Thread: ACIII Multiplayer Suggestions? | Forums

  1. #331
    Originally Posted by AngloKlaxon Go to original post


    Early start at Ubi HQ
    i love you man
    Share this post

  2. #332
    obliviondoll's Avatar Banned
    Join Date
    Nov 2008
    Location
    Auckland, New Zealand
    Posts
    9,898
    Originally Posted by FreakyChuckles Go to original post
    It's not so much the range but poison can now be dealt with both hands and is now much easier to get off. It simply deploys before the Smoke Bomb. I'll see if I can find that video.
    Timing Smoke right lets you account for the delay and prevent someone from using Poison. EXCEPT when they lag through your Smoke. As in, you drop Smoke BEFORE they start their rush, they get caught on the edge of the Smoke, and you can't stun them even though they're still outside Kill range from you when they start choking. Then you die because you were Poisoned.

    Originally Posted by AwkwardlyBruta Go to original post
    Actually because poison doesn't have a start time, it's an instant, without any animation, you can poison someone before the smoke deploys on screen. Mute will wreck you though, I've been doing that for a while now on AC:B and unless they use mute I'll usually get the poison off.
    And if he was talking about ACB, you'd be almost right if you ignore a good player's ability to account for the delay. In ACR, Smoke doesn't have a delay (that's one of the core reasons it's horribly OP now), so it's only lag that lets you run through it and get the Poison.
    Share this post

  3. #333
    Well I wasn't really saying it works EVERY time, but about 80% of the time. I'll record some games and upload as unlisted just for you.
    Share this post

  4. #334
    I know that Ubi have removed holding the A/X button to go in high profile which will help with the camera movement, but make it so the camera stays in whatever position I put it in. I'd like to see a fully manual camera that doesn't move automatically.
    Share this post

  5. #335
    Rossko23's Avatar Member
    Join Date
    Feb 2012
    Location
    (Unfortunately) Midlothian, Scotland
    Posts
    332
    Mute isn't long enough to be effective in most cases, and Resilience basically kills it.

    I wish Resilience was removed.
    I rather think its a useful perk but it's just OP. remove the ninja-dodging glitch and make it have a longer recovery time against certain abilities such as Mute.
    Share this post

  6. #336
    heres an idea I came up with. since smoke bomb is supposed to be an evasion method, what if it still stoped the target from moving but you couldn't stun them. I've been playing revelations recently and it's an offensive ability not defensive
    Share this post

  7. #337
    Archybad's Avatar Senior Member
    Join Date
    Aug 2010
    Posts
    1,585
    Originally Posted by mulfeng Go to original post
    heres an idea I came up with. since smoke bomb is supposed to be an evasion method, what if it still stoped the target from moving but you couldn't stun them. I've been playing revelations recently and it's an offensive ability not defensive
    This is exactly how smoke bombs should work.
    Share this post

  8. #338
    It'd be nice to have a "disguise" that makes you look like your enemy. Then you could blend into their group. They could have a "face/off" accomplishment.

    Find someway to get rid of a group of enemies just standing there and stunning you and your team. It's so annoying when the hunters become the hunted. If you're a target you shouldn't be able to run up to your hunter and take them out.
    Share this post

  9. #339
    MangoCookies's Avatar Member
    Join Date
    Jul 2012
    Location
    Toronto, Canada
    Posts
    105
    I don't know if this is said yet, but...

    Since poisoning someone is going to be slightly easier, because we can throw darts as an alternative method now, how about a new ability called "Cure" or something.
    Cure would have maybe a 90-120 second cooldown, which would heal you from being poisoned. This could also possibly heal you to normal state from smoke bombs.
    Share this post

  10. #340
    Chachi McSwaqq's Avatar Member
    Join Date
    Mar 2012
    Location
    St. Louis
    Posts
    228
    Originally Posted by MangoCookies Go to original post
    I don't know if this is said yet, but...

    Since poisoning someone is going to be slightly easier, because we can throw darts as an alternative method now, how about a new ability called "Cure" or something.
    Cure would have maybe a 90-120 second cooldown, which would heal you from being poisoned. This could also possibly heal you to normal state from smoke bombs.

    The "Shield" ability basically does all of that if you activate it prematurely.
    Share this post