability in the game.
    Remove x2 loss streak. I didn't do anything to earn a 3600 point kill, or even a 2000 point kill. It's the best in the game for FFA by far, it's so good that people die on purpose to manipulate it.
    Remove Cooldowns loss streak. This combined with 90 second smoke cooldown will stop the nonsense, "run to 'pursuers' - smoke for stuns - mute for stun - die - repeat" manhunt "defense".

    Matchmaking
    - ability to play with your friends, on the same team
    - searching all of the "available sessions", not just 3 of them
    - ability to leave a lobby before the match the starts
    - voting only for maps at the end of a match, not game mode
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  3. #23
    beside all the obvious one, heres one more:

    TEMPLAR GRADE SYSTEM NEEDS 2 BACK!
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  4. #24
    Member Chachi McSwaqq's Avatar
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    Quote Originally Posted by lRushdown View Post
    A 90 second cooldown for smokebomb. As it is currently I can (and do ) smoke about every 30 seconds, which is ridiculous to be able to do with the best ability in the game.
    Remove x2 loss streak. I didn't do anything to earn a 3600 point kill, or even a 2000 point kill. It's the best in the game for FFA by far, it's so good that people die on purpose to manipulate it.
    Remove Cooldowns loss streak. This combined with 90 second smoke cooldown will stop the nonsense, "run to 'pursuers' - smoke for stuns - mute for stun - die - repeat" manhunt "defense".

    Matchmaking
    - ability to play with your friends, on the same team
    - searching all of the "available sessions", not just 3 of them
    - ability to leave a lobby before the match the starts
    - voting only for maps at the end of a match, not game mode
    Agreed on everything but Boost Cooldowns.
    - The Drop Stun Master -

    AC3 Winter Wars Co-Host (Domination), ACR MTM Manhunt Tournament Champion, AC4 shoutcaster.
    Check my YouTube channel for AC4 multiplayer videos, among other things. http://www.youtube.com/ChachiMcSwaqq
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  5. #25
    Would you rather play knights hospital or souk for assassinate chachi?
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  6. #26
    Member Chachi McSwaqq's Avatar
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    Quote Originally Posted by xjjm420x View Post
    Would you rather play knights hospital or souk for assassinate chachi?
    Personally I go Knight's Hospital. I don't really like the big square building, but it's fine aside from that.
    - The Drop Stun Master -

    AC3 Winter Wars Co-Host (Domination), ACR MTM Manhunt Tournament Champion, AC4 shoutcaster.
    Check my YouTube channel for AC4 multiplayer videos, among other things. http://www.youtube.com/ChachiMcSwaqq
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  7. #27
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    Remove the anti-stun perk that allows people to get up as soon as they are stunned.
    Change voting at game end to be only on the map, not the game -- people can leave the game for another if they want to change.
    Get rid of RDM. It doesn't work on any map larger than DM and the most incognito kill there is comes from being out of sight. Also, for many game modes it is contrary to the way that game works.
    Do not include ridiculous challenges -- ones that require using an ability in a manner for which it is not suited (offensive morph), rely on other people behaving in a specific manner (knifing climbers) or take a huge number of games to accomplish (essentially every game mode challenge in the game).
    Fix the lag issues -- situations where opponents walk unaffected straight through an ability, fly through the air across the map, act in the middle of an animation (causing the kill/stun to be overridden or launched on an NPC instead of the target). Having me dodge in my smoke when an opponent was caught in it -- the image needing to dodge on HIS screen is one thing, but it is NEVER needed on mine (either I got the smoke off in time and he stops immediately or I failed and will die). Dodging so far and for so long that you leave the smoke (so someone else can kill you) or that the effect wears off before you can stun your opponent. Also, there is NEVER under ANY cir****tance where an opponent should dodge in MY smoke.
    Get rid of the hidden gun. In some games it is merely irritating. In others it really ruins the game.
    Since climbing walls and standing on roofs is something that NPC's never do, make those actions high profile by definition. If an opponent in in LOS and on a building, the meter should go down and locking him should be easier.
    Get rid of the trip wire bombs. I hate those things.
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  8. #28
    Member Chachi McSwaqq's Avatar
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    Quote Originally Posted by Kytr View Post
    Remove the anti-stun perk that allows people to get up as soon as they are stunned.
    Change voting at game end to be only on the map, not the game -- people can leave the game for another if they want to change.
    Get rid of RDM. It doesn't work on any map larger than DM and the most incognito kill there is comes from being out of sight. Also, for many game modes it is contrary to the way that game works.
    Do not include ridiculous challenges -- ones that require using an ability in a manner for which it is not suited (offensive morph), rely on other people behaving in a specific manner (knifing climbers) or take a huge number of games to accomplish (essentially every game mode challenge in the game).
    Fix the lag issues -- situations where opponents walk unaffected straight through an ability, fly through the air across the map, act in the middle of an animation (causing the kill/stun to be overridden or launched on an NPC instead of the target). Having me dodge in my smoke when an opponent was caught in it -- the image needing to dodge on HIS screen is one thing, but it is NEVER needed on mine (either I got the smoke off in time and he stops immediately or I failed and will die). Dodging so far and for so long that you leave the smoke (so someone else can kill you) or that the effect wears off before you can stun your opponent. Also, there is NEVER under ANY cir****tance where an opponent should dodge in MY smoke.
    Get rid of the hidden gun. In some games it is merely irritating. In others it really ruins the game.
    Since climbing walls and standing on roofs is something that NPC's never do, make those actions high profile by definition. If an opponent in in LOS and on a building, the meter should go down and locking him should be easier.
    Get rid of the trip wire bombs. I hate those things.
    Agree with all of these, except I'm fine with all the challenges that exist now, it's fun to have something to work towards.
    - The Drop Stun Master -

