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Thread: ACIII Multiplayer Suggestions? | Forums

  1. #11
    Quote Originally Posted by CitizenWar View Post
    How about a health system and counterable (I can kill you and you can kill me without locking) combat, like in single player, but no medicine? Maybe very slowly regenerating health. While I love the "one press of x and (s)he's dead", I think that light combat might be more interesting.
    Interesting... I kind of like this idea. As long as the game basically stays like it is with the one ****on kill, replacing the contested kill with a small battle would definitely change up the gameplay a little to constantly feel fresh and further promote the stealth aspect. What I don't like about this idea is it could easily become a "hunt your pursuer because they will come to you" kind of thing. This should probably only occur when the pursuer's kill score is very low, like reckless. This way, this new component would not compromise the already unique gameplay that I have come to love.

    Now to the OP, I agree with most things you said. I wouldn't get rid of the gun or replace it with a tomahawk because sometimes there are those players who insist on being on the roof. While throwing knives are often effective against these players, they aren't always, and sometimes there is nothing more satisfying than shooting that roofer in the back and punishing them for ruining the match(you know how it is: all a game needs is one roofer to send everyone to the roof).

    I don't mind them taking out Boost Cooldowns, but I think it is more of an issue of some perks or abilities being clearly more useful than others, like smoke bomb. What Ubisoft should do is make more(quantity) versatile abilities like smoke bomb. These abilities and perks should be much more pick and choose, and should all be much less obvious choices.

    But, Ubisoft has been working on this game for almost, if not already, three years. The multiplayer component is probably past the point of "taking suggestions" by now. I also hope to see a beta that is not exclusively PS3, but we can't have everything go our way.

    Besides, it's not like it made a difference...

    You may experience a few side-effects... ALL OF THEM ARE DEATH.
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  2. #12
    Member Chachi McSwaqq's Avatar
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    Quote Originally Posted by TokiWartoooth View Post
    Interesting... I kind of like this idea. As long as the game basically stays like it is with the one ****on kill, replacing the contested kill with a small battle would definitely change up the gameplay a little to constantly feel fresh and further promote the stealth aspect. What I don't like about this idea is it could easily become a "hunt your pursuer because they will come to you" kind of thing. This should probably only occur when the pursuer's kill score is very low, like reckless. This way, this new component would not compromise the already unique gameplay that I have come to love.

    Now to the OP, I agree with most things you said. I wouldn't get rid of the gun or replace it with a tomahawk because sometimes there are those players who insist on being on the roof. While throwing knives are often effective against these players, they aren't always, and sometimes there is nothing more satisfying than shooting that roofer in the back and punishing them for ruining the match(you know how it is: all a game needs is one roofer to send everyone to the roof).

    I don't mind them taking out Boost Cooldowns, but I think it is more of an issue of some perks or abilities being clearly more useful than others, like smoke bomb. What Ubisoft should do is make more(quantity) versatile abilities like smoke bomb. These abilities and perks should be much more pick and choose, and should all be much less obvious choices.

    But, Ubisoft has been working on this game for almost, if not already, three years. The multiplayer component is probably past the point of "taking suggestions" by now. I also hope to see a beta that is not exclusively PS3, but we can't have everything go our way.

    Besides, it's not like it made a difference...
    Anyone who uses a gun is just as bad as a roofer. incidentally, roofing in Assassinate is a legitimate tactic that's fair to use. But in modes like Deathmatch, roofing is stupid. Despite all of that, the gun is just absolutely ******ed. The fact that a gunner can't get an actual kill and has to get a long distance unblockable kill is truly pathetic, and people who can't play the game the way it's supposed to be played--hence, gunners--should not be allowed at all. Therefore, gun removal.
    - The Bounce Kill Master -

    AC3 Winter Wars Co-Host (Domination), ACR MTM Manhunt Tournament Champion, Co-Leader of the Pubstomping PWNys
    Check my YouTube channel for AC3 multiplayer videos, among other things. http://www.youtube.com/ChachiMcSwaqq
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  3. #13
    Quote Originally Posted by IceOnFire223 View Post
    Anyone who uses a gun is just as bad as a roofer. incidentally, roofing in Assassinate is a legitimate tactic that's fair to use. But in modes like Deathmatch, roofing is stupid. Despite all of that, the gun is just absolutely ******ed. The fact that a gunner can't get an actual kill and has to get a long distance unblockable kill is truly pathetic, and people who can't play the game the way it's supposed to be played--hence, gunners--should not be allowed at all. Therefore, gun removal.
    Well then I don't mind being just as bad as that roofer; if they frustrate me, I'll use my gun and frustrate them.

