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Thread: AC3 will have co-op :D | Forums

  1. #21
    Senior Member whattafool's Avatar
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    Quote Originally Posted by Mr_Shade View Post
    Just a reminder - any rumours of game modes not announced by Ubisoft - should be considered just that.

    I don't want people to be upset over some error or rumour.
    How much more on that can you expand? Would telling us the co-op will go the same way as the much talked about "guilds" that seem to have been quietly swept under the rug be too obvious a hint that the co-op plans were ditched a long time ago?
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  2. #22
    UK Forum Manager Mr_Shade's Avatar
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    Quote Originally Posted by whattafool View Post
    How much more on that can you expand? Would telling us the co-op will go the same way as the much talked about "guilds" that seem to have been quietly swept under the rug be too obvious a hint that the co-op plans were ditched a long time ago?
    a lot tbh..

    Thanks for digging up the thread, since it needs addressing.

    The reported co-op mode, was a mistake by Xbox - they made an error in the listing - which was reported by news sites..

    Xbox removed the error.. Yet still people assumed it was a "leak" - not matter how much it was said it could be an error..

    People still assume its a game mode in the game...


    (official statement) ACIII does not feature a co-op mode, never has.


    I don't like pointing fingers at people for being wrong, but as always only game modes officially announced, should be believed to be in the game.

    This was answered a few weeks back by the Dev team, so it's not being "swept" under any carpets - just people assumed wrongly.
    Last edited by Mr_Shade; 06-11-2012 at 11:17 AM.
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  3. #23
    Senior Member whattafool's Avatar
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    Quote Originally Posted by Mr_Shade View Post
    This was answered a few weeks back by the Dev team, so it's not being "swept" under any carpets - just people assumed wrongly.
    The swept under the rug was aimed at the guilds thing. I'm certain guilds were mentioned in interviews as replacing the Assassins' network, and yet nothing has been heard of them since. But thanks for clarifying about the co-op mode.
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  4. #24
    UK Forum Manager Mr_Shade's Avatar
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    Quote Originally Posted by whattafool View Post
    The swept under the rug was aimed at the guilds thing. I'm certain guilds were mentioned in interviews as replacing the Assassins' network, and yet nothing has been heard of them since. But thanks for clarifying about the co-op mode.
    There is still plenty about the game which has yet to be known.

    I would suggest that until we have all of the details, you don't assume anything.. Since as we can see, assuming things, sometimes is the wrong thing to do?
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  5. #25
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    Quote Originally Posted by Mr_Shade View Post
    There is still plenty about the game which has yet to be known.

    I would suggest that until we have all of the details, you don't assume anything.. Since as we can see, assuming things, sometimes is the wrong thing to do?
    Unfortunately, that doesn't explain the "guild" system that was announced as a new feature that was coming out in ACR, and got swept under the rug post-release.

    And I have to mention...

    Quote Originally Posted by MRsmith1994 View Post
    both CO-OP and multiplayer
    You're aware co-op is a type of multiplayer, right?
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  6. #26
    Senior Member whattafool's Avatar
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    What OD said. Guilds were talked about for AC:R. Which is released. With no sign of any guilds...

    My assumptions about AC3 only go as far as "I'll have to kill targets and avoid pursuers".
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  7. #27
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    Quote Originally Posted by whattafool View Post
    What OD said. Guilds were talked about for AC:R. Which is released. With no sign of any guilds...

    My assumptions about AC3 only go as far as "I'll have to kill targets and punch out pursuers".
    Fixed that for you. The only confirmed ways to lose a pursuer are stunning them or having someone else kill them. NPC kills (with the possible, but unconfirmed exception of lures) don't cause contract loss, they only temporarily disable the kill/stun button.
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  8. #28
    UK Forum Manager Mr_Shade's Avatar
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    I can't answer why guilds were removed from an older title, but many design choices are made throughout a games development.


    It's common for features to be removed or added, while the game is under development.

    Its a fact of life, that games do change - some are completely re written and re designed - such as GRFS.


    Not to drag the thread off topic, but it's a fact that people need to accept, not all ideas make the final game.
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  9. #29
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    I'm 100% sure that it will be regular co-op missions and there will only be about 5 missions just like BF3. nothing exciting.
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  10. #30
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    Quote Originally Posted by Mr_Shade View Post
    (official statement) ACIII does not feature a co-op mode, never has.
    Quote Originally Posted by DovahBear View Post
    I'm 100% sure that it will be regular co-op missions and there will only be about 5 missions just like BF3. nothing exciting.
    I'm 100% sure you didn't read the whole thread.

    Quote Originally Posted by Mr_Shade View Post
    It's common for features to be removed or added, while the game is under development.

    Its a fact of life, that games do change - some are completely re written and re designed - such as GRFS.


    Not to drag the thread off topic, but it's a fact that people need to accept, not all ideas make the final game.
    Usually ideas that are talked about in promotional pre-release interviews don't get completely scrapped, though. And when they do, there's usually some sort of mention made of that removal/change before release. In this case, we were hearing about "guilds" being included during E3 last year, and in a couple of the later gaming events that showed up, then closer to release, people asking for more specific details about these features were told to wait and see. It was "we're not talking about specifics" when it should have been "we're not doing that any more" - preferably with at least some kind of explanation or reason why not. Unless they cut those features post-beta, in which case, it STILL should have been mentioned before release, since many clans were expecting that as an advertised feature of the game, and not including it could technically (as with a few other things ACR did wrong) open the door for lawsuits in some regions.

    Fortunately, if there have been any such complaints, they haven't gone public, which is good for Ubisoft.

    RE-EDIT: Fixed. Never mind.
    Last edited by obliviondoll; 06-11-2012 at 07:19 PM.
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