    AC3 Winter Wars Co-Host (Domination), ACR MTM Manhunt Tournament Champion, AC4 shoutcaster.
    Check my YouTube channel for AC4 multiplayer videos, among other things. http://www.youtube.com/ChachiMcSwaqq
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  9. #29
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    Honestly i think they should do a co-op mode and it doesn't even have to be tied to anything. A co-op mode would be epic i mean running around with one of your friends assassinating HVT's that's awesome.
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  10. #30
    Senior Member whattafool's Avatar
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    Stunning needs to be switched back to the stuns of AC:B. AC:R's speed is great, but as a pursuer, I shouldn't have to fear my target as I approach. There is no reason to make the stuns so easy in this game, and to add honourable deaths as well is just silly. It's an unneeded nerf to attacking and is one of the main reasons I don't enjoy AC:R. Personally, I think the way honourable deaths should work is by granting honourable deaths when you're killed at any time between throwing an ability and a second after its use is over. I.e, you throw smoke when you hear whispers, then get roofed, or you charge, get knifed and killed. You've actively tried to defend yourself, or at the very least blown an ability to try and not die. Granting an honourable death for just sprinting at your pursuer mashing circle isn't honourable, it's stupid. In the same manner, I think there should be a 50pt bonus for killing targets in high profile. Not so much to discourage running, but to help balance out excessive running with extra points.

    I think the cooldowns on mute and smoke should be switched. Mute is a very useful ability, however it's only effective in the hands of people who know how to use it well. The timing and range of it make it a tricky ability to use right, and with the long cooldown it just seems silly to have it as your defensive ability.

    On the subject of smoke, I think the mechanics of smoke should actually be changed. I don't think smoke should be an immobiliser like it is, I think it should merely prevent movement and ability use. However I think with this change, the range should be doubled, and the smoke should obscure the vision a bit. This way if you spot your target, they can't just smoke and stun you, they'll have to use another ability to get you. They'll also be useful for what I think their use should be, which is preventing pursuers from following you as you get away.

    I'd prefer the RDM to be twice as fast as it currently is if it's included, but personally I'd rather have the AC:B one. My favourite meter would be a meter that actually depletes the longer you're in LoS. You'd have 3 or 4 seconds to get an incognito kill, 10 to get a silent, 20 for discreet, etc. All the time your meter would also decrease as you run, so you'd have to flank and roof to get your points which would speed the game up. I prefer the fast action point starving games to the ones where everyone stands still and lets everyone get points off each other. Having to work for my points is much more fun.

    If Escort is to have honourable deaths, it needs to have a bonus for killing targets near the VIPs, though I'd prefer honourab;e deaths to just be removed entirely from this mode.

    Manhunt should give more points for blending. Simple as that really.

    LoS should work on the entire blend group. If the corner of the blend group your target is in is in sight, your compass should light up. There's no point in blending or morphing when you can just get LoSed anyway. I can do it, so it's not exactly a challenge.

    Leaderboards should be done on average score. Imo, people should be allowed to leave for the first 2 minutes of them joining the lobby, and then after that when they leave their score will be recorded to prevent people backing out to save averages.

    Also, I want sprint boost back. Considering people actually started using knives in AC:R it would have been far useful in there than AC:B.
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