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Thread: ACIII Multiplayer Suggestions? | Forums

  1. #1
    Member Chachi McSwaqq's Avatar
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    ACIII Multiplayer Suggestions?

    Post your suggestions for AC3 multiplayer below. They should not be based on what is wrong with ACR because the two are different games. Also, try to look up information that has already been released pertaining to the AC3 Multiplayer to avoid posting things that are already planned changes. Check some of these links:

    Domination Mode -
    http://www.g4tv.com/games/xbox-360/6...n-exploration/

    Wolfpack Mode -
    http://www.gamezone.com/products/***...op-multiplayer

    Early Mechanic Changes (environmental kills a mistake) -
    http://www.computerandvideogames.com...info-released/

    Citizen War's thread listing all current changes (do not spam his thread with suggestions, it is for speculation.) - http://forums.ubi.com/showthread.php...344&viewfull=1

    And look at some YouTubers like EscoBlades (account name gbiese), loomer979, and Tobuscus for more information.



    Also, avoid the radical things such as "MAKE A FREE ROAM MULTIPLAYER MODE WITH HEALTH BASED COMBAT AND AI ENEMIES AND QUESTS AND SHOPS AND AIAHFKASGBIA" because it is very late in the AC3 game and those will not be changes. Put those on my future AC4-or-something-of-the-like suggestions thread.

    If you want to speak to the developers about AC3 this thread will be your best way to do it, so try not to waste their time and let them read valid suggestions. Arguments should be kept to private messages.


    My most recent suggestion set below.

    - The Ambush bonus is a perfect balance to the RDM, especially if it gives a Variety reward.

    - This one is probably wishful thinking, but smoke bomb, being throwable, ought to be in the ranged slot. The cooldown increase is excellent.

    - Make sure the Shield ability does not backfire. You brought it in with the intent to balance out some other abilities, but this could easily go wrong. Here's what I suggest.

    Shield should only protect from an ability until it deactivates. For example, you cannot run into a smoke bomb right as Shield ends to negate that smoke bomb.

    Most importantly: YOU CANNOT USE OTHER ABILITIES WHILE SHIELDED. You CAN kill or stun, but you CAN NOT use abilities. You can also be killed or stunned.

    If you combine the previous two specifics, it will eliminate the problem I foresee of a Shielded teammate running in and dropping an offensive smoke bomb, allowing the rest of his team to move in and wipe out the enemies, who never had a chance.

    Also, the cooldown for Shield should be pretty high.

    - Keep a close eye on the Domination mode in the early stages of the multiplayer / beta (if it is included.) It is highly possible that some manipulable bugs will occur around the team boundary and zone boundaries.

    - I don't have a firm grasp on how long it will take to capture a zone in Domination, but if it's a substantial time, a mechanic should be put in extending contract reactivation times for pursuers stunned in a zone (ONLY ON THOSE WHO STUN THEM.) If it takes too long to cap a zone, I can foresee stunning the same pursuer twice using both abilities while he camps in his zone and then dying the third time he stands up.

    - Another plea for the sake of Assassinate. Though it may have the RDM in it, which is still not great, please make it start at Silent if you can deal with that. There is just no way to get a silent in Assassinate without an OSB when they can expose you and immediately get rid of your meter. This brings us to our next change.

    - HOLD THE DETECTION METER IN PLACE WHILE A SMOKE BOMB IS ACTIVE. If the meter does not build while your smoke bomb is down, which in reality it should not, this completely eliminates the OSB-for-silent strategy. I am not saying OSB should not be a legitimate tactic; people are entitled to use abilities to their full potential. But there is no need to reward someone with a silent for holding a target in their smoke for four seconds. Also, Focus in OSB seems a little foolish, but that one at least makes more sense.

    - The kill/stun button merge is a great idea, but make sure there is a slight vulnerability after stunning a civilian. Assuming you are still unable to kill civilians when you have no contract, less experienced players will still walk around mashing X during the defense round of team modes.

    - The lock system of ACR was vastly improved over ACB, but please at least try to mitigate the problems with an auto-high profile lock. This could be easily done by granting an auto lock as long as your lock is aimed within ten in-game feet of them. Certainly do not allow an auto-lock on someone running off your screen, this causes severe problems in Assassinate and Manhunt. Also, make sure auto-lock only activates if the LT is tapped and not held. This allows a player to override the auto lock by aiming specifically at whom they wish to target.

    - Give the poison dart double it's current range, but not infinite, and then give it a 5-second lock-on time. Five seconds is plenty of time to get behind some form of cover, especially if civilians block it, which they should (just saying.) Make it craftable for range, cooldown and aiming time.

