
Originally Posted by
grygier
Death Match - no compass, small/restricted maps very frequent encounters.
Deathmatch should be the pure stealth mode, slow paced, lots of npcs to give you this where is waldo effect, you aren't using social stealth to hide with a look a like but simply to make yourself more difficult to see, i would remove any hints that your target is in your LOS, this should only happen if they enter high profile or they are on rooftops. this mode works well with the Revelation Meter and contested kills should remain.
Wanted - Cat and Mouse is the main aspect of this mode.
The hunter should always have the advantage over the target, the compass should only be active while in crowds/hidden. not only will this give purpose to travel more frequently in crowds but will reduce runners and rooftop players, players can't just bolt to they're targets like homing missiles. brotherhood's meter is best for this mode tho i would encourage something else, no contested kills.
Manhunt - team Cat and Mouse
As the Hunters you have the strongest advantage over the targets none of this contested kills or stun locking! Players work together to escape they're Pursuers... If you are being hunted you should not even have the ability to stun only escape! this mode is best for the brotherhood meter.
Artifact Assault - classic CTF
no meter, no compass, no warning of targets in your zones no LOS warning, ONLY when the flag is taken should all of that stuff activate. You should also not be able to capture unless your artifact is back at your base.
These are the only modes i think should return to AC3 and gain the most focus.
that and the free roam environment people desire so much.