The world is painted in shades of grey. Struggle comes with the eternal human obsession of trying to remove the grey to convince ourselves that there's white or black underneath.
Yeah I totally agree with it all.
DO THIS, UBISOFT!!!!!!!!!!!!!!! Don't go soft on us!
I think that any Free-roam multiplayer should be a co-op mode, not PvP..
Altair fought for Peace ~ Ezio fought for the Truth ~ Connor fought for Justice ~ Aveline fought for Liberation ~ Nikolai fought for Family
TheShark~ The Spider ~ The Heron
The Assassins and The Warrior
Also, this idea would be suited to become a full out game- an MMO.
Altair fought for Peace ~ Ezio fought for the Truth ~ Connor fought for Justice ~ Aveline fought for Liberation ~ Nikolai fought for Family
TheShark~ The Spider ~ The Heron
The Assassins and The Warrior
The world is painted in shades of grey. Struggle comes with the eternal human obsession of trying to remove the grey to convince ourselves that there's white or black underneath.
Don't have to, MMO's doesn't always mean that.
I find it funny how people generalize MMO's with that kind of stuff, when they really don't have to include hotkeys and macros and chat at all.
This idea should be turned into a full game, with a pseudo story to work through, and it would technically be an MMO even though it probably wouldn't be classified as one...
Either that or it should be like Borderlands.
...anyway, my idea for 'Multiplayer Free-roam' is essentially to have an Assassin's Creed game take place during the French Revolution, where both Aveline and Connor would be, and they would each have their own single-player story and then a little co-op campaign to play through. I'd call it "Assassin's Creed: Enlightenment".
Altair fought for Peace ~ Ezio fought for the Truth ~ Connor fought for Justice ~ Aveline fought for Liberation ~ Nikolai fought for Family
TheShark~ The Spider ~ The Heron
The Assassins and The Warrior
A borderlands style would work fine as it's own game. Much more so than an MMO. And you say MMO doesn't mean macros and keybinds and tradechat, but that's what all of them have. I haven't seen one that doesn't, not even DCUO, which is playable on a console. Not sure if the console version has trade chat or whatever, but it's PC counterpart does. I just think what you're saying it could be is too far removed from what "MMO" means to almost anyone who's played one to be an accurate description. I don't think there's a name for what we want at the moment, but how Borderland's does things sounds like it could work really well.
The world is painted in shades of grey. Struggle comes with the eternal human obsession of trying to remove the grey to convince ourselves that there's white or black underneath.
Yea, but the MMO genre doesn't solely have to include those things, sure it's a staple.. but UbiSoft has it's own MMO.. it's called Ghost Recon Online, and it's an MMOFPS. I can tell you that it most likely doesn't have the normal hot keys or macros.
And in any case, as an MMO player (Guild Wars 2), I don't even use macros or hot keys. Or trade chat.. because I sell all of my crap on the marketplace.
No, no. If Ubisoft makes an Assassin's Creed MMO, all they have to do is not include a sub fee, just the basic box price of $60. It could pretty much function the way that you talk about (or similar to Borderlands), but it's an online world open to anyone who buys a copy (at least to the people playing on that system).
Hell, they could not label it as an MMO either, even though it technically would be.
Altair fought for Peace ~ Ezio fought for the Truth ~ Connor fought for Justice ~ Aveline fought for Liberation ~ Nikolai fought for Family
TheShark~ The Spider ~ The Heron
The Assassins and The Warrior
Also, to another end.. what if in this theoretical AC MMO, you make both a modern-day character and a historical character? You go through the *instanced* story with the Modern-Day character, while going through other stories as your historical character, who you are living the memories of to train yourself.
Could be interesting.
Or.. ya know, Borderlands. But I think I would rather save the Borderlands style to a co-op game..
Altair fought for Peace ~ Ezio fought for the Truth ~ Connor fought for Justice ~ Aveline fought for Liberation ~ Nikolai fought for Family
TheShark~ The Spider ~ The Heron
The Assassins and The Warrior
Depends on how many people they allow in a game world at once. RDR only allowed 16, and that number isn't big enough for the moniker "Massively."
If AC's multiplayer got this feature, it would have to allow a huge playerbase comparatively to be labeled as a Massively Multiplayer game. People forget that the thing keeping BF3's matches from being called MMOFPS's are the fact that it doesn't support enough players to be called one. It's just a really big online game. AC could just do the same thing and completely forgo the MMO label and do just fine with this concept as it works in Borderlands or other places.
And GW2 is awesome.
The world is painted in shades of grey. Struggle comes with the eternal human obsession of trying to remove the grey to convince ourselves that there's white or black underneath.