Interesting... I kind of like this idea. As long as the game basically stays like it is with the one ****on kill, replacing the contested kill with a small battle would definitely change up the gameplay a little to constantly feel fresh and further promote the stealth aspect. What I don't like about this idea is it could easily become a "hunt your pursuer because they will come to you" kind of thing. This should probably only occur when the pursuer's kill score is very low, like reckless. This way, this new component would not compromise the already unique gameplay that I have come to love.
Now to the OP, I agree with most things you said. I wouldn't get rid of the gun or replace it with a tomahawk because sometimes there are those players who insist on being on the roof. While throwing knives are often effective against these players, they aren't always, and sometimes there is nothing more satisfying than shooting that roofer in the back and punishing them for ruining the match(you know how it is: all a game needs is one roofer to send everyone to the roof).
I don't mind them taking out Boost Cooldowns, but I think it is more of an issue of some perks or abilities being clearly more useful than others, like smoke bomb. What Ubisoft should do is make more(quantity) versatile abilities like smoke bomb. These abilities and perks should be much more pick and choose, and should all be much less obvious choices.
But, Ubisoft has been working on this game for almost, if not already, three years. The multiplayer component is probably past the point of "taking suggestions" by now. I also hope to see a beta that is not exclusively PS3, but we can't have everything go our way.
Besides, it's not like it made a difference...





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