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Thread: What the hell Ubisoft? | Forums

  1. #61

    Interesting.

    I was far less concenred with the game-play, as the story idea as outlined in the Game Informer article not only turned me off getting this Rainbow Six, but any Ubisoft title.

    Maybe by axing the creative team, Ubi is trying to undo the damage caused on that front. After all, the game could have had a perfect play style, but there'd have been a snowball's chance I would have bought it with the outlined story idea - and I'm probably not alone on that.
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  2. #62
    probably will fail like future soldier piece of crap console port
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  3. #63
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    Finally, a comment worthy of being posted! How long has it been since R6V2? They could just as well do without any more Rainbow 6. I hpoe not, personally, but you arrogant *edit* act like your next freakin' breath depends on Sears and crew. It was due to be released in Dec., it could come out tomarrow and be no better or worse. Quit being such a puss, grow up and keep playing what ever you been playing for the last 6,8,10 years! Geez!
    Last edited by EvilPixieGrrr; 11-02-2012 at 06:44 PM. Reason: removed offensive language
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  4. #64
    lead designer Philippe Therien = fail. + after game release no support.
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  5. #65
    Quote Originally Posted by rockdog1 View Post
    They could just as well do without any more Rainbow 6. !
    If they cant do it right, don't do it at all. Been waiting 10 years now and I am not changing my stance on the matter. This was a dynasty of a game that "could have been!"
    Last edited by SCE_Soultear; 11-03-2012 at 09:20 AM.
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  6. #66
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    Please show support for this Facebook page so Ubisoft don't replace the voice of Sam Fisher!

    https://www.facebook.com/WeWantMicha...iceOfSamFisher
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  7. #67
    Senior Member Dieinthedark's Avatar
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    Quote Originally Posted by Henkaz View Post
    Please show support for this Facebook page so Ubisoft don't replace the voice of Sam Fisher!

    https://www.facebook.com/WeWantMicha...iceOfSamFisher
    Uh dude, wrong forums, trust me, I'm not thrilled about it either but Michael Ironside is gone.
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  8. #68
    Q: What happened at Ubisoft? Were you working on Rainbow Six Patriots?

    A: (David Sears) What doesn’t happen at Ubisoft? It’s a big company full of interesting, talented people. There was something to learn every day. But if you’re referring to why I left Rainbow Six: Patriots, a game that I was directing, I can tell you that the executive producer and I mutually agreed that I would leave the project. I still say it was my idea based on the circumstances and it wasn’t because the vision was not supported by editorial or senior management; quite the opposite since they were staunch supporters. Let’s just say that we agree to disagree on my approach and direction style for that particular director/producer dynamic. I was given another franchise in the Ubisoft library on which I successfully established the vision for the project. Yannis Mallat, the director of the studio in Montreal made sure I was welcome at the studio if I ever wanted to return. And much like the SOCOM franchise when I left Zipper, it’s not my place to discuss Rainbow Six now that I’ve left Ubisoft. I wish my former colleagues there nothing but the best.
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  9. #69
    Quote Originally Posted by Guardian101 View Post
    Q: What happened at Ubisoft? Were you working on Rainbow Six Patriots?

    A: (David Sears) What doesn’t happen at Ubisoft? It’s a big company full of interesting, talented people. There was something to learn every day. But if you’re referring to why I left Rainbow Six: Patriots, a game that I was directing, I can tell you that the executive producer and I mutually agreed that I would leave the project. I still say it was my idea based on the circumstances and it wasn’t because the vision was not supported by editorial or senior management; quite the opposite since they were staunch supporters. Let’s just say that we agree to disagree on my approach and direction style for that particular director/producer dynamic. I was given another franchise in the Ubisoft library on which I successfully established the vision for the project. Yannis Mallat, the director of the studio in Montreal made sure I was welcome at the studio if I ever wanted to return. And much like the SOCOM franchise when I left Zipper, it’s not my place to discuss Rainbow Six now that I’ve left Ubisoft. I wish my former colleagues there nothing but the best.
    So there you have it folks, he left because Ubi Soft and a few other people on the staff wanted to screw with his vision for the game. He agreed to disagree and got out of there. So now we know for sure that this game is toast, its finished. Whatever Sears was working on will not be there, or it will casualized in some way to appeal to the "mass market", if we are to pretend that such a thing even exists.
    Last edited by Dcopymope; 12-30-2012 at 03:34 PM.
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  10. #70
    Quote Originally Posted by Guardian101 View Post
    Q: What happened at Ubisoft? Were you working on Rainbow Six Patriots?

    A: (David Sears) What doesn’t happen at Ubisoft? It’s a big company full of interesting, talented people. There was something to learn every day. But if you’re referring to why I left Rainbow Six: Patriots, a game that I was directing, I can tell you that the executive producer and I mutually agreed that I would leave the project. I still say it was my idea based on the circumstances and it wasn’t because the vision was not supported by editorial or senior management; quite the opposite since they were staunch supporters. Let’s just say that we agree to disagree on my approach and direction style for that particular director/producer dynamic. I was given another franchise in the Ubisoft library on which I successfully established the vision for the project. Yannis Mallat, the director of the studio in Montreal made sure I was welcome at the studio if I ever wanted to return. And much like the SOCOM franchise when I left Zipper, it’s not my place to discuss Rainbow Six now that I’ve left Ubisoft. I wish my former colleagues there nothing but the best.
    All you have to do is read between the lines like Dcopymope did, they did not want a hardcore game, but mass market general shooter that the COD fans can get into and forget in a month or so!
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