Thx for this post irina! I've checked here nearly daily for infos on the next patch...
Even if it is very late I'm glad that something is happening now.
Thx for this post irina! I've checked here nearly daily for infos on the next patch...
Even if it is very late I'm glad that something is happening now.
Urina are you doing something whit A.I because it\s to strong....even for easy.pls do something
Irina......sry for that))my mistake.Might and Magic baby
Dear Irina,
Problem with AI is that it avoids human player all the time unless encounter is deadly for human player. Which is very annoying : most of the game you spend chasing AI, and even if you manage to get a fight with severe/high threat, as soon as AI gets like, a very little probability to loose -even if this means destroying almost all of human player's army in the process- it flees !!! So most of the time you fight with neutral creatures, which is very boring. About neutral creatures, what happened to the random weekly ones, appearing on the map in older games ? Now the map gets empty after a few months... Special buildings are missing too, there isn't that much. Does those requests seems reasonnable ?
Thank you very much for your consideration.
Best regards
Last edited by GalaadleHaut; 02-28-2012 at 06:24 PM.
@Valentin...
Are you playing campaign or skrimish? Campaign battles seem very hard at times until you figure out the "trick". Usually, this either involves going into a different direction on the map than you originally had. The Conflux orbs usually will give you the easiest path - just sort according to post rating and you will get a quick guide on what you should do in the map, without spoiling anything. Very useful. Scripted enemies will sometimes appear when you enter a specific area, whether you are ready for them or not - if you find a single battle too difficult, try loading a few turns earlier and do something else instead.
Otherwise, you might be losing too many creatures during the beginning of the map, thereby causing you to lose momentum! Figure out ways to preserve troops at the beginning and the entire map will be easier!
If you are playing skirmish or just general play, it might be that you are enjoying the game as much as possible and just taking whatever skill looks cool. Unfortunately, if you want to beat the AI there is a few skills you will have to take, such as (at least) one type of healing/troop preservation skill (unless you are a reaaally good player!)
Other than that, please do not nerf the AI Ubisoft! If anything, it needs to be buffed up a bit (in a non-cheating algorithmic way).
And @Galaadlehaut...
I agree that the AI sometimes flee too early, making the only really big battles you fight in a 1v1 the final battle, which will usually then be siege as well... I think the reasoning behind this is too simulate real human play - a human player will also flee if he thinks his army is worse than yours (as a decisive battle after a certain point in time will probably cost you the game). The only times a human or CPU player will fight is if, even if it might not win the battle, it might be able to weaken you enough that he can still have a fighting chance. Personally, I love it when this happens as it gives you a big challenge to build up again with smaller armies, but already large creep stacks out and abound.
Lastly, newly appearing neutrals is an unfortunate still-missing feature... but something for an expansion perhaps. The amount of buildings on the map will also increase with expansions - there were just as few in vanilla Heroes V.
I am glad to see that Ubisoft has not abandoned us. The server disconnect conflux problem is making the game almost unplayable. Having to save between each battle inside of one turn for fear of the evil conflux disconnecting makes an anxious unpleasant playing experience. Mouse scroll freeze is also a big pain. I don't like having to log in an out for either of these issues.
Patch 1.3 does too little for me. When will we see the superbroken Arachne fixed? How about Heartrending Song? And the stupid racial gauge bug that doesn't allow campaign heroes to have the right level of the faction ability?
You're saying Griffins being to dive in frozen is more broken than a 6000% lifesteal?
Very disappointed that these Ubif.u.c.k.e.r.s. continue to put the cart before the horse!
Ubi_Irina, could you shed some light on if you guys are planing to implement simultaneous turns in mutliplayer or not at some point? My friends and I all bought this game in order to play against each other like we've done in the earlier games in the series, but just sitting there and staring at the screen while waiting for the others to finish theirs turns completely killed it for us.
I am curious about mostly wanted things: Custom Maps and Sim Turns.
Me and many of my frieds, also entire heroes community just stoped playing the game until these are not going to be implemented. Y not? Theres loads of maps that awaiting to be played in multiplayer games, loads of days to create them, traditional maps like "HourGlass" and so many others we simply cant play.
Pls fix that!
Knowledge Itself Is Power