    - The meter not dropping when you kill in team modes is excellent. However, if that's the case, only the first silent kill should have a faster animation. Otherwise the OSB triple silent streaks will be everywhere.

    - Finally, this is BY FAR the most important change that I feel needs to be made. There needs to be a system put in to discourage the kind of play certain players in one clan are doing in ACR right now, where they take teams into free for all modes and harass other players. There's a huge difference between "trolling" and what these players do. One child specifically, who shall remain nameless, loves to follow me around from lobby to lobby, shooting me, permalocking me while he waits for his gun to recharge, and handing free kills to all of my opponents. This kind of play is 100% UNACCEPTABLE. The greatest thing about AC MP is the ability to play how you like, but specifically focusing on ruining somebody else's experience does not fall under the umbrella of things that should be allowed. I do not have a specific explanation of this system, but it should include reporting of players, and this is NOT the realm of Xbox Live complaints, which can lead to something like Uplay Passport suspension if enough players complain. And, specifically to prevent this clan from working together to report and suspend legitimate players, some form of proof should be required. I don't know if that's video proof or what. But something like this being in the game is ABSOLUTELY ESSENTIAL if you want this multiplayer to last more than a year. A ranked match system where parties and game invites are not allowed would also help to remedy the situation.

    Thanks for reading and considering.
    Last edited by Chachi McSwaqq; 09-20-2012 at 01:22 AM.
    - The Bounce Kill Master -

    AC3 Winter Wars Co-Host (Domination), ACR MTM Manhunt Tournament Champion, Co-Leader of the Pubstomping PWNys
    Check my YouTube channel for AC3 multiplayer videos, among other things. http://www.youtube.com/ChachiMcSwaqq
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  2. #2
    Senior Member SaintPerkele's Avatar
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    Hey Swaqqi, since we are not on the serious singleplayer forum here, I will pretend that that never happened and write an honest reply:
    I absolutely agree in most terms. Just a few remarks:
    While I personally despise the hidden gun, I wouldn't say that removing it entirely would be a good move. Just cut the points the shooter gets down to an absolute minimum of 50 or so. Using the hidden gun to score points simply should not be allowed. Using the hidden gun in order to kill people who are stealing the artefact or attacking a VIP however makes sense to me, even though I never use it anyway. Can't really imagine how a slow-flying tomahawk would work; would you propose that one can actually dodge the attack? Or just that the shooter locks onto you and you get killed 4 seconds later or so? Either way, sounds like a rather bad idea to me.
    Night/Dusk versions are fine, but they should not be categorized as seperate maps. Instead, for example, "Rome" should be announced and than the time should be randomly chosen. Or, completely different, the time could actually have an impact on the gameplayv - can't really imagine how though.
    About the DLC maps.. Just don't add DLC maps we have to pay for at all. That was a bad move after the huge amount of free DLCs we got in Brotherhood.
    Finally, something simple I want to see (supposed that the same multiplayer concept from the previous games will be used in ACIII, which I somehow doubt) back in the Escort mode: The hunting team should be rewarded if the guardians kill a civilian. That just makes everything so much more interesting. In Brotherhood, I was always thinking twice before killing someone I wasn't entirely sure to be an enemy. In Revelations, the penalty is a contract loss for a couple of seconds, big deal.
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  3. #3
    Member Chachi McSwaqq's Avatar
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    Quote Originally Posted by SaintPerkele View Post
    Hey Swaqqi, since we are not on the serious singleplayer forum here, I will pretend that that never happened and write an honest reply:
    I absolutely agree in most terms. Just a few remarks:
    While I personally despise the hidden gun, I wouldn't say that removing it entirely would be a good move. Just cut the points the shooter gets down to an absolute minimum of 50 or so. Using the hidden gun to score points simply should not be allowed. Using the hidden gun in order to kill people who are stealing the artefact or attacking a VIP however makes sense to me, even though I never use it anyway. Can't really imagine how a slow-flying tomahawk would work; would you propose that one can actually dodge the attack? Or just that the shooter locks onto you and you get killed 4 seconds later or so? Either way, sounds like a rather bad idea to me.
    Night/Dusk versions are fine, but they should not be categorized as seperate maps. Instead, for example, "Rome" should be announced and than the time should be randomly chosen. Or, completely different, the time could actually have an impact on the gameplayv - can't really imagine how though.
    About the DLC maps.. Just don't add DLC maps we have to pay for at all. That was a bad move after the huge amount of free DLCs we got in Brotherhood.
    Finally, something simple I want to see (supposed that the same multiplayer concept from the previous games will be used in ACIII, which I somehow doubt) back in the Escort mode: The hunting team should be rewarded if the guardians kill a civilian. That just makes everything so much more interesting. In Brotherhood, I was always thinking twice before killing someone I wasn't entirely sure to be an enemy. In Revelations, the penalty is a contract loss for a couple of seconds, big deal.
    The tomahawk thing is just me spitballing wildly because I really just don't see the purpose of a ranged kill method. All it does is point starve. The night/dusk thing makes sense. I just don't count on them not to call them separate maps. DLC, I think, should be unlocked via kill count as it sometimes does. And yes, I think the Escort offense team should get lures, but only if they are near their targets. I don't believe in them getting lures across the map if a pursuer kills a civvy, really.
    - The Bounce Kill Master -

