Hi! I've played the beta for about an hour, maybe an hour and a half, and so I thought I'd post some of my impressions on the game as it is now. I haven't read anybody else's first impressions, so it's likely that there'll be repeated topics here.
I come from a background of F2P games such as Combat Arms (from a very long while ago), and a bit of AVA, and AAA titles such as BFBC2 and BF3.
Also remember that these are my opinions, not necessarily facts.
I'll separate it into various categories because I like categories
Graphics
I think the graphics in this game are relatively good, although there are some issues. In game graphics are pretty good (not BF3 or Crysis, mind you), especially for a F2P game. The specular on the weapons could use a lot of work though.
The animation quality is pretty good, although I noticed a bug with the magazine in the reload animation at times (the mag was offset from the hand).
Also, as a sub-topic of graphics, the HUD is absolutely great. One of the best HUDs I've seen in a shooter, both in and out of game (though the blurring effect when you're customizing your weapon is sort of annoying). It gets the message across very well and isn't intrusive. And the minimap. Excellent. (I'm used to BF3's minimap; ugh)
Sound
The sound in this game seems decent, though I think the gun sounds lack depth and variety. I definitely haven't tried all of the guns, but from what I can tell, they seem similar sound wise. The echo effect in the metro level is pretty cool.
Gameplay
The gameplay seems solid and fluid (that's sort of a contradiction, isn't it?), though it can get a bit slow when a lot of people are playing recon. Movement works very well, and the guns handle fairly well. Abilities seem to work well, though I have yet to try the specialist abilities. The cooldown seems a bit high for the abilities, but I'm guessing that gets better as you level it up.
I have only tried 2 of the automatic weapons, but it seems to me that they handle very similarly. It could be a problem if the guns don't feel different from each other (this is also tied into the sound topic). Again, it could just be that the two I've tried (M27 and MP5 I think) are similar and the LMGs feel different from the assault rifles and SMGs.
The teamplay described in the videos doesn't seem to be very prevalent in the games that I've played, mostly due to (I think) the amount of people playing sniper. If there was a 4v4 "competitive" mode where people worked together and used the class abilities together, that would probably be good.
Map Design
I can't tell you why, but the maps just seem free-to-play-y. Something about them just says "free-to-play". They seem fairly well designed, although the metro level seems a bit too linear in the middle section. I haven't noticed any areas of the map that are really annoying; there doesn't seem to be any areas that can be exploited unfairly.
Overall
Overall, this game seems quite good, despite a few minor qualms I have and the tendency for most people to snipe. I think it could turn out to be one of the best F2P military combat shooters (as opposed to a more arcadey style shooter like Tribes: Ascend). One major downside is that for now it's only available from 5pm to 12am. I want to play more!
Potential Bugs/Technical Problems?
Only one so far.
- At the start of a round or just after alt tabbing away and back, the framerate drops to about 20, but recovers after a few seconds.
Thanks for giving me a chance to test it out, and thanks for reading!![]()




), though it can get a bit slow when a lot of people are playing recon. Movement works very well, and the guns handle fairly well. Abilities seem to work well, though I have yet to try the specialist abilities. The cooldown seems a bit high for the abilities, but I'm guessing that gets better as you level it up.




