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Thread: ACIII Multiplayer Suggestions? | Forums

  1. #171
    Senior Member FilipinoNinja67's Avatar
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    How about a one artifact Artifact Assault? Our clan practices like that and it's really cool. You have to organize with your team a bit more to steal and defend.

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  2. #172
    Member CheeseLightsaber's Avatar
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    Quote Originally Posted by Andrew116 View Post
    How about a one artifact Artifact Assault? Our clan practices like that and it's really cool. You have to organize with your team a bit more to steal and defend.
    You mean like a 1 flag CTF? I love those in other games, so I'd probably have a lot of fun with that on AC MP. Wouldn't there have to be a neutral zone where the artifact would be though? Unless I'm completely not getting what you mean.

    If you mean a 2 round thing where you cap on one round and defend on the other, I'm sure that could work too.
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  3. #173
    Senior Member Serrachio's Avatar
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    Quote Originally Posted by CheeseLitesaber View Post
    You mean like a 1 flag CTF? I love those in other games, so I'd probably have a lot of fun with that on AC MP. Wouldn't there have to be a neutral zone where the artifact would be though? Unless I'm completely not getting what you mean.

    If you mean a 2 round thing where you cap on one round and defend on the other, I'm sure that could work too.
    I believe it might work like there is one artifact in a fixed location, and two teams have to compete against each other to get there first.

    From there, whoever gets the artifact has to be protected by their team while they try to score, with the whole of the other team trying to kill them to reset it back to the fixed location.

    Basically, it's just Artifact Assault with one artifact and no coloured barriers. I'd much rather play it this way, because then there aren't any idiots camping at the barrier who continually taunt and throw smoke bombs in to stun you.

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  4. #174
    I think all of this nonsense they put in Assassinate should go. Just take away stunning entirely and make it X to counter-kill your pursuers. No locking on required to acquire a target, no exposing. RDM goes up for all potential victims in your line of sight, once you get a kill it resets, then starts building again.

    Poacher bonus is only given if you kill someone that is being locked on by someone else, and Savior is given if you interrupt someone's killing animation by killing the assailant.
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  5. #175
    Senior Member Anykeyer's Avatar
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    Resurrect Wanted.
    Just make a 3rd version of each relatively big map, for them to be of Florence/Venice size. And this portion must be less roofy of course.
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  6. #176
    Senior Member FilipinoNinja67's Avatar
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    Quote Originally Posted by Serrachio View Post
    I believe it might work like there is one artifact in a fixed location, and two teams have to compete against each other to get there first.

    From there, whoever gets the artifact has to be protected by their team while they try to score, with the whole of the other team trying to kill them to reset it back to the fixed location.

    Basically, it's just Artifact Assault with one artifact and no coloured barriers. I'd much rather play it this way, because then there aren't any idiots camping at the barrier who continually taunt and throw smoke bombs in to stun you.
    LOL! Look up some artifact assault games on youtube and you'll find a couple of those players X)

    I meant it being a two round have one team defend and one attack but I think both ideas would be pretty cool.

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  7. #177
    Senior Member Serrachio's Avatar
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    Quote Originally Posted by EdgeMaster70000 View Post
    I think all of this nonsense they put in Assassinate should go. Just take away stunning entirely and make it X to counter-kill your pursuers. No locking on required to acquire a target, no exposing. RDM goes up for all potential victims in your line of sight, once you get a kill it resets, then starts building again.

    Poacher bonus is only given if you kill someone that is being locked on by someone else, and Savior is given if you interrupt someone's killing animation by killing the assailant.
    No. This is unnecessary and would just cause complaints if you could counter-kill your pursuers.

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  8. #178
    The entire reason Assassinate was "ruined" by the patch is because of the way they changed locking.

    My solution removes locking, makes targeting simpler instead of the wtfsystem they use now, and would speed up the pace of the game once people didn't have to be concerned with locking onto their target.
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  9. #179
    Senior Member FilipinoNinja67's Avatar
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    What ruined Assassinate for me was me diving into it looking at it from a stealthy perspective. I love how you have the ability to blend into any crowd. But I put the controller down when people were running up to me and killing me for either a 400 point sprinting incog kill or dropping a Neutral Smoke Bomb then locking me making it an Offensive Smoke Bomb then waited for five seconds and walked away like they didn't poison me.

    Lol now the only map I do good on is on Souk.

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  10. #180
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    Quote Originally Posted by Andrew116 View Post
    Assassinate ~ stealthy perspective
    nope.jpeg

    Once more, I'll just repeat what OD said

    this game is based around two of the three pillars of AC: Stealth and Freedom of Movement
    Please, please, please don't use the "HURR DURR stealth is the dominant aspect of AC" because it's not.

    Quote Originally Posted by Andrew116 View Post
    running up to me and killing me for either a 400 point sprinting incognito kill
    You obviously mean:
    Playing the metagame in such a way it it gives them the most points.
    Man, people like Neenkin, RaininStormWake and Giaquinto must annoy the hell out of you because of their extremely efficient play styles.
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