    AC3 Winter Wars Co-Host (Domination), ACR MTM Manhunt Tournament Champion, Co-Leader of the Pubstomping PWNys
    Check my YouTube channel for AC3 multiplayer videos, among other things. http://www.youtube.com/ChachiMcSwaqq
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  4. #4
    Remove the hidden gun entirely
    Or add a perk that makes you immune to the gun.

    Souk is the only revelations map that should stay. Get rid of MSM.
    Last edited by Sukramo; 03-10-2012 at 01:19 PM.
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  5. #5
    Member Chachi McSwaqq's Avatar
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    Quote Originally Posted by Sukramo View Post
    Or add a perk that makes you immune to the gun.

    Souk is the only revelations map that should stay. Get rid of MSM.
    I agree with the perk, but if Souk stays, it better not be in the Assassinate rotation.
    - The Bounce Kill Master -

    AC3 Winter Wars Co-Host (Domination), ACR MTM Manhunt Tournament Champion, Co-Leader of the Pubstomping PWNys
    Check my YouTube channel for AC3 multiplayer videos, among other things. http://www.youtube.com/ChachiMcSwaqq
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  6. #6
    Alot of revelations maps are GREAT for some modes but horrible for others.

    That will make decidding which ones who should stay hard. But I doubt they will think about it much. After all, they brough back Florence.........
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  7. #7
    Member Chachi McSwaqq's Avatar
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    Quote Originally Posted by Sukramo View Post
    Alot of revelations maps are GREAT for some modes but horrible for others.

    That will make decidding which ones who should stay hard. But I doubt they will think about it much. After all, they brough back Florence.........
    True. But still.
    - The Bounce Kill Master -

    AC3 Winter Wars Co-Host (Domination), ACR MTM Manhunt Tournament Champion, Co-Leader of the Pubstomping PWNys
    Check my YouTube channel for AC3 multiplayer videos, among other things. http://www.youtube.com/ChachiMcSwaqq
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  8. #8
    The biggest flaws in the game are in map design. Siena was overall the best map in whole multiplayer, because it was small and had almost no roofs. Maps like Mt. St. Michel are horrible, they technically force you to be a roofing jerk. Then we got big roof areas like the square-shaped building in Knights Hospital. If someone is up there, it's practically impossible to get a (good) kill on him, and he can see you attacking from a mile away. I admit that I abuse roofing a lot because it's offensively and defensively a really attractive choice, but I wouldn't want to. So:

    -Less roofs
    -Lower roofs
    -Smaller maps
    -(maybe raise the smoke bomb cooldown a little bit)
    -(also, after learning the throwing knife stun I think it's really overpowered compared to how small the cooldown is, perhaps remove the stun range penalty completely)
    ->implying a thread like this will change anything in the final game. Even the boycott didn't really do ****.
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  9. #9
    How about a health system and counterable (I can kill you and you can kill me without locking) combat, like in single player, but no medicine? Maybe very slowly regenerating health. While I love the "one press of x and (s)he's dead", I think that light combat might be more interesting.
    Last edited by CitizenWar; 03-10-2012 at 07:29 PM.
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  10. #10
    Member Chachi McSwaqq's Avatar
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    Quote Originally Posted by CitizenWar View Post
    How about a health system and counterable (I can kill you and you can kill me without locking) combat, like in single player, but no medicine? Maybe very slowly regenerating health. While I love the "one press of x and (s)he's dead", I think that light combat might be more interesting.
    Hmmm. Perhaps. I can't really imagine such a thing
    - The Bounce Kill Master -

    AC3 Winter Wars Co-Host (Domination), ACR MTM Manhunt Tournament Champion, Co-Leader of the Pubstomping PWNys
    Check my YouTube channel for AC3 multiplayer videos, among other things. http://www.youtube.com/ChachiMcSwaqq
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