    Roofing in Assassinate is fine. No one has to go for the guy standing on the roof. But, I don't play Assassinate. I play Wanted. Roofers are different in Wanted and Deathmatch. Sometimes I have to kill that guy on the roof because that is the person I am assigned to kill. I can cancel my contracts by killing NPC's, but this is a game- made for entertainment- I'd rather not take the boring way out.

    But, yes, I can still understand the removal of the gun being a good thing because there are still those people who don't know when to use it.

    You may experience a few side-effects... ALL OF THEM ARE DEATH.
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  4. #14
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  5. #15
    Why dont you like souk for assassinate Chachi? I would say it is in the top three maps Venice, Castel Gandolfo and Souk.
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  6. #16
    -Spoilers-


    So uh. our "Templar Training" is over and we're ready to go out and kill -name- correct? Wouldn't having this kind of multiplayer again be useless story wise? I love this MP but for coherency it doesn't fit well.



    -End Spoilers-


    Anyways, having the "top tier" abilities only seems like a snore fest, and I enjoy using a variety of abilities so that I'm not predictable.

    Also, anything suggested here should really be up in those ACR suggestions, because they are actually still working on it...
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  7. #17
    Member Chachi McSwaqq's Avatar
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    Quote Originally Posted by TokiWartoooth View Post
    Well then I don't mind being just as bad as that roofer; if they frustrate me, I'll use my gun and frustrate them.

    Roofing in Assassinate is fine. No one has to go for the guy standing on the roof. But, I don't play Assassinate. I play Wanted. Roofers are different in Wanted and Deathmatch. Sometimes I have to kill that guy on the roof because that is the person I am assigned to kill. I can cancel my contracts by killing NPC's, but this is a game- made for entertainment- I'd rather not take the boring way out.

    But, yes, I can still understand the removal of the gun being a good thing because there are still those people who don't know when to use it.
    I definitely do not approve of roofers in Wanted or Deathmatch--unless the person is in first place and has multiple pursuers. If you have three pursuers, for instance, you never fight them on the ground because on the rooftops there is no chance you'll be aerialed, and you can try to drop stun any remaining after abilities. But if you only have one pursuer and one target, there is never an excuse to camp on a roof unless you desperately need an acro bonus. On Venice Deathmatch, I tend to hang out on the boxes because I have several advanced free-running moves to get grab kills once I pull the lobby up there. Otherwise, I don't like it. But speaking as an Assassinate roofer, roofers are not invincible to people who don't use the gun. People who kill roofers with guns should simply learn to deal with them, and then everyone will be happy.
    - The Bounce Kill Master -

    AC3 Winter Wars Co-Host (Domination), ACR MTM Manhunt Tournament Champion, Co-Leader of the Pubstomping PWNys
    Check my YouTube channel for AC3 multiplayer videos, among other things. http://www.youtube.com/ChachiMcSwaqq
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  8. #18
    Member Chachi McSwaqq's Avatar
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    Quote Originally Posted by xjjm420x View Post
    Why dont you like souk for assassinate Chachi? I would say it is in the top three maps Venice, Castel Gandolfo and Souk.
    Souk is just a disgusting vulch fest. I recorded a clip from a match there today. I used smoke to stun a Sentinel near one of the staircases after he killed a Count. I poisoned the Sentinel and then he was shot by a Courtesan at the top of the stairs. I ran up the wall to grab kill the Courtesan and then the Courtesan was shot by a Guardian in a nearby chase breaker exit. I climbed up to charge the Guardian after he locked me and I stunned him, then I was immediately chase killed by the Count the Sentinel had killed. If the map is small enough that a kill chain can come full circle when the kills are as speedy as gunshots, it's a terrible map for Assassinate. Imagine how awful Assassinate would be on Venice Deathmatch's map. You couldn't kill a single person without being vulched. That's how Souk is. And now you can't even lock incoming targets during kills to defend yourself. All you can do is smoke bomb and then run if it doesn't catch your pursuer, I just find it really stupid.

    Edit: Also, my playstyle may just be the most free-running oriented in the world after Neenkin's. Souk completely restricts my running and acro independence. I'm different than most in that my favorite three maps are Galata, Ippokratous and Antioch. MSM would be too if it weren't for the stupid church.
    - The Bounce Kill Master -

    AC3 Winter Wars Co-Host (Domination), ACR MTM Manhunt Tournament Champion, Co-Leader of the Pubstomping PWNys
    Check my YouTube channel for AC3 multiplayer videos, among other things. http://www.youtube.com/ChachiMcSwaqq
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  9. #19
    Quote Originally Posted by omochikaeri View Post
    The biggest flaws in the game are in map design. Siena was overall the best map in whole multiplayer, because it was small and had almost no roofs. Maps like Mt. St. Michel are horrible, they technically force you to be a roofing jerk. Then we got big roof areas like the square-shaped building in Knights Hospital. If someone is up there, it's practically impossible to get a (good) kill on him, and he can see you attacking from a mile away. I admit that I abuse roofing a lot because it's offensively and defensively a really attractive choice, but I wouldn't want to. So:

    -Less roofs
    -Lower roofs
    -Smaller maps
    -(maybe raise the smoke bomb cooldown a little bit)
    -(also, after learning the throwing knife stun I think it's really overpowered compared to how small the cooldown is, perhaps remove the stun range penalty completely)
    ->implying a thread like this will change anything in the final game. Even the boycott didn't really do ****.
    Basically if Ubisoft take your above list and either completely ignore it or do the complete opposite , I think they will be onto a winner!.

    -Less roofs - WTF!! You do know the MP is based on the Assassin Creed game, right? Freerunning , roof tops, across vast and glorious maps!
    -Lower roofs - See my comment above with an extra WTF!!
    -Smaller maps - see above!
    -(maybe raise the smoke bomb cooldown a little bit) another whine about smoke bombs! how original!

    So basically you want a boxing ring with a small shed in the middle ?
    or rather you want Deathmatch, which you already have ! so im sorry but your ideas are implemented already and your post, pointless...
    The fake-phony-unreal-loki
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  10. #20
    http://forums.ubi.com/showthread.php...instorm-Forums Look here for other community member ideas as well. here mine


    Since there is no real Ranked Matches in ACR think about this. For the Ranked Matches should be like Brotherhood to an sense that of how hard it is. Example you know how when you stun an purser you become high profile to your target. When you trying to defend yourself and your target runs after you try stun you. You will lose points or lose the contact. So I am thinking like in Brotherhood even tho you defend yourself you won't go into high profile noticed. So you gotta learn the hard like the veterans did of Assassin's Creed.

    Detection meter on some games mode should be like Assassin's Creed Brotherhood. You start as incognito and and ACB base. But for some games mode like Artifact Assault, Escort,and Steal the Artifact doesn't need detection meter. That mine opinion I wanna hear your though about it. for the reverse detection meter it work a lot in Death match, Chest Capture, and maybe corruption not sure to be honest.

    Ability not many people that I heard it not from everyone. There some people who don't like crafting system just because. They don't have the different profile set with same ability but different effect like for example. profile set one is Long Lasting Smoke Bomb and Slow acting Poison and profile set two Raid Reload Smoke Bomb and Raid Reload Mute. I hope my example was okay for you guys.

    What do you guys think about the ability having there those special hidden bonus. For example Strong and Raid Reloaded Disguise you get the hidden bonus. For the Power Morph if you morph an blend group. You can still morph other blend group. Without losing your first blend group you morph. There more hidden ability off these Ability that we know.

    The Matchmaking of this game is still kinda bad like everyone said. We can't make it worst but I do like the idea. Of stay int he same game mode like Simple Death match but all over of us will vote for a new map not new game mode with maps.

    for Player matches make it like Assassin's Creed Revelations make everything easy how it is. The reason why it should be player match what Assassin's Creed got a lot of dumb down from brotherhood. For the new players who is trying to learn how to play the game.

    So this is my idea...I hope you guys like it...
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